Commit Graph

1050 Commits

Author SHA1 Message Date
savask
1eef119fdb Made stick mans' deadly check better. 2011-10-26 15:33:03 +01:00
savask
00d604820d Added fighters. 2011-10-26 15:31:55 +01:00
Simon Robertshaw
f8d54e66db F1 to bring up intro message 2011-10-24 19:05:03 +01:00
Simon Robertshaw
f86793ceb1 Draw version info with outline 2011-10-24 18:46:58 +01:00
Simon Robertshaw
c3b9c698d2 Prevent UI text from overlapping intro message 2011-10-24 18:43:45 +01:00
Simon Robertshaw
89fd306ba1 Fix unitialised variable 'bc' in main.c 2011-10-23 18:37:25 +01:00
Simon Robertshaw
b04c20e747 More MSVC fixes 2011-10-23 18:24:51 +01:00
Simon Robertshaw
0a8f65b2cf Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-10-23 17:59:25 +01:00
Simon Robertshaw
b549688fdd Compatibility with MSVC - devast8a 2011-10-23 17:59:04 +01:00
jacksonmj
05eb16e14c Fix LIGH overwriting fire_alpha 2011-10-23 17:54:29 +08:00
Simon Robertshaw
84522d2594 Fix Options meny in scale:2 and make tooltip more readable 2011-10-22 19:39:24 +01:00
Simon Robertshaw
9cf65de1c3 Quick options menu 2011-10-21 19:41:12 +01:00
Simon Robertshaw
08009ebbaa Screenshot for lua 2011-10-21 17:37:26 +01:00
Simon Robertshaw
c1eb40af61 Fix gravity field drawing 2011-10-21 17:25:14 +01:00
jacksonmj
034cd4ed62 FILT subtracts photon colours when tmp=3 2011-10-19 17:47:40 +08:00
jacksonmj
9fed467a28 Fix infinite temperatures
May also need -fno-finite-math-only, but it works fine for me without it
2011-10-19 17:47:39 +08:00
Simon Robertshaw
7d9d504abf Debug performance/time graph 2011-10-17 00:28:01 +01:00
Simon Robertshaw
f9883b31e0 Reset emp-decor if out of bounds 2011-10-14 18:08:06 +01:00
jacksonmj
3f4d55fbcc Remove unused pixel buffer 2011-10-15 01:05:01 +08:00
jacksonmj
633c3da401 Fix crash with abnormal ICE ctype 2011-10-15 01:04:59 +08:00
jacksonmj
8e877594c9 Allow STKM to use lightning 2011-10-15 01:04:58 +08:00
Simon Robertshaw
37e15bf3ad Replace use of gravy and gravf with gravxf and gravyf 2011-10-14 13:18:00 +01:00
Simon Robertshaw
1af0a86e0d Prevent integer overflow with emp_decor 2011-10-14 12:12:27 +01:00
Simon Robertshaw
56764a2309 Prevent integer overflow with emp_decor 2011-10-14 12:11:09 +01:00
jacksonmj
af21bcd353 Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
9dc154f1f1 Fix gravity occasionally not working 2011-10-14 00:33:21 +08:00
jacksonmj
fc4836e69b Don't heat elements which don't conduct heat 2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1 Some work on DEST, EMP, LIGH
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).

DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)

Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1 Prevent extra particles at the end of 1px lines 2011-10-14 00:33:20 +08:00
Simon Robertshaw
6178bb4605 Fixes for LIGH and TESC, LIGH observes gravity setting 2011-10-11 10:34:33 +01:00
Simon Robertshaw
e1cd3cc180 Fix erronous assignment and add MaksProg to contributors list 2011-10-11 00:25:43 +01:00
Simon Robertshaw
40457bf652 Fix crash with LIGH 2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df More functionality for LIGH, better english on element descriptions 2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30 Elements, LIGH, TESC, EMP and DEST thanks to MaksProg 2011-10-10 23:41:19 +01:00
Simon Robertshaw
9c9f6b2287 Send user authentication for update downloads 2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68 Pretty effect when drawing powders, activate with 'n' 2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7 Fix typo allowing liquids to teleport through solids 2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a Make installer set data dir to current dir, for now. 2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec tpt.drawline 2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80 Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off 2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632 Missed some changes from previous fix 2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd Fix bug with drawing rectangles outside the game region 2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d Changes to QRTZ scattering 2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea Better scattering for QRTZ 2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746 Logout is saved to prefs 2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13 Fix bug causing logins to be lost when The Game is closed. 2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57 Prevent segfault with high tmp values for pipe 2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77 Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials 2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46 Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not. 2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1 Added crappy scattering for qrtz 2011-09-29 23:14:36 +01:00