Simon Robertshaw
3cb603893f
Update gitignore
...
Ensure stamps, saves and custom makefile are not in repo.
2012-05-22 12:00:18 +01:00
jacksonmj
0fb6b85706
Update gravity mask when loading OPS saves
2012-05-21 00:15:51 +01:00
jacksonmj
eb0b2f9ca3
Fix infinite loop when trying to detach soap with extra ctype bits set
2012-05-20 23:22:47 +01:00
jacksonmj
089ea8b7a0
Change order of bomb loops - delete particles before creating sparks
...
Fixes pressurised INVS being immune to bomb, as the sparks were being
deleted instead of the INVS.
2012-05-20 23:22:37 +01:00
chaos.powdertoy.co.uk
c23ded61f8
Version Increment
2012-05-20 22:05:17 +01:00
Simon Robertshaw
2c5400a732
Warp display with newer shader, Render options works in OpenGL
2012-05-17 22:34:16 +01:00
Simon Robertshaw
8efd07a849
Air tool
2012-05-17 22:10:17 +01:00
jacksonmj
a11202313d
New flood_parts function, should fix crashing due to too much recursion
2012-05-17 21:56:21 +01:00
jacksonmj
9a30a580d2
Spelling
...
("gases" seems to be the more popular version of the plural noun)
2012-05-17 21:56:20 +01:00
Savely Skresanov
66b946d5c6
Move SDL_GetVideoInfo before SDL_SetVideoMode so it will probably fix
...
sizing issues for people.
2012-05-16 21:46:36 +07:00
Simon Robertshaw
bbf7851596
Seperate new/old CreateParts functions
2012-05-15 20:01:20 +01:00
Simon Robertshaw
ba5efb101e
Username, password icons for Login window
2012-05-15 18:55:36 +01:00
Simon Robertshaw
136675b56a
Move style into Component
2012-05-15 18:13:17 +01:00
Simon Robertshaw
45563e97e8
Make flood_prop use PropertyType from StructProperty, Property tool works
2012-05-15 00:10:10 +01:00
Simon Robertshaw
0b4ad4f25c
Add ability to introspect the Particle struct
2012-05-14 23:04:08 +01:00
Simon Robertshaw
be849a9150
Style improvements to sign tool
2012-05-14 20:51:16 +01:00
Simon Robertshaw
f39d2361e7
Improve appearance of some dialogues, style defaults
2012-05-14 20:47:14 +01:00
Simon Robertshaw
4bb90d0d79
Text alignment for dropdown, make sign UI nice
2012-05-13 21:11:02 +01:00
Simon Robertshaw
41e1d28c56
Correct air include path for OptionsModel, correct Window debugmode logic, justifications for sign
2012-05-13 20:54:29 +01:00
Simon Robertshaw
7758fe52cb
DropDown UI component
2012-05-13 20:00:22 +01:00
Simon Robertshaw
4032a0469b
Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic
2012-05-13 17:43:41 +01:00
Simon Robertshaw
a2e91c247f
Remove QTCreator project files
2012-05-13 14:30:00 +01:00
chaos.powdertoy.co.uk
a4d952a5c1
Version Increment
2012-05-13 13:03:27 +01:00
Simon Robertshaw
17229ead05
URI handling for MacOS
2012-05-13 13:01:29 +01:00
Simon Robertshaw
7544f46b98
Add generate as a dep for makefile
2012-05-12 22:31:58 +01:00
Simon Robertshaw
724c99102e
Stupid git
2012-05-12 22:28:45 +01:00
Simon Robertshaw
7128188048
Primitive sign adding
2012-05-12 22:25:45 +01:00
Simon Robertshaw
c5798c7456
Tools implemented in a similar way to elements
2012-05-12 18:11:20 +01:00
jacksonmj
58ea2b2acf
Make TTAN block pressure when framestepping
2012-05-12 17:07:52 +01:00
Simon Robertshaw
16d3895e9c
Redo Wall IDs
2012-05-12 13:21:04 +01:00
jacksonmj
137903f809
Fix crash after closing display options (vid_buf was being freed)
2012-05-12 13:04:09 +01:00
jacksonmj
9f0cb4857e
Don't hide stickman when energy particles pass through his head
2012-05-12 13:00:29 +01:00
Savely Skresanov
da6d5b348a
Added a GUI error box for window resizing failure.
2012-05-12 18:45:26 +07:00
savask
9b8e0280eb
Check screen resolution before scaling game window.
2012-05-12 18:05:22 +07:00
chaos.powdertoy.co.uk
bb6dab9402
Version Increment
2012-05-12 03:28:22 +01:00
Simon Robertshaw
81f84c4678
Allow TTAN to conduct more than once
2012-05-12 03:27:45 +01:00
Simon Robertshaw
b8534e68f5
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2012-05-12 01:37:07 +01:00
Simon Robertshaw
d69fc052fa
Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
2012-05-12 01:35:55 +01:00
chaos.powdertoy.co.uk
f24cf9ff89
Version Increment
2012-05-11 21:09:07 +01:00
Simon Robertshaw
d7fa0b139e
New element: Titanium, absorbs some neutrons, acts as a solid wall to air. Move blockair filling into update_particles so it can be used by elements
2012-05-11 21:02:58 +01:00
jacksonmj
de6203e049
Fix TNT not exploding if multiple TNT particles are in the same place
...
flood_prop only changes the tmp value of one TNT particle at each
coordinate. So some TNT particles can retain tmp=1 and keep running
flood_prop, stopping the TNT from exploding.
2012-05-11 20:40:08 +01:00
Simon Robertshaw
befd4f5ef5
Remove silly copypasta from GPMP, causing gravity to depend on air pressure
2012-05-11 18:11:05 +01:00
Simon Robertshaw
835d6bbfb9
Fix for PUMP
2012-05-11 17:58:25 +01:00
Simon Robertshaw
0c8fae82c7
Base changes to HTTP.c on correct file version
2012-05-09 21:12:10 +01:00
Simon Robertshaw
aeb383742f
Use CRLF instead of just LF for headers in GET requests
2012-05-09 21:07:17 +01:00
chaos.powdertoy.co.uk
60e31ac78d
Version Increment
2012-05-09 13:40:13 +01:00
jacksonmj
1c5381662d
Limit gel tmp value
2012-05-07 23:50:13 +01:00
Simon Robertshaw
1c993435ef
Default elements in gamemodel
2012-05-07 18:08:41 +01:00
Simon Robertshaw
51b17badf4
A bit of refactoring (elements)
2012-05-07 17:59:50 +01:00
jacksonmj
11bd67eb61
Change pipe and portal to check element type using properties instead of falldown and state
2012-05-07 14:09:14 +01:00