savask
1eef119fdb
Made stick mans' deadly check better.
2011-10-26 15:33:03 +01:00
savask
00d604820d
Added fighters.
2011-10-26 15:31:55 +01:00
Simon Robertshaw
f8d54e66db
F1 to bring up intro message
2011-10-24 19:05:03 +01:00
Simon Robertshaw
f86793ceb1
Draw version info with outline
2011-10-24 18:46:58 +01:00
Simon Robertshaw
c3b9c698d2
Prevent UI text from overlapping intro message
2011-10-24 18:43:45 +01:00
Simon Robertshaw
89fd306ba1
Fix unitialised variable 'bc' in main.c
2011-10-23 18:37:25 +01:00
Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
0a8f65b2cf
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-10-23 17:59:25 +01:00
Simon Robertshaw
b549688fdd
Compatibility with MSVC - devast8a
2011-10-23 17:59:04 +01:00
jacksonmj
05eb16e14c
Fix LIGH overwriting fire_alpha
2011-10-23 17:54:29 +08:00
Simon Robertshaw
84522d2594
Fix Options meny in scale:2 and make tooltip more readable
2011-10-22 19:39:24 +01:00
Simon Robertshaw
9cf65de1c3
Quick options menu
2011-10-21 19:41:12 +01:00
Simon Robertshaw
08009ebbaa
Screenshot for lua
2011-10-21 17:37:26 +01:00
Simon Robertshaw
c1eb40af61
Fix gravity field drawing
2011-10-21 17:25:14 +01:00
jacksonmj
034cd4ed62
FILT subtracts photon colours when tmp=3
2011-10-19 17:47:40 +08:00
jacksonmj
9fed467a28
Fix infinite temperatures
...
May also need -fno-finite-math-only, but it works fine for me without it
2011-10-19 17:47:39 +08:00
Simon Robertshaw
7d9d504abf
Debug performance/time graph
2011-10-17 00:28:01 +01:00
Simon Robertshaw
f9883b31e0
Reset emp-decor if out of bounds
2011-10-14 18:08:06 +01:00
jacksonmj
3f4d55fbcc
Remove unused pixel buffer
2011-10-15 01:05:01 +08:00
jacksonmj
633c3da401
Fix crash with abnormal ICE ctype
2011-10-15 01:04:59 +08:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
Simon Robertshaw
37e15bf3ad
Replace use of gravy and gravf with gravxf and gravyf
2011-10-14 13:18:00 +01:00
Simon Robertshaw
1af0a86e0d
Prevent integer overflow with emp_decor
2011-10-14 12:12:27 +01:00
Simon Robertshaw
56764a2309
Prevent integer overflow with emp_decor
2011-10-14 12:11:09 +01:00
jacksonmj
af21bcd353
Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
...
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
9dc154f1f1
Fix gravity occasionally not working
2011-10-14 00:33:21 +08:00
jacksonmj
fc4836e69b
Don't heat elements which don't conduct heat
2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1
Prevent extra particles at the end of 1px lines
2011-10-14 00:33:20 +08:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
Simon Robertshaw
e1cd3cc180
Fix erronous assignment and add MaksProg to contributors list
2011-10-11 00:25:43 +01:00
Simon Robertshaw
40457bf652
Fix crash with LIGH
2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
9c9f6b2287
Send user authentication for update downloads
2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a
Make installer set data dir to current dir, for now.
2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746
Logout is saved to prefs
2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13
Fix bug causing logins to be lost when The Game is closed.
2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00