Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git

This commit is contained in:
jacob1 2013-05-17 12:44:25 -04:00
commit 981f6984c2
197 changed files with 1469 additions and 901 deletions

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@ -44,6 +44,7 @@ AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SS
AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations") AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform") AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.") AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.")
AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.")
AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options") AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.") AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
@ -90,6 +91,7 @@ if not GetOption("macosx"):
env.Append(CPPPATH=[GetOption("sdl-dir")]) env.Append(CPPPATH=[GetOption("sdl-dir")])
#Find correct lua include dir #Find correct lua include dir
if not GetOption("nolua"):
try: try:
env.ParseConfig('pkg-config --cflags lua5.1') env.ParseConfig('pkg-config --cflags lua5.1')
except: except:
@ -121,7 +123,7 @@ if not GetOption("macosx"):
raise SystemExit(1) raise SystemExit(1)
#Check for Lua lib #Check for Lua lib
if not GetOption("macosx"): if not GetOption("macosx") and not GetOption("nolua"):
if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'): if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
print "liblua not found or not installed" print "liblua not found or not installed"
raise SystemExit(1) raise SystemExit(1)
@ -135,9 +137,11 @@ else:
env.Append(CPPPATH=['src/', 'data/', 'generated/']) env.Append(CPPPATH=['src/', 'data/', 'generated/'])
env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions']) env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
env.Append(LIBS=['pthread', 'm']) env.Append(LIBS=['pthread', 'm'])
env.Append(CPPDEFINES=["LUACONSOLE", "_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"]) env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
if not GetOption('nofft'): if not GetOption('nofft'):
env.Append(CPPDEFINES=["GRAVFFT"]) env.Append(CPPDEFINES=["GRAVFFT"])
if not GetOption('nolua'):
env.Append(CPPDEFINES=["LUACONSOLE"])
if GetOption("ptw32-static"): if GetOption("ptw32-static"):
env.Append(CPPDEFINES=['PTW32_STATIC_LIB']); env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
@ -267,7 +271,8 @@ sources+=Glob("src/gui/*/*.cpp")
sources+=Glob("src/simulation/elements/*.cpp") sources+=Glob("src/simulation/elements/*.cpp")
sources+=Glob("src/simulation/tools/*.cpp") sources+=Glob("src/simulation/tools/*.cpp")
sources+=Glob("src/client/requestbroker/*.cpp") sources+=Glob("src/client/requestbroker/*.cpp")
sources+=Glob("src/socket/*.c") if not GetOption('nolua'):
sources+=Glob("src/socket/*.c")
#for source in sources: #for source in sources:
# print str(source) # print str(source)

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@ -92,13 +92,13 @@ public:
virtual ~{0}(); virtual ~{0}();
{2} {2}
}}; }};
""".format(className, elementBase, string.join(classMembers, "\n\t")) """.format(className, elementBase, string.join(classMembers, "\n\t"))
elementHeader += """ elementHeader += """
std::vector<Element> GetElements(); std::vector<Element> GetElements();
#endif #endif
""" """
elementContent = """#include "ElementClasses.h" elementContent = """#include "ElementClasses.h"
@ -122,7 +122,7 @@ std::vector<Element> GetElements()
elementContent += """return elements; elementContent += """return elements;
} }
"""; """;
outputPath, outputFile = os.path.split(outputH) outputPath, outputFile = os.path.split(outputH)
if not os.path.exists(outputPath): if not os.path.exists(outputPath):
@ -140,11 +140,13 @@ def generateTools(toolFiles, outputCpp, outputH):
toolClasses = {} toolClasses = {}
toolHeader = """#ifndef TOOLCLASSES_H toolHeader = """#ifndef TOOLCLASSES_H
#define TOOLCLASSES_H #define TOOLCLASSES_H
#include <vector>
#include "simulation/Tools.h" #include <vector>
#include "simulation/tools/SimTool.h"
""" #include "simulation/tools/SimTool.h"
"""
directives = [] directives = []
@ -176,34 +178,36 @@ def generateTools(toolFiles, outputCpp, outputH):
toolClasses[d[1]].append(string.join(d[2:], " ")+";") toolClasses[d[1]].append(string.join(d[2:], " ")+";")
for className, classMembers in toolClasses.items(): for className, classMembers in toolClasses.items():
toolHeader += """class {0}: public SimTool toolHeader += """
{{ class {0}: public SimTool
public: {{
public:
{0}(); {0}();
virtual ~{0}(); virtual ~{0}();
virtual int Perform(Simulation * sim, Particle * cpart, int x, int y, float strength); virtual int Perform(Simulation * sim, Particle * cpart, int x, int y, float strength);
{1} }};
}}; """.format(className, string.join(classMembers, "\n"))
""".format(className, string.join(classMembers, "\n"))
toolHeader += """std::vector<SimTool*> GetTools(); toolHeader += """
#endif std::vector<SimTool*> GetTools();
"""
#endif
"""
toolContent = """#include "ToolClasses.h" toolContent = """#include "ToolClasses.h"
std::vector<SimTool*> GetTools() std::vector<SimTool*> GetTools()
{ {
std::vector<SimTool*> tools; std::vector<SimTool*> tools;
"""; """;
toolIDs = sorted(classDirectives, key=lambda directive: directive[3]) toolIDs = sorted(classDirectives, key=lambda directive: directive[3])
for d in toolIDs: for d in toolIDs:
toolContent += """ tools.push_back(new %s()); toolContent += """ tools.push_back(new %s());
""" % (d[1]) """ % (d[1])
toolContent += """ return tools; toolContent += """ return tools;
} }
"""; """;
outputPath, outputFile = os.path.split(outputH) outputPath, outputFile = os.path.split(outputH)
if not os.path.exists(outputPath): if not os.path.exists(outputPath):

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
#include <string> #include <string>
#include <iomanip> #include <iomanip>
#include <vector> #include <vector>
@ -691,9 +692,6 @@ char *luacon_geterror(){
lua_pop(luacon_ci->l, 1); lua_pop(luacon_ci->l, 1);
return err; return err;
} }
/*void luacon_close(){
lua_close(l);
}*/
//TPT Interface methods //TPT Interface methods
int luatpt_test(lua_State* l) int luatpt_test(lua_State* l)
@ -915,7 +913,12 @@ int luatpt_create(lua_State* l)
int luatpt_setpause(lua_State* l) int luatpt_setpause(lua_State* l)
{ {
int pausestate; int pausestate;
pausestate = luaL_optint(l, 1, 0); pausestate = luaL_optint(l, 1, -1);
if (pausestate == -1)
{
lua_pushnumber(l, luacon_model->GetPaused());
return 1;
}
luacon_model->SetPaused(pausestate==0?0:1); luacon_model->SetPaused(pausestate==0?0:1);
return 0; return 0;
} }
@ -923,21 +926,27 @@ int luatpt_setpause(lua_State* l)
int luatpt_togglepause(lua_State* l) int luatpt_togglepause(lua_State* l)
{ {
luacon_model->SetPaused(!luacon_model->GetPaused()); luacon_model->SetPaused(!luacon_model->GetPaused());
//sys_pause=!sys_pause; lua_pushnumber(l, luacon_model->GetPaused());
return 0; return 1;
} }
int luatpt_togglewater(lua_State* l) int luatpt_togglewater(lua_State* l)
{ {
luacon_sim->water_equal_test=!luacon_sim->water_equal_test; luacon_sim->water_equal_test=!luacon_sim->water_equal_test;
return 0; lua_pushnumber(l, luacon_sim->water_equal_test);
return 1;
} }
int luatpt_setconsole(lua_State* l) int luatpt_setconsole(lua_State* l)
{ {
int consolestate; int consolestate;
consolestate = luaL_optint(l, 1, 0); consolestate = luaL_optint(l, 1, -1);
if (consolestate) if (consolestate == -1)
{
lua_pushnumber(l, luacon_ci->Window != ui::Engine::Ref().GetWindow());
return 1;
}
else if (consolestate)
luacon_controller->ShowConsole(); luacon_controller->ShowConsole();
else else
luacon_controller->HideConsole(); luacon_controller->HideConsole();
@ -1541,11 +1550,13 @@ int luatpt_get_name(lua_State* l)
int luatpt_set_shortcuts(lua_State* l) int luatpt_set_shortcuts(lua_State* l)
{ {
int shortcut = luaL_optint(l, 1, 0); int shortcut = luaL_optint(l, 1, -1);
if (shortcut) if (shortcut == -1)
shortcuts = true; {
else lua_pushnumber(l, shortcuts);
shortcuts = false; return 1;
}
shortcuts = shortcut?true:false;
return 0; return 0;
} }
@ -1739,7 +1750,7 @@ int luatpt_message_box(lua_State* l)
{ {
std::string title = std::string(luaL_optstring(l, 1, "Title")); std::string title = std::string(luaL_optstring(l, 1, "Title"));
std::string message = std::string(luaL_optstring(l, 2, "Message")); std::string message = std::string(luaL_optstring(l, 2, "Message"));
int large = luaL_optint(l, 1, 0); int large = lua_toboolean(l, 3);
new InformationMessage(title, message, large); new InformationMessage(title, message, large);
return 0; return 0;
} }
@ -1784,8 +1795,13 @@ int luatpt_getPartIndex(lua_State* l)
} }
int luatpt_hud(lua_State* l) int luatpt_hud(lua_State* l)
{ {
int hudstate = luaL_optint(l, 1, 0); int hudstate = luaL_optint(l, 1, -1);
if (hudstate) if (hudstate == -1)
{
lua_pushinteger(l, luacon_controller->GetHudEnable());
return 1;
}
else if (hudstate)
luacon_controller->SetHudEnable(1); luacon_controller->SetHudEnable(1);
else else
luacon_controller->SetHudEnable(0); luacon_controller->SetHudEnable(0);
@ -1794,26 +1810,43 @@ int luatpt_hud(lua_State* l)
int luatpt_gravity(lua_State* l) int luatpt_gravity(lua_State* l)
{ {
int gravstate; int gravstate;
gravstate = luaL_optint(l, 1, 0); gravstate = luaL_optint(l, 1, -1);
if(gravstate) if (gravstate == -1)
{
lua_pushinteger(l, luacon_sim->grav->ngrav_enable);
return 1;
}
else if(gravstate)
luacon_sim->grav->start_grav_async(); luacon_sim->grav->start_grav_async();
else else
luacon_sim->grav->stop_grav_async(); luacon_sim->grav->stop_grav_async();
luacon_model->UpdateQuickOptions();
return 0; return 0;
} }
int luatpt_airheat(lua_State* l) int luatpt_airheat(lua_State* l)
{ {
int aheatstate; int aheatstate;
aheatstate = luaL_optint(l, 1, 0); aheatstate = luaL_optint(l, 1, -1);
if (aheatstate == -1)
{
lua_pushinteger(l, luacon_sim->aheat_enable);
return 1;
}
luacon_sim->aheat_enable = (aheatstate==0?0:1); luacon_sim->aheat_enable = (aheatstate==0?0:1);
luacon_model->UpdateQuickOptions();
return 0; return 0;
} }
int luatpt_active_menu(lua_State* l) int luatpt_active_menu(lua_State* l)
{ {
int menuid; int menuid;
menuid = luaL_optint(l, 1, -1); menuid = luaL_optint(l, 1, -1);
if (menuid < SC_TOTAL && menuid >= 0) if (menuid == -1)
luacon_model->SetActiveMenu(luacon_model->GetMenuList()[menuid]); {
lua_pushinteger(l, luacon_model->GetActiveMenu());
return 1;
}
if (menuid >= 0 && menuid < SC_TOTAL)
luacon_controller->SetActiveMenu(menuid);
else else
return luaL_error(l, "Invalid menu"); return luaL_error(l, "Invalid menu");
return 0; return 0;
@ -1821,22 +1854,35 @@ int luatpt_active_menu(lua_State* l)
int luatpt_decorations_enable(lua_State* l) int luatpt_decorations_enable(lua_State* l)
{ {
int decostate; int decostate;
decostate = luaL_optint(l, 1, 0); decostate = luaL_optint(l, 1, -1);
if (decostate == -1)
{
lua_pushinteger(l, luacon_model->GetDecoration());
return 1;
}
luacon_model->SetDecoration(decostate==0?false:true); luacon_model->SetDecoration(decostate==0?false:true);
luacon_model->UpdateQuickOptions();
return 0; return 0;
} }
int luatpt_heat(lua_State* l) int luatpt_heat(lua_State* l)
{ {
int heatstate; int heatstate;
heatstate = luaL_optint(l, 1, 0); heatstate = luaL_optint(l, 1, -1);
if (heatstate == -1)
{
lua_pushinteger(l, luacon_sim->legacy_enable);
return 1;
}
luacon_sim->legacy_enable = (heatstate==1?0:1); luacon_sim->legacy_enable = (heatstate==1?0:1);
return 0; return 0;
} }
int luatpt_cmode_set(lua_State* l) int luatpt_cmode_set(lua_State* l)
{ {
int cmode = luaL_optint(l, 1, 0)+1; int cmode = luaL_optint(l, 1, 3)+1;
if (cmode == 11)
cmode = 0;
if (cmode >= 0 && cmode <= 10) if (cmode >= 0 && cmode <= 10)
luacon_controller->LoadRenderPreset(cmode); luacon_controller->LoadRenderPreset(cmode);
else else
@ -1857,8 +1903,13 @@ int luatpt_setdebug(lua_State* l)
} }
int luatpt_setfpscap(lua_State* l) int luatpt_setfpscap(lua_State* l)
{ {
int fpscap = luaL_optint(l, 1, 0); int fpscap = luaL_optint(l, 1, -1);
if (fpscap < 2) if (fpscap == -1)
{
lua_pushinteger(l, ui::Engine::Ref().FpsLimit);
return 1;
}
else if (fpscap < 2)
return luaL_error(l, "fps cap too small"); return luaL_error(l, "fps cap too small");
ui::Engine::Ref().FpsLimit = fpscap; ui::Engine::Ref().FpsLimit = fpscap;
return 0; return 0;
@ -1983,4 +2034,4 @@ int luatpt_screenshot(lua_State* l)
Client::Ref().WriteFile(data, filename.str()); Client::Ref().WriteFile(data, filename.str());
return 0; return 0;
} }
#endif

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
/* /*
** Lua BitOp -- a bit operations library for Lua 5.1/5.2. ** Lua BitOp -- a bit operations library for Lua 5.1/5.2.
** http://bitop.luajit.org/ ** http://bitop.luajit.org/
@ -189,4 +190,4 @@ int luaopen_bit(lua_State *L)
#endif #endif
return 1; return 1;
} }
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -112,3 +113,4 @@ void LuaButton::triggerAction()
LuaButton::~LuaButton() LuaButton::~LuaButton()
{ {
} }
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -110,3 +111,4 @@ void LuaCheckbox::triggerAction()
LuaCheckbox::~LuaCheckbox() LuaCheckbox::~LuaCheckbox()
{ {
} }
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -80,3 +81,4 @@ LuaComponent::~LuaComponent()
component->GetParentWindow()->RemoveComponent(component); component->GetParentWindow()->RemoveComponent(component);
delete component; delete component;
} }
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -53,3 +54,4 @@ int LuaLabel::text(lua_State * l)
LuaLabel::~LuaLabel() LuaLabel::~LuaLabel()
{ {
} }
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -69,3 +70,4 @@ int LuaProgressBar::status(lua_State * l)
LuaProgressBar::~LuaProgressBar() LuaProgressBar::~LuaProgressBar()
{ {
} }
#endif

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
#include <string> #include <string>
#include <iomanip> #include <iomanip>
#include <vector> #include <vector>
@ -14,6 +15,7 @@
#include "gui/dialogues/TextPrompt.h" #include "gui/dialogues/TextPrompt.h"
#include "gui/dialogues/ConfirmPrompt.h" #include "gui/dialogues/ConfirmPrompt.h"
#include "simulation/Simulation.h" #include "simulation/Simulation.h"
#include "ToolClasses.h"
#include "gui/game/GameModel.h" #include "gui/game/GameModel.h"
#include "gui/game/Tool.h" #include "gui/game/Tool.h"
#include "LuaScriptHelper.h" #include "LuaScriptHelper.h"
@ -446,6 +448,27 @@ void LuaScriptInterface::initSimulationAPI()
{"velocityX", simulation_velocityX}, {"velocityX", simulation_velocityX},
{"velocityY", simulation_velocityY}, {"velocityY", simulation_velocityY},
{"gravMap", simulation_gravMap}, {"gravMap", simulation_gravMap},
{"createParts", simulation_createParts},
{"createLine", simulation_createLine},
{"createBox", simulation_createBox},
{"floodParts", simulation_floodParts},
{"createWalls", simulation_createWalls},
{"createWallLine", simulation_createWallLine},
{"createWallBox", simulation_createWallBox},
{"floodWalls", simulation_floodWalls},
{"toolBrush", simulation_toolBrush},
{"toolLine", simulation_toolLine},
{"toolBox", simulation_toolBox},
{"decoBrush", simulation_decoBrush},
{"decoLine", simulation_decoLine},
{"decoBox", simulation_decoBox},
{"decoColor", simulation_decoColor},
{"decoColour", simulation_decoColor},
{"clearSim", simulation_clearSim},
{"saveStamp", simulation_saveStamp},
{"loadStamp", simulation_loadStamp},
{"loadSave", simulation_loadSave},
{"adjustCoords", simulation_adjustCoords},
{NULL, NULL} {NULL, NULL}
}; };
luaL_register(l, "simulation", simulationAPIMethods); luaL_register(l, "simulation", simulationAPIMethods);
@ -464,6 +487,20 @@ void LuaScriptInterface::initSimulationAPI()
lua_pushinteger(l, MAX_TEMP); lua_setfield(l, simulationAPI, "MAX_TEMP"); lua_pushinteger(l, MAX_TEMP); lua_setfield(l, simulationAPI, "MAX_TEMP");
lua_pushinteger(l, MIN_TEMP); lua_setfield(l, simulationAPI, "MIN_TEMP"); lua_pushinteger(l, MIN_TEMP); lua_setfield(l, simulationAPI, "MIN_TEMP");
lua_pushinteger(l, TOOL_HEAT); lua_setfield(l, simulationAPI, "TOOL_HEAT");
lua_pushinteger(l, TOOL_COOL); lua_setfield(l, simulationAPI, "TOOL_COOL");
lua_pushinteger(l, TOOL_VAC); lua_setfield(l, simulationAPI, "TOOL_VAC");
lua_pushinteger(l, TOOL_AIR); lua_setfield(l, simulationAPI, "TOOL_AIR");
lua_pushinteger(l, TOOL_PGRV); lua_setfield(l, simulationAPI, "TOOL_PGRV");
lua_pushinteger(l, TOOL_NGRV); lua_setfield(l, simulationAPI, "TOOL_NGRV");
lua_pushinteger(l, DECO_DRAW); lua_setfield(l, simulationAPI, "DECO_DRAW");
lua_pushinteger(l, DECO_CLEAR); lua_setfield(l, simulationAPI, "DECO_CLEAR");
lua_pushinteger(l, DECO_ADD); lua_setfield(l, simulationAPI, "DECO_ADD");
lua_pushinteger(l, DECO_SUBTRACT); lua_setfield(l, simulationAPI, "DECO_SUBTRACT");
lua_pushinteger(l, DECO_MULTIPLY); lua_setfield(l, simulationAPI, "DECO_MULTIPLY");
lua_pushinteger(l, DECO_DIVIDE); lua_setfield(l, simulationAPI, "DECO_DIVIDE");
lua_pushinteger(l, DECO_SMUDGE); lua_setfield(l, simulationAPI, "DECO_SMUDGE");
//Declare FIELD_BLAH constants //Declare FIELD_BLAH constants
std::vector<StructProperty> particlePropertiesV = Particle::GetProperties(); std::vector<StructProperty> particlePropertiesV = Particle::GetProperties();
particlePropertiesCount = 0; particlePropertiesCount = 0;
@ -913,6 +950,374 @@ int LuaScriptInterface::simulation_gravMap(lua_State* l)
return 0; return 0;
} }
int LuaScriptInterface::simulation_createParts(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
int flags = luaL_optint(l,7,0);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
int ret = luacon_sim->CreateParts(x, y, c, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int c = luaL_optint(l,7,luacon_model->GetActiveTool(0)->GetToolID());
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
int flags = luaL_optint(l,9,0);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->CreateLine(x1, y1, x2, y2, c, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_createBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int c = luaL_optint(l,5,luacon_model->GetActiveTool(0)->GetToolID());
int flags = luaL_optint(l,6,0);
luacon_sim->CreateBox(x1, y1, x2, y2, c, flags);
return 0;
}
int LuaScriptInterface::simulation_floodParts(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int c = luaL_optint(l,3,luacon_model->GetActiveTool(0)->GetToolID());
int cm = luaL_optint(l,4,-1);
int bm = luaL_optint(l,5,-1);
int flags = luaL_optint(l,6,0);
int ret = luacon_sim->FloodParts(x, y, c, cm, bm, flags);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createWalls(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,0);
int ry = luaL_optint(l,4,0);
int c = luaL_optint(l,5,8);
int flags = luaL_optint(l,6,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
int ret = luacon_sim->CreateWalls(x, y, rx, ry, c, flags);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_createWallLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,0);
int ry = luaL_optint(l,6,0);
int c = luaL_optint(l,7,8);
int flags = luaL_optint(l,8,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
luacon_sim->CreateWallLine(x1, y1, x2, y2, rx, ry, c, flags);
return 0;
}
int LuaScriptInterface::simulation_createWallBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int c = luaL_optint(l,5,8);
int flags = luaL_optint(l,6,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
luacon_sim->CreateWallBox(x1, y1, x2, y2, c, flags);
return 0;
}
int LuaScriptInterface::simulation_floodWalls(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int c = luaL_optint(l,3,8);
int cm = luaL_optint(l,4,-1);
int bm = luaL_optint(l,5,-1);
int flags = luaL_optint(l,6,0);
if (c < 0 || c >= UI_WALLCOUNT)
return luaL_error(l, "Unrecognised wall id '%d'", c);
int ret = luacon_sim->FloodWalls(x, y, c, cm, bm, flags);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_toolBrush(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int tool = luaL_optint(l,5,0);
int brush = luaL_optint(l,6,CIRCLE_BRUSH);
float strength = luaL_optnumber(l,7,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
int ret = luacon_sim->ToolBrush(x, y, tool, brushList[brush], strength);
brushList[brush]->SetRadius(tempRadius);
lua_pushinteger(l, ret);
return 1;
}
int LuaScriptInterface::simulation_toolLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int tool = luaL_optint(l,7,0);
int brush = luaL_optint(l,8,CIRCLE_BRUSH);
float strength = luaL_optnumber(l,9,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ToolLine(x1, y1, x2, y2, tool, brushList[brush], strength);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_toolBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int tool = luaL_optint(l,5,0);
float strength = luaL_optnumber(l,6,1.0f);
if (tool < 0 || tool >= luacon_sim->tools.size())
return luaL_error(l, "Invalid tool id '%d'", tool);
luacon_sim->ToolBox(x1, y1, x2, y2, tool, strength);
return 0;
}
int LuaScriptInterface::simulation_decoBrush(lua_State * l)
{
int x = luaL_optint(l,1,-1);
int y = luaL_optint(l,2,-1);
int rx = luaL_optint(l,3,5);
int ry = luaL_optint(l,4,5);
int r = luaL_optint(l,5,255);
int g = luaL_optint(l,6,255);
int b = luaL_optint(l,7,255);
int a = luaL_optint(l,8,255);
int tool = luaL_optint(l,9,DECO_DRAW);
int brush = luaL_optint(l,10,CIRCLE_BRUSH);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ApplyDecorationPoint(x, y, r, g, b, a, tool, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_decoLine(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int r = luaL_optint(l,7,255);
int g = luaL_optint(l,8,255);
int b = luaL_optint(l,9,255);
int a = luaL_optint(l,10,255);
int tool = luaL_optint(l,11,DECO_DRAW);
int brush = luaL_optint(l,12,CIRCLE_BRUSH);
vector<Brush*> brushList = luacon_model->GetBrushList();
if (brush < 0 || brush >= brushList.size())
return luaL_error(l, "Invalid brush id '%d'", brush);
ui::Point tempRadius = brushList[brush]->GetRadius();
brushList[brush]->SetRadius(ui::Point(rx, ry));
luacon_sim->ApplyDecorationLine(x1, y1, x2, y2, r, g, b, a, tool, brushList[brush]);
brushList[brush]->SetRadius(tempRadius);
return 0;
}
int LuaScriptInterface::simulation_decoBox(lua_State * l)
{
int x1 = luaL_optint(l,1,-1);
int y1 = luaL_optint(l,2,-1);
int x2 = luaL_optint(l,3,-1);
int y2 = luaL_optint(l,4,-1);
int rx = luaL_optint(l,5,5);
int ry = luaL_optint(l,6,5);
int r = luaL_optint(l,7,255);
int g = luaL_optint(l,8,255);
int b = luaL_optint(l,9,255);
int a = luaL_optint(l,10,255);
int tool = luaL_optint(l,11,0);
luacon_sim->ApplyDecorationBox(x1, y1, x2, y2, r, g, b, a, tool);
return 0;
}
int LuaScriptInterface::simulation_decoColor(lua_State * l)
{
int acount = lua_gettop(l);
unsigned int color;
if (acount == 0)
{
ui::Colour tempColor = luacon_model->GetColourSelectorColour();
unsigned int color = (tempColor.Alpha << 24) | PIXRGB(tempColor.Red, tempColor.Green, tempColor.Blue);
lua_pushnumber(l, color);
return 1;
}
else if (acount == 1)
color = (unsigned int)luaL_optnumber(l, 1, 0xFFFF0000);
else
{
int r, g, b, a;
r = luaL_optint(l, 1, 255);
g = luaL_optint(l, 2, 255);
b = luaL_optint(l, 3, 255);
a = luaL_optint(l, 4, 255);
if (r < 0) r = 0; if (r > 255) r = 255;
if (g < 0) g = 0; if (g > 255) g = 255;
if (b < 0) b = 0; if (b > 255) b = 255;
if (a < 0) a = 0; if (a > 255) a = 255;
color = (a << 24) + PIXRGB(r, g, b);
}
luacon_model->SetColourSelectorColour(ui::Colour(PIXR(color), PIXG(color), PIXB(color), color >> 24));
return 0;
}
int LuaScriptInterface::simulation_clearSim(lua_State * l)
{
luacon_sim->clear_sim();
return 0;
}
int LuaScriptInterface::simulation_saveStamp(lua_State * l)
{
int x = luaL_optint(l,1,0);
int y = luaL_optint(l,2,0);
int w = luaL_optint(l,3,XRES-1);
int h = luaL_optint(l,4,YRES-1);
std::string name = luacon_controller->StampRegion(ui::Point(x, y), ui::Point(x+w, y+h));
lua_pushstring(l, name.c_str());
return 1;
}
int LuaScriptInterface::simulation_loadStamp(lua_State * l)
{
int stamp_size, i = -1, j, x, y, ret;
SaveFile * tempfile;
x = luaL_optint(l,2,0);
y = luaL_optint(l,3,0);
if (lua_isnumber(l, 1)) //Load from stamp ID
{
i = luaL_optint(l, 1, 0);
int stampCount = Client::Ref().GetStampsCount();
if (i < 0 || i >= stampCount)
return luaL_error(l, "Invalid stamp ID: %d", i);
tempfile = Client::Ref().GetStamp(Client::Ref().GetStamps(0, stampCount)[i]);
}
else //Load from 10 char name, or full filename
{
char * filename = (char*)luaL_optstring(l, 1, "");
tempfile = Client::Ref().GetStamp(filename);
}
if (tempfile)
{
if (luacon_sim->Load(x, y, tempfile->GetGameSave()))
{
//luacon_sim->sys_pause = (tempfile->GetGameSave()->paused | luacon_model->GetPaused())?1:0;
lua_pushinteger(l, 1);
}
else
lua_pushnil(l);
}
else
lua_pushnil(l);
return 1;
}
int LuaScriptInterface::simulation_loadSave(lua_State * l)
{
int saveID = luaL_optint(l,1,0);
int history = luaL_optint(l,2,0); //Exact second a previous save was saved
luacon_controller->OpenSavePreview(saveID, history);
return 0;
}
int LuaScriptInterface::simulation_adjustCoords(lua_State * l)
{
int x = luaL_optint(l,1,0);
int y = luaL_optint(l,2,0);
ui::Point Coords = luacon_controller->PointTranslate(ui::Point(x, y));
lua_pushinteger(l, Coords.X);
lua_pushinteger(l, Coords.Y);
return 2;
}
//// Begin Renderer API //// Begin Renderer API
void LuaScriptInterface::initRendererAPI() void LuaScriptInterface::initRendererAPI()
@ -1694,6 +2099,8 @@ void LuaScriptInterface::initGraphicsAPI()
{"drawLine", graphics_drawLine}, {"drawLine", graphics_drawLine},
{"drawRect", graphics_drawRect}, {"drawRect", graphics_drawRect},
{"fillRect", graphics_fillRect}, {"fillRect", graphics_fillRect},
{"drawCircle", graphics_drawCircle},
{"fillCircle", graphics_fillCircle},
{NULL, NULL} {NULL, NULL}
}; };
luaL_register(l, "graphics", graphicsAPIMethods); luaL_register(l, "graphics", graphicsAPIMethods);
@ -1722,24 +2129,22 @@ int LuaScriptInterface::graphics_textSize(lua_State * l)
int LuaScriptInterface::graphics_drawText(lua_State * l) int LuaScriptInterface::graphics_drawText(lua_State * l)
{ {
char * text; int x = lua_tointeger(l, 1);
int x, y, r, g, b, a; int y = lua_tointeger(l, 2);
x = lua_tointeger(l, 1); char * text = (char*)lua_tostring(l, 3);
y = lua_tointeger(l, 2); int r = luaL_optint(l, 4, 255);
text = (char*)lua_tostring(l, 3); int g = luaL_optint(l, 5, 255);
r = luaL_optint(l, 4, 255); int b = luaL_optint(l, 6, 255);
g = luaL_optint(l, 5, 255); int a = luaL_optint(l, 7, 255);
b = luaL_optint(l, 6, 255);
a = luaL_optint(l, 7, 255);
if (r<0) r = 0; if (r<0) r = 0;
if (r>255) r = 255; else if (r>255) r = 255;
if (g<0) g = 0; if (g<0) g = 0;
if (g>255) g = 255; else if (g>255) g = 255;
if (b<0) b = 0; if (b<0) b = 0;
if (b>255) b = 255; else if (b>255) b = 255;
if (a<0) a = 0; if (a<0) a = 0;
if (a>255) a = 255; else if (a>255) a = 255;
luacon_g->drawtext(x, y, text, r, g, b, a); luacon_g->drawtext(x, y, text, r, g, b, a);
return 0; return 0;
@ -1747,73 +2152,121 @@ int LuaScriptInterface::graphics_drawText(lua_State * l)
int LuaScriptInterface::graphics_drawLine(lua_State * l) int LuaScriptInterface::graphics_drawLine(lua_State * l)
{ {
int x1, y1, x2, y2, r, g, b, a; int x1 = lua_tointeger(l, 1);
x1 = lua_tointeger(l, 1); int y1 = lua_tointeger(l, 2);
y1 = lua_tointeger(l, 2); int x2 = lua_tointeger(l, 3);
x2 = lua_tointeger(l, 3); int y2 = lua_tointeger(l, 4);
y2 = lua_tointeger(l, 4); int r = luaL_optint(l, 5, 255);
r = luaL_optint(l, 5, 255); int g = luaL_optint(l, 6, 255);
g = luaL_optint(l, 6, 255); int b = luaL_optint(l, 7, 255);
b = luaL_optint(l, 7, 255); int a = luaL_optint(l, 8, 255);
a = luaL_optint(l, 8, 255);
if (r<0) r = 0; if (r<0) r = 0;
if (r>255) r = 255; else if (r>255) r = 255;
if (g<0) g = 0; if (g<0) g = 0;
if (g>255) g = 255; else if (g>255) g = 255;
if (b<0) b = 0; if (b<0) b = 0;
if (b>255) b = 255; else if (b>255) b = 255;
if (a<0) a = 0; if (a<0) a = 0;
if (a>255) a = 255; else if (a>255) a = 255;
luacon_g->draw_line(x1, y1, x2, y2, r, g, b, a); luacon_g->draw_line(x1, y1, x2, y2, r, g, b, a);
return 0; return 0;
} }
int LuaScriptInterface::graphics_drawRect(lua_State * l) int LuaScriptInterface::graphics_drawRect(lua_State * l)
{ {
int x, y, w, h, r, g, b, a; int x = lua_tointeger(l, 1);
x = lua_tointeger(l, 1); int y = lua_tointeger(l, 2);
y = lua_tointeger(l, 2); int width = lua_tointeger(l, 3);
w = lua_tointeger(l, 3); int height = lua_tointeger(l, 4);
h = lua_tointeger(l, 4); int r = luaL_optint(l, 5, 255);
r = luaL_optint(l, 5, 255); int g = luaL_optint(l, 6, 255);
g = luaL_optint(l, 6, 255); int b = luaL_optint(l, 7, 255);
b = luaL_optint(l, 7, 255); int a = luaL_optint(l, 8, 255);
a = luaL_optint(l, 8, 255);
if (r<0) r = 0; if (r<0) r = 0;
if (r>255) r = 255; else if (r>255) r = 255;
if (g<0) g = 0; if (g<0) g = 0;
if (g>255) g = 255; else if (g>255) g = 255;
if (b<0) b = 0; if (b<0) b = 0;
if (b>255) b = 255; else if (b>255) b = 255;
if (a<0) a = 0; if (a<0) a = 0;
if (a>255) a = 255; else if (a>255) a = 255;
luacon_g->drawrect(x, y, w, h, r, g, b, a);
luacon_g->drawrect(x, y, width, height, r, g, b, a);
return 0; return 0;
} }
int LuaScriptInterface::graphics_fillRect(lua_State * l) int LuaScriptInterface::graphics_fillRect(lua_State * l)
{ {
int x, y, w, h, r, g, b, a; int x = lua_tointeger(l, 1);
x = lua_tointeger(l, 1); int y = lua_tointeger(l, 2);
y = lua_tointeger(l, 2); int width = lua_tointeger(l, 3);
w = lua_tointeger(l, 3); int height = lua_tointeger(l, 4);
h = lua_tointeger(l, 4); int r = luaL_optint(l, 5, 255);
r = luaL_optint(l, 5, 255); int g = luaL_optint(l, 6, 255);
g = luaL_optint(l, 6, 255); int b = luaL_optint(l, 7, 255);
b = luaL_optint(l, 7, 255); int a = luaL_optint(l, 8, 255);
a = luaL_optint(l, 8, 255);
if (r<0) r = 0; if (r<0) r = 0;
if (r>255) r = 255; else if (r>255) r = 255;
if (g<0) g = 0; if (g<0) g = 0;
if (g>255) g = 255; else if (g>255) g = 255;
if (b<0) b = 0; if (b<0) b = 0;
if (b>255) b = 255; else if (b>255) b = 255;
if (a<0) a = 0; if (a<0) a = 0;
if (a>255) a = 255; else if (a>255) a = 255;
luacon_g->fillrect(x, y, w, h, r, g, b, a);
luacon_g->fillrect(x, y, width, height, r, g, b, a);
return 0;
}
int LuaScriptInterface::graphics_drawCircle(lua_State * l)
{
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
int rx = lua_tointeger(l, 3);
int ry = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
else if (r>255) r = 255;
if (g<0) g = 0;
else if (g>255) g = 255;
if (b<0) b = 0;
else if (b>255) b = 255;
if (a<0) a = 0;
else if (a>255) a = 255;
luacon_g->drawcircle(x, y, abs(rx), abs(ry), r, g, b, a);
return 0;
}
int LuaScriptInterface::graphics_fillCircle(lua_State * l)
{
int x = lua_tointeger(l, 1);
int y = lua_tointeger(l, 2);
int rx = lua_tointeger(l, 3);
int ry = lua_tointeger(l, 4);
int r = luaL_optint(l, 5, 255);
int g = luaL_optint(l, 6, 255);
int b = luaL_optint(l, 7, 255);
int a = luaL_optint(l, 8, 255);
if (r<0) r = 0;
else if (r>255) r = 255;
if (g<0) g = 0;
else if (g>255) g = 255;
if (b<0) b = 0;
else if (b>255) b = 255;
if (a<0) a = 0;
else if (a>255) a = 255;
luacon_g->fillcircle(x, y, abs(rx), abs(ry), r, g, b, a);
return 0; return 0;
} }
@ -2199,5 +2652,7 @@ std::string LuaScriptInterface::FormatCommand(std::string command)
} }
LuaScriptInterface::~LuaScriptInterface() { LuaScriptInterface::~LuaScriptInterface() {
lua_close(l);
delete legacy; delete legacy;
} }
#endif

View File

@ -64,6 +64,26 @@ class LuaScriptInterface: public CommandInterface
static int simulation_velocityY(lua_State * l); static int simulation_velocityY(lua_State * l);
static int simulation_gravMap(lua_State * l); static int simulation_gravMap(lua_State * l);
static int simulation_ambientHeat(lua_State * l); static int simulation_ambientHeat(lua_State * l);
static int simulation_createParts(lua_State * l);
static int simulation_createLine(lua_State * l);
static int simulation_createBox(lua_State * l);
static int simulation_floodParts(lua_State * l);
static int simulation_createWalls(lua_State * l);
static int simulation_createWallLine(lua_State * l);
static int simulation_createWallBox(lua_State * l);
static int simulation_floodWalls(lua_State * l);
static int simulation_toolBrush(lua_State * l);
static int simulation_toolLine(lua_State * l);
static int simulation_toolBox(lua_State * l);
static int simulation_decoBrush(lua_State * l);
static int simulation_decoLine(lua_State * l);
static int simulation_decoBox(lua_State * l);
static int simulation_decoColor(lua_State * l);
static int simulation_clearSim(lua_State * l);
static int simulation_saveStamp(lua_State * l);
static int simulation_loadStamp(lua_State * l);
static int simulation_loadSave(lua_State * l);
static int simulation_adjustCoords(lua_State * l);
//Renderer //Renderer
void initRendererAPI(); void initRendererAPI();
@ -100,6 +120,8 @@ class LuaScriptInterface: public CommandInterface
static int graphics_drawLine(lua_State * l); static int graphics_drawLine(lua_State * l);
static int graphics_drawRect(lua_State * l); static int graphics_drawRect(lua_State * l);
static int graphics_fillRect(lua_State * l); static int graphics_fillRect(lua_State * l);
static int graphics_drawCircle(lua_State * l);
static int graphics_fillCircle(lua_State * l);
void initFileSystemAPI(); void initFileSystemAPI();
static int fileSystem_list(lua_State * l); static int fileSystem_list(lua_State * l);

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -110,3 +111,4 @@ void LuaSlider::triggerOnValueChanged()
LuaSlider::~LuaSlider() LuaSlider::~LuaSlider()
{ {
} }
#endif

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -113,3 +114,4 @@ int LuaTextbox::text(lua_State * l)
LuaTextbox::~LuaTextbox() LuaTextbox::~LuaTextbox()
{ {
} }
#endif

View File

@ -1,3 +1,4 @@
#ifdef LUACONSOLE
extern "C" extern "C"
{ {
#include "lua.h" #include "lua.h"
@ -591,3 +592,4 @@ LuaWindow::~LuaWindow()
ui::Engine::Ref().CloseWindow(); ui::Engine::Ref().CloseWindow();
delete window; delete window;
} }
#endif

View File

@ -949,6 +949,8 @@ void Client::MoveStampToFront(std::string stampID)
SaveFile * Client::GetStamp(std::string stampID) SaveFile * Client::GetStamp(std::string stampID)
{ {
std::string stampFile = std::string(STAMPS_DIR PATH_SEP + stampID + ".stm"); std::string stampFile = std::string(STAMPS_DIR PATH_SEP + stampID + ".stm");
if (!FileExists(stampFile))
stampFile = stampID;
if(FileExists(stampFile)) if(FileExists(stampFile))
{ {
SaveFile * file = new SaveFile(stampID); SaveFile * file = new SaveFile(stampID);

View File

@ -947,6 +947,11 @@ void GameSave::readOPS(char * data, int dataLength)
case PT_PSTN: case PT_PSTN:
if (savedVersion < 87 && particles[newIndex].ctype) if (savedVersion < 87 && particles[newIndex].ctype)
particles[newIndex].life = 1; particles[newIndex].life = 1;
case PT_STKM:
case PT_STKM2:
case PT_FIGH:
if (savedVersion < 88 && particles[newIndex].ctype == OLD_SPC_AIR)
particles[newIndex].ctype = SPC_AIR;
} }
newIndex++; newIndex++;
} }
@ -1566,6 +1571,9 @@ void GameSave::readPSv(char * data, int dataLength)
particles[i-1].ctype = (((unsigned char)(firw_data[caddress]))<<16) | (((unsigned char)(firw_data[caddress+1]))<<8) | ((unsigned char)(firw_data[caddress+2])); particles[i-1].ctype = (((unsigned char)(firw_data[caddress]))<<16) | (((unsigned char)(firw_data[caddress+1]))<<8) | ((unsigned char)(firw_data[caddress+2]));
} }
} }
if (ver < 88) //fix air blowing stickmen
if ((particles[i-1].type == PT_STKM || particles[i-1].type == PT_STKM2 || particles[i-1].type == PT_FIGH) && particles[i-1].ctype == OLD_SPC_AIR)
particles[i-1].ctype == SPC_AIR;
} }
} }

View File

@ -47,7 +47,7 @@ void VideoBuffer::Resize(float factor, bool resample)
{ {
int newWidth = ((float)Width)*factor; int newWidth = ((float)Width)*factor;
int newHeight = ((float)Height)*factor; int newHeight = ((float)Height)*factor;
Resize(newWidth, newHeight); Resize(newWidth, newHeight, resample);
} }
void VideoBuffer::Resize(int width, int height, bool resample, bool fixedRatio) void VideoBuffer::Resize(int width, int height, bool resample, bool fixedRatio)

View File

@ -239,6 +239,8 @@ public:
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a); void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a); void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a); void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height); void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2); void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);

View File

@ -1,4 +1,5 @@
#include "../data/font.h" #include "../data/font.h"
#include <math.h>
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a) int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a)
{ {
@ -314,6 +315,59 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int width, int height, int r, in
glEnd(); glEnd();
} }
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++) {
yBottom = yTop;
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
if (yBottom != yTop)
yTop--;
for (int j = yBottom; j <= yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
if (j != ry)
{
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
}
}
}
}
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry+1, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++)
{
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
yBottom = 2*ry - yTop;
for (int j = yBottom+1; j < yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
}
}
}
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2) void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{ {
glBegin(GL_QUADS); glBegin(GL_QUADS);

View File

@ -1,4 +1,5 @@
#include "font.h" #include "font.h"
#include <math.h>
int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a) int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a)
{ {
@ -356,6 +357,59 @@ void PIXELMETHODS_CLASS::fillrect(int x, int y, int w, int h, int r, int g, int
blendpixel(x+i, y+j, r, g, b, a); blendpixel(x+i, y+j, r, g, b, a);
} }
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++) {
yBottom = yTop;
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
if (yBottom != yTop)
yTop--;
for (int j = yBottom; j <= yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
if (j != ry)
{
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
}
}
}
}
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
{
int yTop = ry+1, yBottom, i, j;
if (!rx)
{
for (j = -ry; j <= ry; j++)
blendpixel(x, y+j, r, g, b, a);
return;
}
for (i = 0; i <= rx; i++)
{
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++;
yBottom = 2*ry - yTop;
for (int j = yBottom+1; j < yTop; j++)
{
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
if (i != rx)
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
}
}
}
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2) void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
{ {

View File

@ -9,8 +9,10 @@
#include "simulation/Elements.h" #include "simulation/Elements.h"
#include "simulation/ElementGraphics.h" #include "simulation/ElementGraphics.h"
#include "simulation/Air.h" #include "simulation/Air.h"
#ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h" #include "cat/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h" #include "cat/LuaScriptHelper.h"
#endif
extern "C" extern "C"
{ {
#include "hmap.h" #include "hmap.h"
@ -1212,7 +1214,7 @@ void Renderer::render_parts()
{ {
if (elements[t].Graphics) if (elements[t].Graphics)
{ {
#ifndef RENDERER #if !defined(RENDERER) && defined(LUACONSOLE)
if (lua_gr_func[t]) if (lua_gr_func[t])
{ {
luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i); luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i);

View File

@ -126,6 +126,8 @@ public:
void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a); void draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a);
void drawrect(int x, int y, int width, int height, int r, int g, int b, int a); void drawrect(int x, int y, int width, int height, int r, int g, int b, int a);
void fillrect(int x, int y, int width, int height, int r, int g, int b, int a); void fillrect(int x, int y, int width, int height, int r, int g, int b, int a);
void drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a);
void clearrect(int x, int y, int width, int height); void clearrect(int x, int y, int width, int height);
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2); void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);

View File

@ -29,10 +29,10 @@ public:
} }
else else
{ {
int yTop = ry, yBottom, i, j; int yTop = ry+1, yBottom, i, j;
for (i = 0; i <= rx; i++) for (i = 0; i <= rx; i++)
{ {
while (pow(i-rx,2.0f)*pow(ry,2.0f) + pow(yTop-ry,2.0f)*pow(rx,2.0f) <= pow(rx,2.0f)*pow(ry,2.0f)) while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
yTop++; yTop++;
yBottom = 2*ry - yTop; yBottom = 2*ry - yTop;
for (int j = 0; j <= ry*2; j++) for (int j = 0; j <= ry*2; j++)

View File

@ -145,8 +145,12 @@ GameController::GameController():
gameView->AttachController(this); gameView->AttachController(this);
gameModel->AddObserver(gameView); gameModel->AddObserver(gameView);
commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface(); #ifdef LUACONSOLE
commandInterface = new LuaScriptInterface(this, gameModel);
((LuaScriptInterface*)commandInterface)->SetWindow(gameView); ((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
#else
commandInterface = new TPTScriptInterface(this, gameModel);
#endif
commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X); commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
ActiveToolChanged(0, gameModel->GetActiveTool(0)); ActiveToolChanged(0, gameModel->GetActiveTool(0));
@ -505,17 +509,20 @@ void GameController::ToolClick(int toolSelection, ui::Point point)
activeTool->Click(sim, cBrush, point); activeTool->Click(sim, cBrush, point);
} }
void GameController::StampRegion(ui::Point point1, ui::Point point2) std::string GameController::StampRegion(ui::Point point1, ui::Point point2)
{ {
GameSave * newSave; GameSave * newSave;
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y); newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
if(newSave) if(newSave)
{ {
newSave->paused = gameModel->GetPaused(); newSave->paused = gameModel->GetPaused();
gameModel->AddStamp(newSave); return gameModel->AddStamp(newSave);
} }
else else
{
new ErrorMessage("Could not create stamp", "Error generating save file"); new ErrorMessage("Could not create stamp", "Error generating save file");
return "";
}
} }
void GameController::CopyRegion(ui::Point point1, ui::Point point2) void GameController::CopyRegion(ui::Point point1, ui::Point point2)
@ -706,7 +713,9 @@ void GameController::Tick()
{ {
if(firstTick) if(firstTick)
{ {
#ifdef LUACONSOLE
((LuaScriptInterface*)commandInterface)->Init(); ((LuaScriptInterface*)commandInterface)->Init();
#endif
if(!Client::Ref().GetPrefBool("InstallCheck", false)) if(!Client::Ref().GetPrefBool("InstallCheck", false))
{ {
Client::Ref().SetPref("InstallCheck", true); Client::Ref().SetPref("InstallCheck", true);
@ -734,7 +743,7 @@ void GameController::ResetAir()
sim->air->Clear(); sim->air->Clear();
for (int i = 0; i < NPART; i++) for (int i = 0; i < NPART; i++)
{ {
if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUGN) if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUNG)
{ {
sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0; sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0;
} }
@ -918,6 +927,11 @@ void GameController::SetHudEnable(bool hudState)
gameView->SetHudEnable(hudState); gameView->SetHudEnable(hudState);
} }
bool GameController::GetHudEnable()
{
return gameView->GetHudEnable();
}
void GameController::SetActiveColourPreset(int preset) void GameController::SetActiveColourPreset(int preset)
{ {
gameModel->SetActiveColourPreset(preset); gameModel->SetActiveColourPreset(preset);
@ -929,21 +943,19 @@ void GameController::SetColour(ui::Colour colour)
gameModel->SetPresetColour(colour); gameModel->SetPresetColour(colour);
} }
void GameController::SetActiveMenu(Menu * menu) void GameController::SetActiveMenu(int menuID)
{ {
gameModel->SetActiveMenu(menu); gameModel->SetActiveMenu(menuID);
vector<Menu*> menuList = gameModel->GetMenuList(); vector<Menu*> menuList = gameModel->GetMenuList();
bool set = false; if(menuID == SC_DECO)
for(int i = 0; i < menuList.size(); i++)
{
if(menuList[i]==menu && i == SC_DECO)
{
gameModel->SetColourSelectorVisibility(true); gameModel->SetColourSelectorVisibility(true);
set = true; else
} {
}
if(!set)
gameModel->SetColourSelectorVisibility(false); gameModel->SetColourSelectorVisibility(false);
ActiveToolChanged(0, gameModel->GetActiveTool(0));
ActiveToolChanged(1, gameModel->GetActiveTool(1));
ActiveToolChanged(2, gameModel->GetActiveTool(2));
}
} }
std::vector<Menu*> GameController::GetMenuList() std::vector<Menu*> GameController::GetMenuList()
@ -1036,7 +1048,7 @@ void GameController::LoadSave(SaveInfo * save)
void GameController::OpenSavePreview(int saveID, int saveDate) void GameController::OpenSavePreview(int saveID, int saveDate)
{ {
activePreview = new PreviewController(saveID, new SaveOpenCallback(this)); activePreview = new PreviewController(saveID, saveDate, new SaveOpenCallback(this));
ui::Engine::Ref().ShowWindow(activePreview->GetView()); ui::Engine::Ref().ShowWindow(activePreview->GetView());
} }
@ -1300,7 +1312,7 @@ void GameController::Vote(int direction)
void GameController::ChangeBrush() void GameController::ChangeBrush()
{ {
gameModel->SetBrush(gameModel->GetBrushID()+1); gameModel->SetBrushID(gameModel->GetBrushID()+1);
BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y); BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
} }

View File

@ -14,8 +14,11 @@
#include "gui/console/ConsoleController.h" #include "gui/console/ConsoleController.h"
#include "gui/localbrowser/LocalBrowserController.h" #include "gui/localbrowser/LocalBrowserController.h"
#include "gui/options/OptionsController.h" #include "gui/options/OptionsController.h"
//#include "cat/TPTScriptInterface.h" #ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h" #include "cat/LuaScriptInterface.h"
#else
#include "cat/TPTScriptInterface.h"
#endif
#include "client/ClientListener.h" #include "client/ClientListener.h"
#include "RenderPreset.h" #include "RenderPreset.h"
#include "Menu.h" #include "Menu.h"
@ -87,7 +90,7 @@ public:
void DrawRect(int toolSelection, ui::Point point1, ui::Point point2); void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
void DrawLine(int toolSelection, ui::Point point1, ui::Point point2); void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
void DrawFill(int toolSelection, ui::Point point); void DrawFill(int toolSelection, ui::Point point);
void StampRegion(ui::Point point1, ui::Point point2); std::string StampRegion(ui::Point point1, ui::Point point2);
void CopyRegion(ui::Point point1, ui::Point point2); void CopyRegion(ui::Point point1, ui::Point point2);
void CutRegion(ui::Point point1, ui::Point point2); void CutRegion(ui::Point point1, ui::Point point2);
void Update(); void Update();
@ -97,7 +100,8 @@ public:
void SetDecoration(); void SetDecoration();
void ShowGravityGrid(); void ShowGravityGrid();
void SetHudEnable(bool hudState); void SetHudEnable(bool hudState);
void SetActiveMenu(Menu * menu); bool GetHudEnable();
void SetActiveMenu(int menuID);
std::vector<Menu*> GetMenuList(); std::vector<Menu*> GetMenuList();
void SetActiveTool(int toolSelection, Tool * tool); void SetActiveTool(int toolSelection, Tool * tool);
void ActiveToolChanged(int toolSelection, Tool *tool); void ActiveToolChanged(int toolSelection, Tool *tool);

View File

@ -3,7 +3,7 @@
#include "GameView.h" #include "GameView.h"
#include "simulation/Simulation.h" #include "simulation/Simulation.h"
#include "simulation/Air.h" #include "simulation/Air.h"
#include "simulation/Tools.h" #include "ToolClasses.h"
#include "graphics/Renderer.h" #include "graphics/Renderer.h"
#include "gui/interface/Point.h" #include "gui/interface/Point.h"
#include "Brush.h" #include "Brush.h"
@ -31,7 +31,7 @@ GameModel::GameModel():
colour(255, 0, 0, 255), colour(255, 0, 0, 255),
toolStrength(1.0f), toolStrength(1.0f),
activeColourPreset(-1), activeColourPreset(-1),
activeMenu(NULL), activeMenu(-1),
edgeMode(0) edgeMode(0)
{ {
sim = new Simulation(); sim = new Simulation();
@ -221,9 +221,9 @@ void GameModel::BuildQuickOptionMenu(GameController * controller)
void GameModel::BuildMenus() void GameModel::BuildMenus()
{ {
char lastMenu = 0; int lastMenu = -1;
if(activeMenu) if(activeMenu != -1)
lastMenu = activeMenu->GetIcon(); lastMenu = activeMenu;
std::string activeToolIdentifiers[3]; std::string activeToolIdentifiers[3];
if(regularToolset[0]) if(regularToolset[0])
@ -292,7 +292,7 @@ void GameModel::BuildMenus()
//Build menu for GOL types //Build menu for GOL types
for(int i = 0; i < NGOL; i++) for(int i = 0; i < NGOL; i++)
{ {
Tool * tempTool = new GolTool(i, sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name)); Tool * tempTool = new ElementTool(PT_LIFE|(i<<8), sim->gmenu[i].name, std::string(sim->gmenu[i].description), PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour), "DEFAULT_PT_LIFE_"+std::string(sim->gmenu[i].name));
menuList[SC_LIFE]->AddTool(tempTool); menuList[SC_LIFE]->AddTool(tempTool);
} }
@ -346,19 +346,13 @@ void GameModel::BuildMenus()
lastTool = activeTools[0]; lastTool = activeTools[0];
//Set default menu //Set default menu
activeMenu = menuList[SC_POWDERS]; activeMenu = SC_POWDERS;
if(lastMenu) if(lastMenu != -1)
{ activeMenu = lastMenu;
for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter != end; ++iter)
{
if((*iter)->GetIcon() == lastMenu)
activeMenu = *iter;
}
}
if(activeMenu) if(activeMenu != -1)
toolList = activeMenu->GetToolList(); toolList = menuList[activeMenu]->GetToolList();
else else
toolList = std::vector<Tool*>(); toolList = std::vector<Tool*>();
@ -424,12 +418,17 @@ Brush * GameModel::GetBrush()
return brushList[currentBrush]; return brushList[currentBrush];
} }
vector<Brush*> GameModel::GetBrushList()
{
return brushList;
}
int GameModel::GetBrushID() int GameModel::GetBrushID()
{ {
return currentBrush; return currentBrush;
} }
void GameModel::SetBrush(int i) void GameModel::SetBrushID(int i)
{ {
currentBrush = i%brushList.size(); currentBrush = i%brushList.size();
notifyBrushChanged(); notifyBrushChanged();
@ -466,17 +465,13 @@ float GameModel::GetToolStrength()
return toolStrength; return toolStrength;
} }
void GameModel::SetActiveMenu(Menu * menu) void GameModel::SetActiveMenu(int menuID)
{ {
for(int i = 0; i < menuList.size(); i++) activeMenu = menuID;
{ toolList = menuList[menuID]->GetToolList();
if(menuList[i]==menu)
{
activeMenu = menu;
toolList = menu->GetToolList();
notifyToolListChanged(); notifyToolListChanged();
if(menu == menuList[SC_DECO]) if(menuID == SC_DECO)
{ {
if(activeTools != decoToolset) if(activeTools != decoToolset)
{ {
@ -492,8 +487,6 @@ void GameModel::SetActiveMenu(Menu * menu)
notifyActiveToolsChanged(); notifyActiveToolsChanged();
} }
} }
}
}
} }
vector<Tool*> GameModel::GetUnlistedTools() vector<Tool*> GameModel::GetUnlistedTools()
@ -506,11 +499,12 @@ vector<Tool*> GameModel::GetToolList()
return toolList; return toolList;
} }
Menu * GameModel::GetActiveMenu() int GameModel::GetActiveMenu()
{ {
return activeMenu; return activeMenu;
} }
//Get an element tool from an element ID
Tool * GameModel::GetElementTool(int elementID) Tool * GameModel::GetElementTool(int elementID)
{ {
#ifdef DEBUG #ifdef DEBUG
@ -886,12 +880,12 @@ void GameModel::SetPlaceSave(GameSave * save)
notifyPlaceSaveChanged(); notifyPlaceSaveChanged();
} }
void GameModel::AddStamp(GameSave * save) std::string GameModel::AddStamp(GameSave * save)
{ {
if(stamp) if(stamp)
delete stamp; delete stamp;
stamp = save; stamp = save;
Client::Ref().AddStamp(save); return Client::Ref().AddStamp(save);
} }
void GameModel::SetClipboard(GameSave * save) void GameModel::SetClipboard(GameSave * save)

View File

@ -53,7 +53,7 @@ private:
vector<Menu*> menuList; vector<Menu*> menuList;
vector<QuickOption*> quickOptions; vector<QuickOption*> quickOptions;
Menu * activeMenu; int activeMenu;
int currentBrush; int currentBrush;
vector<Brush *> brushList; vector<Brush *> brushList;
SaveInfo * currentSave; SaveInfo * currentSave;
@ -105,8 +105,6 @@ public:
GameModel(); GameModel();
~GameModel(); ~GameModel();
Tool * GetToolFromIdentifier(std::string identifier);
void SetEdgeMode(int edgeMode); void SetEdgeMode(int edgeMode);
int GetEdgeMode(); int GetEdgeMode();
@ -136,26 +134,29 @@ public:
void UpdateQuickOptions(); void UpdateQuickOptions();
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
void SetToolStrength(float value); void SetToolStrength(float value);
float GetToolStrength(); float GetToolStrength();
Tool * GetLastTool(); Tool * GetLastTool();
void SetLastTool(Tool * newTool); void SetLastTool(Tool * newTool);
Tool * GetToolFromIdentifier(std::string identifier);
Tool * GetElementTool(int elementID);
vector<Tool*> GetToolList();
vector<Tool*> GetUnlistedTools();
Brush * GetBrush();
vector<Brush*> GetBrushList();
int GetBrushID();
void SetBrushID(int i);
void SetVote(int direction); void SetVote(int direction);
SaveInfo * GetSave(); SaveInfo * GetSave();
SaveFile * GetSaveFile(); SaveFile * GetSaveFile();
Brush * GetBrush();
void SetSave(SaveInfo * newSave); void SetSave(SaveInfo * newSave);
void SetSaveFile(SaveFile * newSave); void SetSaveFile(SaveFile * newSave);
void AddObserver(GameView * observer); void AddObserver(GameView * observer);
//Get an element tool from an element ID
Tool * GetElementTool(int elementID);
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
bool GetPaused(); bool GetPaused();
void SetPaused(bool pauseState); void SetPaused(bool pauseState);
bool GetDecoration(); bool GetDecoration();
@ -166,16 +167,12 @@ public:
void ShowGravityGrid(bool showGrid); void ShowGravityGrid(bool showGrid);
void ClearSimulation(); void ClearSimulation();
vector<Menu*> GetMenuList(); vector<Menu*> GetMenuList();
vector<Tool*> GetUnlistedTools();
vector<Tool*> GetToolList();
vector<QuickOption*> GetQuickOptions(); vector<QuickOption*> GetQuickOptions();
void SetActiveMenu(Menu * menu); void SetActiveMenu(int menuID);
Menu * GetActiveMenu(); int GetActiveMenu();
void FrameStep(int frames); void FrameStep(int frames);
User GetUser(); User GetUser();
void SetUser(User user); void SetUser(User user);
void SetBrush(int i);
int GetBrushID();
Simulation * GetSimulation(); Simulation * GetSimulation();
Renderer * GetRenderer(); Renderer * GetRenderer();
void SetZoomEnabled(bool enabled); void SetZoomEnabled(bool enabled);
@ -189,7 +186,7 @@ public:
void SetZoomWindowPosition(ui::Point position); void SetZoomWindowPosition(ui::Point position);
ui::Point GetZoomWindowPosition(); ui::Point GetZoomWindowPosition();
void SetStamp(GameSave * newStamp); void SetStamp(GameSave * newStamp);
void AddStamp(GameSave * save); std::string AddStamp(GameSave * save);
void SetClipboard(GameSave * save); void SetClipboard(GameSave * save);
void SetPlaceSave(GameSave * save); void SetPlaceSave(GameSave * save);
void Log(string message); void Log(string message);

View File

@ -171,6 +171,8 @@ GameView::GameView():
infoTip(""), infoTip(""),
infoTipPresence(0), infoTipPresence(0),
buttonTipShow(0), buttonTipShow(0),
isToolTipFadingIn(false),
isButtonTipFadingIn(false),
toolTipPosition(-1, -1), toolTipPosition(-1, -1),
shiftBehaviour(false), shiftBehaviour(false),
ctrlBehaviour(false), ctrlBehaviour(false),
@ -187,7 +189,7 @@ GameView::GameView():
toolTipPresence(0), toolTipPresence(0),
currentSaveType(0), currentSaveType(0),
lastLogEntry(0.0f), lastLogEntry(0.0f),
lastMenu(NULL) lastMenu(-1)
{ {
int currentX = 1; int currentX = 1;
@ -457,13 +459,13 @@ class GameView::MenuAction: public ui::ButtonAction
{ {
GameView * v; GameView * v;
public: public:
Menu * menu; int menuID;
bool needsClick; bool needsClick;
MenuAction(GameView * _v, Menu * menu_) MenuAction(GameView * _v, int menuID_)
{ {
v = _v; v = _v;
menu = menu_; menuID = menuID_;
if (v->c->GetMenuList()[SC_DECO] == menu) if (menuID == SC_DECO)
needsClick = true; needsClick = true;
else else
needsClick = false; needsClick = false;
@ -471,12 +473,12 @@ public:
void MouseEnterCallback(ui::Button * sender) void MouseEnterCallback(ui::Button * sender)
{ {
if(!needsClick && !ui::Engine::Ref().GetMouseButton()) if(!needsClick && !ui::Engine::Ref().GetMouseButton())
v->c->SetActiveMenu(menu); v->c->SetActiveMenu(menuID);
} }
void ActionCallback(ui::Button * sender) void ActionCallback(ui::Button * sender)
{ {
if (needsClick) if (needsClick)
v->c->SetActiveMenu(menu); v->c->SetActiveMenu(menuID);
else else
MouseEnterCallback(sender); MouseEnterCallback(sender);
} }
@ -564,15 +566,14 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
} }
toolButtons.clear(); toolButtons.clear();
vector<Menu*> menuList = sender->GetMenuList(); vector<Menu*> menuList = sender->GetMenuList();
for(vector<Menu*>::reverse_iterator iter = menuList.rbegin(), end = menuList.rend(); iter != end; ++iter) for (int i = menuList.size()-1; i >= 0; i--)
{ {
std::string tempString = ""; std::string tempString = "";
Menu * item = *iter; tempString += menuList[i]->GetIcon();
tempString += item->GetIcon(); ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, menuList[i]->GetDescription());
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, item->GetDescription());
tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2); tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
tempButton->SetTogglable(true); tempButton->SetTogglable(true);
tempButton->SetActionCallback(new MenuAction(this, item)); tempButton->SetActionCallback(new MenuAction(this, i));
currentY-=16; currentY-=16;
AddComponent(tempButton); AddComponent(tempButton);
menuButtons.push_back(tempButton); menuButtons.push_back(tempButton);
@ -589,6 +590,11 @@ void GameView::SetHudEnable(bool hudState)
showHud = hudState; showHud = hudState;
} }
bool GameView::GetHudEnable()
{
return showHud;
}
ui::Point GameView::GetMousePosition() ui::Point GameView::GetMousePosition()
{ {
return mousePosition; return mousePosition;
@ -641,7 +647,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
int totalColour; int totalColour;
for(int i = 0; i < menuButtons.size(); i++) for(int i = 0; i < menuButtons.size(); i++)
{ {
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menu==sender->GetActiveMenu()) if(((MenuAction*)menuButtons[i]->GetActionCallback())->menuID==sender->GetActiveMenu())
{ {
menuButtons[i]->SetToggleState(true); menuButtons[i]->SetToggleState(true);
} }
@ -696,7 +702,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
AddComponent(tempButton); AddComponent(tempButton);
toolButtons.push_back(tempButton); toolButtons.push_back(tempButton);
} }
if (sender->GetActiveMenu() != sender->GetMenuList()[SC_DECO]) if (sender->GetActiveMenu() != SC_DECO)
lastMenu = sender->GetActiveMenu(); lastMenu = sender->GetActiveMenu();
} }
@ -926,7 +932,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100), upVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100),
downVoteButton->Enabled = false; downVoteButton->Enabled = false;
upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0)); downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100), downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100),
tagSimulationButton->Enabled = false; tagSimulationButton->Enabled = false;
tagSimulationButton->SetText("[no tags set]"); tagSimulationButton->SetText("[no tags set]");
@ -1154,8 +1160,7 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
if (selectMode == PlaceSave || selectMode == SelectNone) if (selectMode == PlaceSave || selectMode == SelectNone)
{ {
buttonTip = toolTip; buttonTip = toolTip;
if (buttonTipShow < 120) isButtonTipFadingIn = true;
buttonTipShow += 3;
} }
} }
else if(sender->Position.X > Size.X-BARSIZE)// < Size.Y-(quickOptionButtons.size()+1)*16) else if(sender->Position.X > Size.X-BARSIZE)// < Size.Y-(quickOptionButtons.size()+1)*16)
@ -1164,15 +1169,13 @@ void GameView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::str
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), sender->Position.Y+3); toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), sender->Position.Y+3);
if(toolTipPosition.Y+10 > Size.Y-MENUSIZE) if(toolTipPosition.Y+10 > Size.Y-MENUSIZE)
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10); toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
if (toolTipPresence < 120) isToolTipFadingIn = true;
toolTipPresence += 3;
} }
else else
{ {
this->toolTip = toolTip; this->toolTip = toolTip;
toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10); toolTipPosition = ui::Point(Size.X-27-Graphics::textwidth((char*)toolTip.c_str()), Size.Y-MENUSIZE-10);
if (toolTipPresence < 160) isToolTipFadingIn = true;
toolTipPresence += 3;
} }
} }
@ -1365,7 +1368,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
{ {
c->SetDecoration(true); c->SetDecoration(true);
c->SetPaused(true); c->SetPaused(true);
c->SetActiveMenu(c->GetMenuList()[SC_DECO]); c->SetActiveMenu(SC_DECO);
} }
break; break;
case 'y': case 'y':
@ -1526,15 +1529,33 @@ void GameView::OnTick(float dt)
if(infoTipPresence<0) if(infoTipPresence<0)
infoTipPresence = 0; infoTipPresence = 0;
} }
if (selectMode != PlaceSave && selectMode != SelectNone && buttonTipShow < 120) if (isButtonTipFadingIn || (selectMode != PlaceSave && selectMode != SelectNone))
buttonTipShow += 2; {
isButtonTipFadingIn = false;
if(buttonTipShow < 120)
{
buttonTipShow += int(dt*2)>0?int(dt*2):1;
if(buttonTipShow>120)
buttonTipShow = 120;
}
}
else if(buttonTipShow>0) else if(buttonTipShow>0)
{ {
buttonTipShow -= int(dt)>0?int(dt):1; buttonTipShow -= int(dt)>0?int(dt):1;
if(buttonTipShow<0) if(buttonTipShow<0)
buttonTipShow = 0; buttonTipShow = 0;
} }
if(toolTipPresence>0) if (isToolTipFadingIn)
{
isToolTipFadingIn = false;
if(toolTipPresence < 120)
{
toolTipPresence += int(dt*2)>0?int(dt*2):1;
if(toolTipPresence>120)
toolTipPresence = 120;
}
}
else if(toolTipPresence>0)
{ {
toolTipPresence -= int(dt)>0?int(dt):1; toolTipPresence -= int(dt)>0?int(dt):1;
if(toolTipPresence<0) if(toolTipPresence<0)

View File

@ -51,18 +51,20 @@ private:
bool showDebug; bool showDebug;
bool wallBrush; bool wallBrush;
int introText; int introText;
int buttonTipShow;
std::string buttonTip;
std::string introTextMessage; std::string introTextMessage;
int toolIndex; int toolIndex;
int currentSaveType; int currentSaveType;
Menu * lastMenu; int lastMenu;
int infoTipPresence;
std::string toolTip;
ui::Point toolTipPosition;
std::string infoTip;
int toolTipPresence; int toolTipPresence;
std::string toolTip;
bool isToolTipFadingIn;
ui::Point toolTipPosition;
int infoTipPresence;
std::string infoTip;
int buttonTipShow;
std::string buttonTip;
bool isButtonTipFadingIn;
queue<ui::Point> pointQueue; queue<ui::Point> pointQueue;
GameController * c; GameController * c;
@ -128,6 +130,7 @@ public:
ui::Point GetMousePosition(); ui::Point GetMousePosition();
void SetSample(SimulationSample sample); void SetSample(SimulationSample sample);
void SetHudEnable(bool hudState); void SetHudEnable(bool hudState);
bool GetHudEnable();
bool CtrlBehaviour(){ return ctrlBehaviour; } bool CtrlBehaviour(){ return ctrlBehaviour; }
bool ShiftBehaviour(){ return shiftBehaviour; } bool ShiftBehaviour(){ return shiftBehaviour; }
void ExitPrompt(); void ExitPrompt();

View File

@ -139,6 +139,11 @@ void PropertyWindow::SetProperty()
buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit); buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
buffer >> tempInt; buffer >> tempInt;
} }
if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM || !sim->elements[tempInt].Enabled))
{
new ErrorMessage("Could not set property", "Invalid Particle Type");
return;
}
} }
else else
{ {
@ -193,6 +198,7 @@ void PropertyWindow::SetProperty()
break; break;
default: default:
new ErrorMessage("Could not set property", "Invalid property"); new ErrorMessage("Could not set property", "Invalid property");
return;
} }
sim->flood_prop( sim->flood_prop(
position.X, position.X,

View File

@ -45,7 +45,7 @@ void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Po
sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength); sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
} }
void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength); sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, strength);
} }
void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
@ -110,26 +110,6 @@ void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0); sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
} }
GolTool::GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
Tool(id, name, description, r, g, b, identifier, textureGen)
{
}
GolTool::~GolTool() {}
void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
}
void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
}
void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
}
void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
}
WindTool::WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)): WindTool::WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
Tool(id, name, description, r, g, b, identifier, textureGen) Tool(id, name, description, r, g, b, identifier, textureGen)
{ {

View File

@ -158,17 +158,6 @@ public:
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position); virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
}; };
class GolTool: public Tool
{
public:
GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int) = NULL);
virtual ~GolTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging = false);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class WindTool: public Tool class WindTool: public Tool
{ {
public: public:

View File

@ -153,6 +153,10 @@ void Button::OnMouseUnclick(int x, int y, unsigned int button)
{ {
if(isButtonDown) if(isButtonDown)
{ {
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = false; isButtonDown = false;
DoAction(); DoAction();
} }
@ -173,10 +177,6 @@ void Button::OnMouseClick(int x, int y, unsigned int button)
return; return;
if(button == 1) if(button == 1)
{ {
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = true; isButtonDown = true;
} }
else if(button == 3) else if(button == 3)

View File

@ -247,7 +247,7 @@ void Engine::SetFps(float fps)
{ {
this->fps = fps; this->fps = fps;
if(FpsLimit > 2.0f) if(FpsLimit > 2.0f)
this->dt = FpsLimit/fps; this->dt = 60/fps;
else else
this->dt = 1.0f; this->dt = 1.0f;
} }

View File

@ -80,6 +80,7 @@ RenderView::RenderView():
ui::Window(ui::Point(0, 0), ui::Point(XRES, YRES+MENUSIZE)), ui::Window(ui::Point(0, 0), ui::Point(XRES, YRES+MENUSIZE)),
toolTip(""), toolTip(""),
toolTipPresence(0), toolTipPresence(0),
isToolTipFadingIn(false),
ren(NULL) ren(NULL)
{ {
ui::Button * presetButton; ui::Button * presetButton;
@ -373,6 +374,16 @@ void RenderView::OnDraw()
void RenderView::OnTick(float dt) void RenderView::OnTick(float dt)
{ {
if (isToolTipFadingIn)
{
isToolTipFadingIn = false;
if(toolTipPresence < 120)
{
toolTipPresence += int(dt*2)>0?int(dt*2):1;
if(toolTipPresence > 120)
toolTipPresence = 0;
}
}
if(toolTipPresence>0) if(toolTipPresence>0)
{ {
toolTipPresence -= int(dt)>0?int(dt):1; toolTipPresence -= int(dt)>0?int(dt):1;
@ -394,8 +405,7 @@ void RenderView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bo
void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip) void RenderView::ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip)
{ {
this->toolTip = toolTip; this->toolTip = toolTip;
if (toolTipPresence < 120) this->isToolTipFadingIn = true;
toolTipPresence += 3;
} }
RenderView::~RenderView() { RenderView::~RenderView() {

View File

@ -20,6 +20,7 @@ class RenderView: public ui::Window {
std::vector<ui::Checkbox*> colourModes; std::vector<ui::Checkbox*> colourModes;
std::string toolTip; std::string toolTip;
int toolTipPresence; int toolTipPresence;
bool isToolTipFadingIn;
int line1, line2, line3, line4; int line1, line2, line3, line4;
public: public:
class RenderModeAction; class RenderModeAction;

View File

@ -33,7 +33,7 @@
#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_GLOW | PMODE_ADD | PMODE_BLEND #define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_GLOW | PMODE_ADD | PMODE_BLEND
#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLUR | PMODE_ADD | PMODE_BLEND #define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLUR | PMODE_ADD | PMODE_BLEND
#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLOB | PMODE_ADD | PMODE_BLEND #define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLOB | PMODE_ADD | PMODE_BLEND
#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND #define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND | EFFECT_LINES
#define RENDER_NONE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT #define RENDER_NONE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT
#define COLOUR_HEAT 0x00000001 #define COLOUR_HEAT 0x00000001

View File

@ -48,41 +48,6 @@
#define BOUNDS_CHECK true #define BOUNDS_CHECK true
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define NGT_GOL 0
#define NGT_HLIF 1
#define NGT_ASIM 2
#define NGT_2x2 3
#define NGT_DANI 4
#define NGT_AMOE 5
#define NGT_MOVE 6
#define NGT_PGOL 7
#define NGT_DMOE 8
#define NGT_34 9
#define NGT_LLIF 10
#define NGT_STAN 11
#define NGT_SEED 12
#define NGT_MAZE 13
#define NGT_COAG 14
#define NGT_WALL 15
#define NGT_GNAR 16
#define NGT_REPL 17
#define NGT_MYST 18
#define NGT_LOTE 19
#define NGT_FRG2 20
#define NGT_STAR 21
#define NGT_FROG 22
#define NGT_BRAN 23
#define OLD_PT_WIND 147 #define OLD_PT_WIND 147
//#define PT_NUM 161 //#define PT_NUM 161

View File

@ -17,15 +17,17 @@
//#include "graphics/Renderer.h" //#include "graphics/Renderer.h"
//#include "graphics/Graphics.h" //#include "graphics/Graphics.h"
#include "Misc.h" #include "Misc.h"
#include "Tools.h" #include "ToolClasses.h"
#include "gui/game/Brush.h" #include "gui/game/Brush.h"
#include "client/GameSave.h" #include "client/GameSave.h"
#include "Sample.h" #include "Sample.h"
#include "Snapshot.h" #include "Snapshot.h"
//#include "StorageClasses.h" //#include "StorageClasses.h"
#ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h" #include "cat/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h" #include "cat/LuaScriptHelper.h"
#endif
int Simulation::Load(GameSave * save) int Simulation::Load(GameSave * save)
{ {
@ -373,8 +375,6 @@ void Simulation::clear_area(int area_x, int area_y, int area_w, int area_h)
void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags) void Simulation::CreateBox(int x1, int y1, int x2, int y2, int c, int flags)
{ {
int i, j; int i, j;
if (c==SPC_PROP)
return;
if (x1>x2) if (x1>x2)
{ {
i = x2; i = x2;
@ -675,8 +675,6 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags)
int coord_stack_size = 0; int coord_stack_size = 0;
int created_something = 0; int created_something = 0;
if (c==SPC_PROP)
return 0;
if (cm==-1) if (cm==-1)
{ {
if (c==0) if (c==0)
@ -884,19 +882,6 @@ int Simulation::flood_water(int x, int y, int i, int originaly, int check)
return 1; return 1;
} }
//wrapper around create_part to create TESC with correct tmp value
int Simulation::create_part_add_props(int p, int x, int y, int tv, int rx, int ry)
{
p=create_part(p, x, y, tv);
if (tv==PT_TESC)
{
parts[p].tmp=rx*4+ry*4+7;
if (parts[p].tmp>300)
parts[p].tmp=300;
}
return p;
}
void Simulation::SetEdgeMode(int newEdgeMode) void Simulation::SetEdgeMode(int newEdgeMode)
{ {
edgeMode = newEdgeMode; edgeMode = newEdgeMode;
@ -1048,15 +1033,9 @@ void Simulation::ApplyDecorationPoint(int positionX, int positionY, int colR, in
if(cBrush) if(cBrush)
{ {
int radiusX, radiusY, sizeX, sizeY; int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
radiusX = cBrush->GetRadius().X;
radiusY = cBrush->GetRadius().Y;
sizeX = cBrush->GetSize().X;
sizeY = cBrush->GetSize().Y;
unsigned char *bitmap = cBrush->GetBitmap(); unsigned char *bitmap = cBrush->GetBitmap();
for(int y = 0; y < sizeY; y++) for(int y = 0; y < sizeY; y++)
{ {
for(int x = 0; x < sizeX; x++) for(int x = 0; x < sizeX; x++)
@ -1093,7 +1072,8 @@ void Simulation::ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, in
void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush) void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush)
{ {
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry; bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy, rx, ry;
float e, de; float e, de;
if(cBrush) if(cBrush)
@ -1102,7 +1082,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
ry = cBrush->GetRadius().Y; ry = cBrush->GetRadius().Y;
} }
if (cp) if (reverseXY)
{ {
y = x1; y = x1;
x1 = y1; x1 = y1;
@ -1131,7 +1111,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
sy = (y1<y2) ? 1 : -1; sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++) for (x=x1; x<=x2; x++)
{ {
if (cp) if (reverseXY)
ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush); ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
else else
ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush); ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
@ -1141,7 +1121,7 @@ void Simulation::ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, i
y += sy; y += sy;
if (!(rx+ry)) if (!(rx+ry))
{ {
if (cp) if (reverseXY)
ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush); ApplyDecorationPoint(y, x, colR, colG, colB, colA, mode, cBrush);
else else
ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush); ApplyDecorationPoint(x, y, colR, colG, colB, colA, mode, cBrush);
@ -1170,13 +1150,7 @@ int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush
{ {
if(cBrush) if(cBrush)
{ {
int radiusX, radiusY, sizeX, sizeY; int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y;
radiusX = cBrush->GetRadius().X;
radiusY = cBrush->GetRadius().Y;
sizeX = cBrush->GetSize().X;
sizeY = cBrush->GetSize().Y;
unsigned char *bitmap = cBrush->GetBitmap(); unsigned char *bitmap = cBrush->GetBitmap();
for(int y = 0; y < sizeY; y++) for(int y = 0; y < sizeY; y++)
for(int x = 0; x < sizeX; x++) for(int x = 0; x < sizeX; x++)
@ -1188,11 +1162,10 @@ int Simulation::ToolBrush(int positionX, int positionY, int tool, Brush * cBrush
void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength) void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength)
{ {
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry; bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
float e, de; float e, de;
rx = cBrush->GetRadius().X; if (reverseXY)
ry = cBrush->GetRadius().Y;
if (cp)
{ {
y = x1; y = x1;
x1 = y1; x1 = y1;
@ -1221,7 +1194,7 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
sy = (y1<y2) ? 1 : -1; sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++) for (x=x1; x<=x2; x++)
{ {
if (cp) if (reverseXY)
ToolBrush(y, x, tool, cBrush, strength); ToolBrush(y, x, tool, cBrush, strength);
else else
ToolBrush(x, y, tool, cBrush, strength); ToolBrush(x, y, tool, cBrush, strength);
@ -1229,9 +1202,9 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
if (e >= 0.5f) if (e >= 0.5f)
{ {
y += sy; y += sy;
if ((!(rx+ry)) && ((y1<y2) ? (y<=y2) : (y>=y2))) if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
{ {
if (cp) if (reverseXY)
ToolBrush(y, x, tool, cBrush, strength); ToolBrush(y, x, tool, cBrush, strength);
else else
ToolBrush(x, y, tool, cBrush, strength); ToolBrush(x, y, tool, cBrush, strength);
@ -1240,7 +1213,7 @@ void Simulation::ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBru
} }
} }
} }
void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength) void Simulation::ToolBox(int x1, int y1, int x2, int y2, int tool, float strength)
{ {
int i, j; int i, j;
if (x1>x2) if (x1>x2)
@ -1264,39 +1237,25 @@ int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
{ {
if(cBrush) if(cBrush)
{ {
int radiusX, radiusY, sizeX, sizeY; int radiusX = cBrush->GetRadius().X, radiusY = cBrush->GetRadius().Y, sizeX = cBrush->GetSize().X, sizeY = cBrush->GetSize().Y, fn;
radiusX = cBrush->GetRadius().X;
radiusY = cBrush->GetRadius().Y;
sizeX = cBrush->GetSize().X;
sizeY = cBrush->GetSize().Y;
unsigned char *bitmap = cBrush->GetBitmap(); unsigned char *bitmap = cBrush->GetBitmap();
if(c == PT_NONE) if (c == 0)// && !(flags&BRUSH_REPLACEMODE)) // delete
{ fn = 0;
//else if ((flags&BRUSH_SPECIFIC_DELETE) && !(flags&BRUSH_REPLACEMODE)) // specific delete
// fn = 1;
//else if (flags&BRUSH_REPLACEMODE) // replace
// fn = 2;
else // normal draw
fn = 3;
for(int y = 0; y < sizeY; y++) for(int y = 0; y < sizeY; y++)
{ {
for(int x = 0; x < sizeX; x++) for(int x = 0; x < sizeX; x++)
{ {
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES)) if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
{ {
delete_part(positionX+(x-radiusX), positionY+(y-radiusY), 0); CreatePartFlags(positionX+(x-radiusX), positionY+(y-radiusY), c, fn, 0);
}
}
}
}
else
{
for(int y = 0; y < sizeY; y++)
{
for(int x = 0; x < sizeX; x++)
{
if(bitmap[(y*sizeX)+x] && (positionX+(x-radiusX) >= 0 && positionY+(y-radiusY) >= 0 && positionX+(x-radiusX) < XRES && positionY+(y-radiusY) < YRES))
{
create_part(-2, positionX+(x-radiusX), positionY+(y-radiusY), c);
}
} }
} }
} }
@ -1306,77 +1265,47 @@ int Simulation::CreateParts(int positionX, int positionY, int c, Brush * cBrush)
int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags) int Simulation::CreateParts(int x, int y, int rx, int ry, int c, int flags)
{ {
int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p; int i, j, f = 0, fn;
int wall = c - 100;
if (c==SPC_WIND || c==PT_FIGH)
return 0;
if (c==PT_LIGH) if (c == 0)// && !(flags&BRUSH_REPLACEMODE)) // delete
{ fn = 0;
if (lighting_recreate>0 && rx+ry>0) //else if ((flags&BRUSH_SPECIFIC_DELETE) && !(flags&BRUSH_REPLACEMODE)) // specific delete
return 0; // fn = 1;
p=create_part(-2, x, y, c); //else if (flags&BRUSH_REPLACEMODE) // replace
if (p!=-1) // fn = 2;
{ else // normal draw
parts[p].life=rx+ry; fn = 3;
if (parts[p].life>55)
parts[p].life=55;
parts[p].temp=parts[p].life*150; // temperature of the lighting shows the power of the lighting
lighting_recreate+=parts[p].life/2+1;
return 1;
}
else return 0;
}
//eraser for (j=-ry; j<=ry; j++)
if (c == 0) for (i=-rx; i<=rx; i++)
if (CreatePartFlags(x+i, y+j, c, fn, flags))
f = 1;
return !f;
}
int Simulation::CreatePartFlags(int x, int y, int c, int fn, int flags)
{
if (fn == 0) //delete
delete_part(x, y, 0);
else if (fn == 1) //specific delete
delete_part(x, y, flags);
else if (fn == 2) //replace mode
{ {
if (rx==0&&ry==0) if (x<0 || y<0 || x>=XRES || y>=YRES)
return 0;
//if ((pmap[y][x]&0xFF)!=SLALT&&SLALT!=0)
// return 0;
if ((pmap[y][x]))
{ {
delete_part(x, y, 0); delete_part(x, y, 0);
} if (c!=0)
else
{
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
delete_part(x+i, y+j, 0);
}
return 1;
}
if (c == SPC_AIR || c == SPC_HEAT || c == SPC_COOL || c == SPC_VACUUM || c == SPC_PGRV || c == SPC_NGRV)
{
if (rx==0&&ry==0)
{
create_part(-2, x, y, c); create_part(-2, x, y, c);
} }
else
{
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
{
if ( x+i<0 || y+j<0 || x+i>=XRES || y+j>=YRES)
continue;
create_part(-2, x+i, y+j, c);
}
} }
else if (fn == 3) //normal draw
if (create_part(-2, x, y, c) == -1)
return 1; return 1;
} return 0;
//else, no special modes, draw element like normal.
if (rx==0&&ry==0)//workaround for 1pixel brush/floodfill crashing. todo: find a better fix later.
{
if (create_part_add_props(-2, x, y, c, rx, ry)==-1)
f = 1;
}
else
{
for (j=-ry; j<=ry; j++)
for (i=-rx; i<=rx; i++)
if (create_part_add_props(-2, x+i, y+j, c, rx, ry)==-1)
f = 1;
}
return !f;
} }
int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush) int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brush * cBrush)
@ -1441,13 +1370,10 @@ int Simulation::CreateWalls(int x, int y, int rx, int ry, int c, int flags, Brus
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush) void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush)
{ {
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy, rx, ry; int x, y, dx, dy, sy, rx = cBrush->GetRadius().X, ry = cBrush->GetRadius().Y;
rx = cBrush->GetRadius().X; bool reverseXY = abs(y2-y1) > abs(x2-x1);
ry = cBrush->GetRadius().Y;
float e, de; float e, de;
if (c==SPC_PROP) if (reverseXY)
return;
if (cp)
{ {
y = x1; y = x1;
x1 = y1; x1 = y1;
@ -1476,7 +1402,7 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
sy = (y1<y2) ? 1 : -1; sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++) for (x=x1; x<=x2; x++)
{ {
if (cp) if (reverseXY)
CreateParts(y, x, c, cBrush); CreateParts(y, x, c, cBrush);
else else
CreateParts(x, y, c, cBrush); CreateParts(x, y, c, cBrush);
@ -1484,10 +1410,9 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
if (e >= 0.5f) if (e >= 0.5f)
{ {
y += sy; y += sy;
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry)) if (!(rx+ry) && ((y1<y2) ? (y<=y2) : (y>=y2)))
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
{ {
if (cp) if (reverseXY)
CreateParts(y, x, c, cBrush); CreateParts(y, x, c, cBrush);
else else
CreateParts(x, y, c, cBrush); CreateParts(x, y, c, cBrush);
@ -1497,13 +1422,13 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrus
} }
} }
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags) //Now simply creates a 0 pixel radius line without all the complicated flags / other checks
void Simulation::CreateLine(int x1, int y1, int x2, int y2, int c)
{ {
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; bool reverseXY = abs(y2-y1) > abs(x2-x1);
int x, y, dx, dy, sy;
float e, de; float e, de;
if (c==SPC_PROP) if (reverseXY)
return;
if (cp)
{ {
y = x1; y = x1;
x1 = y1; x1 = y1;
@ -1532,21 +1457,20 @@ void Simulation::CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int
sy = (y1<y2) ? 1 : -1; sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++) for (x=x1; x<=x2; x++)
{ {
if (cp) if (reverseXY)
CreateParts(y, x, rx, ry, c, flags); create_part(-2, y, x, c);
else else
CreateParts(x, y, rx, ry, c, flags); create_part(-2, x, y, c);
e += de; e += de;
if (e >= 0.5f) if (e >= 0.5f)
{ {
y += sy; y += sy;
if ((c==WL_EHOLE+100 || c==WL_ALLOWGAS+100 || c==WL_ALLOWENERGY+100 || c==WL_ALLOWALLELEC+100 || c==WL_ALLOWSOLID+100 || c==WL_ALLOWAIR+100 || c==WL_WALL+100 || c==WL_DESTROYALL+100 || c==WL_ALLOWLIQUID+100 || c==WL_FAN+100 || c==WL_STREAM+100 || c==WL_DETECT+100 || c==WL_EWALL+100 || c==WL_WALLELEC+100 || !(rx+ry)) if ((y1<y2) ? (y<=y2) : (y>=y2))
&& ((y1<y2) ? (y<=y2) : (y>=y2)))
{ {
if (cp) if (reverseXY)
CreateParts(y, x, rx, ry, c, flags); create_part(-2, y, x, c);
else else
CreateParts(x, y, rx, ry, c, flags); create_part(-2, x, y, c);
} }
e -= 1.0f; e -= 1.0f;
} }
@ -1951,7 +1875,7 @@ void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int v
xmid[i+1] += (rand()%variance)-voffset; xmid[i+1] += (rand()%variance)-voffset;
ymid[i+1] += (rand()%variance)-voffset; ymid[i+1] += (rand()%variance)-voffset;
} }
CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], 0, 0, type, flags); CreateLine(xmid[i], ymid[i], xmid[i+1], ymid[i+1], type);
} }
free(xmid); free(xmid);
free(ymid); free(ymid);
@ -2707,46 +2631,12 @@ int Simulation::create_part(int p, int x, int y, int tv)
int t = tv & 0xFF; int t = tv & 0xFF;
int v = (tv >> 8) & 0xFFFFFF; int v = (tv >> 8) & 0xFFFFFF;
if (x<0 || y<0 || x>=XRES || y>=YRES || ((t<=0 || t>=PT_NUM)&&t!=SPC_HEAT&&t!=SPC_COOL&&t!=SPC_AIR&&t!=SPC_VACUUM&&t!=SPC_PGRV&&t!=SPC_NGRV)) if (x<0 || y<0 || x>=XRES || y>=YRES)
return -1; return -1;
if (t>=0 && t<PT_NUM && !elements[t].Enabled && t!=SPC_AIR) if (t>=0 && t<PT_NUM && !elements[t].Enabled)
return -1; return -1;
if(t==SPC_PROP) {
return -1; //Prop tool works on a mouse click basic, make sure it doesn't do anything here
}
/*if (t==SPC_HEAT||t==SPC_COOL) if (tv == SPC_AIR)
{
if ((pmap[y][x]&0xFF)!=PT_NONE&&(pmap[y][x]&0xFF)<PT_NUM)
{
if (t==SPC_HEAT&&parts[pmap[y][x]>>8].temp<MAX_TEMP)
{
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 0.1f, MIN_TEMP, MAX_TEMP);
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 50.0f, MIN_TEMP, MAX_TEMP);
} else {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp + 4.0f, MIN_TEMP, MAX_TEMP);
}
}
if (t==SPC_COOL&&parts[pmap[y][x]>>8].temp>MIN_TEMP)
{
if ((pmap[y][x]&0xFF)==PT_PUMP || (pmap[y][x]&0xFF)==PT_GPMP) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 0.1f, MIN_TEMP, MAX_TEMP);
} else if ((sdl_mod & (KMOD_SHIFT)) && (sdl_mod & (KMOD_CTRL))) {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 50.0f, MIN_TEMP, MAX_TEMP);
} else {
parts[pmap[y][x]>>8].temp = restrict_flt(parts[pmap[y][x]>>8].temp - 4.0f, MIN_TEMP, MAX_TEMP);
}
}
return pmap[y][x]>>8;
}
else
{
return -1;
}
}*/
if (t==SPC_AIR)
{ {
pv[y/CELL][x/CELL] += 0.03f; pv[y/CELL][x/CELL] += 0.03f;
if (y+CELL<YRES) if (y+CELL<YRES)
@ -2759,30 +2649,6 @@ int Simulation::create_part(int p, int x, int y, int tv)
} }
return -1; return -1;
} }
if (t==SPC_VACUUM)
{
pv[y/CELL][x/CELL] -= 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL] -= 0.03f;
if (x+CELL<XRES)
{
pv[y/CELL][x/CELL+1] -= 0.03f;
if (y+CELL<YRES)
pv[y/CELL+1][x/CELL+1] -= 0.03f;
}
return -1;
}
if (t==SPC_PGRV)
{
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = 5;
return -1;
}
if (t==SPC_NGRV)
{
gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = -5;
return -1;
}
if (t==PT_SPRK) if (t==PT_SPRK)
{ {
@ -2791,10 +2657,9 @@ int Simulation::create_part(int p, int x, int y, int tv)
if(type == PT_WIRE) if(type == PT_WIRE)
{ {
parts[index].ctype = PT_DUST; parts[index].ctype = PT_DUST;
return index;
} }
if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS))) if (!(type == PT_INST || (elements[type].Properties&PROP_CONDUCTS)) || parts[index].life!=0)
return -1;
if (parts[index].life!=0)
return -1; return -1;
if (p == -2 && type == PT_INST) if (p == -2 && type == PT_INST)
{ {
@ -2913,19 +2778,6 @@ int Simulation::create_part(int p, int x, int y, int tv)
if (i>parts_lastActiveIndex) parts_lastActiveIndex = i; if (i>parts_lastActiveIndex) parts_lastActiveIndex = i;
parts[i].dcolour = 0;
parts[i].flags = 0;
if (t == PT_GLAS || t == PT_QRTZ || t == PT_TUGN)
{
parts[i].pavg[1] = pv[y/CELL][x/CELL];
}
else
{
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = 0.0f;
}
if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman.
{
parts[i].x = (float)x; parts[i].x = (float)x;
parts[i].y = (float)y; parts[i].y = (float)y;
parts[i].type = t; parts[i].type = t;
@ -2936,7 +2788,19 @@ int Simulation::create_part(int p, int x, int y, int tv)
parts[i].temp = elements[t].Temperature; parts[i].temp = elements[t].Temperature;
parts[i].tmp = 0; parts[i].tmp = 0;
parts[i].tmp2 = 0; parts[i].tmp2 = 0;
parts[i].dcolour = 0;
parts[i].flags = 0;
if (t == PT_GLAS || t == PT_QRTZ || t == PT_TUNG)
{
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = pv[y/CELL][x/CELL];
} }
else
{
parts[i].pavg[0] = 0.0f;
parts[i].pavg[1] = 0.0f;
}
switch (t) switch (t)
{ {
case PT_SOAP: case PT_SOAP:
@ -3043,14 +2907,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
case PT_STKM: case PT_STKM:
if (player.spwn==0) if (player.spwn==0)
{ {
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100; parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = elements[t].Temperature;
Element_STKM::STKM_init_legs(this, &player, i); Element_STKM::STKM_init_legs(this, &player, i);
player.spwn = 1; player.spwn = 1;
player.elem = PT_DUST; player.elem = PT_DUST;
@ -3065,14 +2922,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
case PT_STKM2: case PT_STKM2:
if (player2.spwn==0) if (player2.spwn==0)
{ {
parts[i].x = (float)x;
parts[i].y = (float)y;
parts[i].type = PT_STKM2;
parts[i].vx = 0;
parts[i].vy = 0;
parts[i].life = 100; parts[i].life = 100;
parts[i].ctype = 0;
parts[i].temp = elements[t].Temperature;
Element_STKM::STKM_init_legs(this, &player2, i); Element_STKM::STKM_init_legs(this, &player2, i);
player2.spwn = 1; player2.spwn = 1;
player2.elem = PT_DUST; player2.elem = PT_DUST;
@ -3791,7 +3641,7 @@ void Simulation::update_particles_i(int start, int inc)
if (elements[t].Diffusion)//the random diffusion that gasses have if (elements[t].Diffusion)//the random diffusion that gasses have
{ {
#ifdef REALISTIC #ifdef REALISTIC
//The magic number controlls diffusion speed //The magic number controls diffusion speed
parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f); parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f); parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
#else #else
@ -3834,13 +3684,11 @@ void Simulation::update_particles_i(int start, int inc)
h_count = 0; h_count = 0;
#ifdef REALISTIC #ifdef REALISTIC
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)) if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale))
{
float c_Cm = 0.0f;
#else #else
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)>(rand()%250)) if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)>(rand()%250))
#endif
{ {
float c_Cm = 0.0f; float c_Cm = 0.0f;
#endif
if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT)) if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
{ {
#ifdef REALISTIC #ifdef REALISTIC
@ -3924,11 +3772,12 @@ void Simulation::update_particles_i(int start, int inc)
if ((t==PT_ICEI || t==PT_SNOW) && (parts[i].ctype==0 || parts[i].ctype>=PT_NUM || parts[i].ctype==PT_ICEI || parts[i].ctype==PT_SNOW)) if ((t==PT_ICEI || t==PT_SNOW) && (parts[i].ctype==0 || parts[i].ctype>=PT_NUM || parts[i].ctype==PT_ICEI || parts[i].ctype==PT_SNOW))
parts[i].ctype = PT_WATR; parts[i].ctype = PT_WATR;
if (ctemph>elements[t].HighTemperature&&elements[t].HighTemperatureTransition>-1) { if (ctemph>elements[t].HighTemperature && elements[t].HighTemperatureTransition>-1)
{
// particle type change due to high temperature // particle type change due to high temperature
#ifdef REALISTIC #ifdef REALISTIC
float dbt = ctempl - pt; float dbt = ctempl - pt;
if (elements[t].HighTemperatureTransition!=PT_NUM) if (elements[t].HighTemperatureTransition != PT_NUM)
{ {
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm)) if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
{ {
@ -3941,14 +3790,18 @@ void Simulation::update_particles_i(int start, int inc)
s = 0; s = 0;
} }
} }
#else #else
if (elements[t].HighTemperatureTransition!=PT_NUM) if (elements[t].HighTemperatureTransition != PT_NUM)
t = elements[t].HighTemperatureTransition; t = elements[t].HighTemperatureTransition;
#endif #endif
else if (t==PT_ICEI || t==PT_SNOW) { else if (t == PT_ICEI || t == PT_SNOW)
if (parts[i].ctype<PT_NUM&&parts[i].ctype!=t) { {
if (elements[parts[i].ctype].LowTemperatureTransition==t&&pt<=elements[parts[i].ctype].LowTemperature) s = 0; if (parts[i].ctype < PT_NUM && parts[i].ctype != t)
else { {
if (elements[parts[i].ctype].LowTemperatureTransition==t && pt<=elements[parts[i].ctype].LowTemperature)
s = 0;
else
{
#ifdef REALISTIC #ifdef REALISTIC
//One ice table value for all it's kinds //One ice table value for all it's kinds
if (platent[t] <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm)) if (platent[t] <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm))
@ -3963,16 +3816,18 @@ void Simulation::update_particles_i(int start, int inc)
parts[i].temp = restrict_flt(elements[parts[i].ctype].LowTemperature - dbt, MIN_TEMP, MAX_TEMP); parts[i].temp = restrict_flt(elements[parts[i].ctype].LowTemperature - dbt, MIN_TEMP, MAX_TEMP);
s = 0; s = 0;
} }
#else #else
t = parts[i].ctype; t = parts[i].ctype;
parts[i].ctype = PT_NONE; parts[i].ctype = PT_NONE;
parts[i].life = 0; parts[i].life = 0;
#endif #endif
} }
} }
else s = 0; else
s = 0;
} }
else if (t==PT_SLTW) { else if (t == PT_SLTW)
{
#ifdef REALISTIC #ifdef REALISTIC
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm)) if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
{ {
@ -3987,16 +3842,31 @@ void Simulation::update_particles_i(int start, int inc)
s = 0; s = 0;
} }
#else #else
if (rand()%4==0) t = PT_SALT; if (rand()%4 == 0)
else t = PT_WTRV; t = PT_SALT;
else
t = PT_WTRV;
#endif #endif
} }
else s = 0; else if (t == PT_BRMT)
} else if (ctempl<elements[t].LowTemperature&&elements[t].LowTemperatureTransition>-1) { {
if (parts[i].ctype == PT_TUNG && ctemph <= 3695.0)
s = 0;
else
{
t = PT_LAVA;
parts[i].type = PT_TUNG;
}
}
else
s = 0;
}
else if (ctempl<elements[t].LowTemperature && elements[t].LowTemperatureTransition > -1)
{
// particle type change due to low temperature // particle type change due to low temperature
#ifdef REALISTIC #ifdef REALISTIC
float dbt = ctempl - pt; float dbt = ctempl - pt;
if (elements[t].LowTemperatureTransition!=PT_NUM) if (elements[t].LowTemperatureTransition != PT_NUM)
{ {
if (platent[elements[t].LowTemperatureTransition] >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm)) if (platent[elements[t].LowTemperatureTransition] >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm))
{ {
@ -4010,44 +3880,62 @@ void Simulation::update_particles_i(int start, int inc)
} }
} }
#else #else
if (elements[t].LowTemperatureTransition!=PT_NUM) if (elements[t].LowTemperatureTransition != PT_NUM)
t = elements[t].LowTemperatureTransition; t = elements[t].LowTemperatureTransition;
#endif #endif
else if (t==PT_WTRV) { else if (t == PT_WTRV)
if (pt<273.0f) t = PT_RIME; {
else t = PT_DSTW; if (pt < 273.0f)
t = PT_RIME;
else
t = PT_DSTW;
} }
else if (t==PT_LAVA) { else if (t == PT_LAVA)
if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA) { {
if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature) s = 0; if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && parts[i].ctype!=PT_LAVA)
else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f) s = 0; {
else if (parts[i].ctype==PT_TUGN) { if (parts[i].ctype==PT_THRM&&pt>=elements[PT_BMTL].HighTemperature)
if (pt>3695.0) s = 0; s = 0;
else if ((parts[i].ctype==PT_VIBR || parts[i].ctype==PT_BVBR) && pt>=273.15f)
s = 0;
else if (parts[i].ctype==PT_TUNG)
{
if (pt>3695.0)
s = 0;
} }
else if (elements[parts[i].ctype].HighTemperatureTransition==PT_LAVA) { else if (elements[parts[i].ctype].HighTemperatureTransition == PT_LAVA)
if (pt>=elements[parts[i].ctype].HighTemperature) s = 0; {
if (pt >= elements[parts[i].ctype].HighTemperature)
s = 0;
} }
else if (pt>=973.0f) s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype else if (pt>=973.0f)
if (s) { s = 0; // freezing point for lava with any other (not listed in ptransitions as turning into lava) ctype
if (s)
{
t = parts[i].ctype; t = parts[i].ctype;
parts[i].ctype = PT_NONE; parts[i].ctype = PT_NONE;
if (t==PT_THRM) { if (t == PT_THRM)
{
parts[i].tmp = 0; parts[i].tmp = 0;
t = PT_BMTL; t = PT_BMTL;
} }
if (t==PT_PLUT) if (t == PT_PLUT)
{ {
parts[i].tmp = 0; parts[i].tmp = 0;
t = PT_LAVA; t = PT_LAVA;
} }
} }
} }
else if (pt<973.0f) t = PT_STNE; else if (pt<973.0f)
else s = 0; t = PT_STNE;
else
s = 0;
} }
else s = 0; else
s = 0;
} }
else s = 0; else
s = 0;
#ifdef REALISTIC #ifdef REALISTIC
pt = restrict_flt(pt, MIN_TEMP, MAX_TEMP); pt = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
for (j=0; j<8; j++) for (j=0; j<8; j++)
@ -4055,30 +3943,37 @@ void Simulation::update_particles_i(int start, int inc)
parts[surround_hconduct[j]].temp = pt; parts[surround_hconduct[j]].temp = pt;
} }
#endif #endif
if (s) { // particle type change occurred if (s) // particle type change occurred
if (t==PT_ICEI||t==PT_LAVA||t==PT_SNOW) {
if (t==PT_ICEI || t==PT_LAVA || t==PT_SNOW)
parts[i].ctype = parts[i].type; parts[i].ctype = parts[i].type;
if (!(t==PT_ICEI&&parts[i].ctype==PT_FRZW)) parts[i].life = 0; if (!(t==PT_ICEI && parts[i].ctype==PT_FRZW))
if (elements[t].State==ST_GAS&&elements[parts[i].type].State!=ST_GAS) parts[i].life = 0;
if (elements[t].State==ST_GAS && elements[parts[i].type].State!=ST_GAS)
pv[y/CELL][x/CELL] += 0.50f; pv[y/CELL][x/CELL] += 0.50f;
part_change_type(i,x,y,t); part_change_type(i,x,y,t);
if (t==PT_FIRE||t==PT_PLSM||t==PT_CFLM)
if (t==PT_FIRE || t==PT_PLSM || t==PT_CFLM)
parts[i].life = rand()%50+120; parts[i].life = rand()%50+120;
if (t==PT_LAVA) { if (t == PT_LAVA)
if (parts[i].ctype==PT_BRMT) parts[i].ctype = PT_BMTL; {
else if (parts[i].ctype==PT_SAND) parts[i].ctype = PT_GLAS; if (parts[i].ctype == PT_BRMT) parts[i].ctype = PT_BMTL;
else if (parts[i].ctype==PT_BGLA) parts[i].ctype = PT_GLAS; else if (parts[i].ctype == PT_SAND) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype==PT_PQRT) parts[i].ctype = PT_QRTZ; else if (parts[i].ctype == PT_BGLA) parts[i].ctype = PT_GLAS;
else if (parts[i].ctype == PT_PQRT) parts[i].ctype = PT_QRTZ;
parts[i].life = rand()%120+240; parts[i].life = rand()%120+240;
} }
if (t==PT_NONE) { if (t == PT_NONE)
{
kill_part(i); kill_part(i);
goto killed; goto killed;
} }
} }
pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP); pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
if (t==PT_LAVA) { if (t == PT_LAVA)
{
parts[i].life = restrict_flt((parts[i].temp-700)/7, 0.0f, 400.0f); parts[i].life = restrict_flt((parts[i].temp-700)/7, 0.0f, 400.0f);
if (parts[i].ctype==PT_THRM&&parts[i].tmp>0) if (parts[i].ctype==PT_THRM&&parts[i].tmp>0)
{ {
@ -4091,11 +3986,7 @@ void Simulation::update_particles_i(int start, int inc)
parts[i].temp = MAX_TEMP; parts[i].temp = MAX_TEMP;
} }
} }
#ifdef REALISTIC //needed to fix update_particles_i parsing
} }
#else
}
#endif
else parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP); else parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP);
} }
@ -4196,7 +4087,11 @@ void Simulation::update_particles_i(int start, int inc)
} }
//call the particle update function, if there is one //call the particle update function, if there is one
#if !defined(RENDERER) && defined(LUACONSOLE)
if (elements[t].Update && lua_el_mode[t] != 2) if (elements[t].Update && lua_el_mode[t] != 2)
#else
if (elements[t].Update)
#endif
{ {
if ((*(elements[t].Update))(this, i, x, y, surround_space, nt, parts, pmap)) if ((*(elements[t].Update))(this, i, x, y, surround_space, nt, parts, pmap))
continue; continue;
@ -4207,6 +4102,7 @@ void Simulation::update_particles_i(int start, int inc)
y = (int)(parts[i].y+0.5f); y = (int)(parts[i].y+0.5f);
} }
} }
#if !defined(RENDERER) && defined(LUACONSOLE)
if(lua_el_mode[t]) if(lua_el_mode[t])
{ {
if(luacon_elementReplacement(this, i, x, y, surround_space, nt, parts, pmap)) if(luacon_elementReplacement(this, i, x, y, surround_space, nt, parts, pmap))
@ -4215,6 +4111,7 @@ void Simulation::update_particles_i(int start, int inc)
x = (int)(parts[i].x+0.5f); x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f); y = (int)(parts[i].y+0.5f);
} }
#endif
if(legacy_enable)//if heat sim is off if(legacy_enable)//if heat sim is off
Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap); Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap);

View File

@ -139,7 +139,6 @@ public:
int flood_water(int x, int y, int i, int originaly, int check); int flood_water(int x, int y, int i, int originaly, int check);
TPT_NO_INLINE void detach(int i); TPT_NO_INLINE void detach(int i);
TPT_NO_INLINE void part_change_type(int i, int x, int y, int t); TPT_NO_INLINE void part_change_type(int i, int x, int y, int t);
TPT_NO_INLINE int create_part_add_props(int p, int x, int y, int tv, int rx, int ry);
//int InCurrentBrush(int i, int j, int rx, int ry); //int InCurrentBrush(int i, int j, int rx, int ry);
//int get_brush_flags(); //int get_brush_flags();
TPT_NO_INLINE int create_part(int p, int x, int y, int t); TPT_NO_INLINE int create_part(int p, int x, int y, int t);
@ -161,7 +160,7 @@ public:
int Tool(int x, int y, int tool, float strength = 1.0f); int Tool(int x, int y, int tool, float strength = 1.0f);
int ToolBrush(int x, int y, int tool, Brush * cBrush, float strength = 1.0f); int ToolBrush(int x, int y, int tool, Brush * cBrush, float strength = 1.0f);
void ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f); void ToolLine(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f);
void ToolBox(int x1, int y1, int x2, int y2, int tool, Brush * cBrush, float strength = 1.0f); void ToolBox(int x1, int y1, int x2, int y2, int tool, float strength = 1.0f);
void CreateBox(int x1, int y1, int x2, int y2, int c, int flags); void CreateBox(int x1, int y1, int x2, int y2, int c, int flags);
int FloodINST(int x, int y, int fullc, int cm); int FloodINST(int x, int y, int fullc, int cm);
@ -170,8 +169,9 @@ public:
int CreateParts(int positionX, int positionY, int c, Brush * cBrush); int CreateParts(int positionX, int positionY, int c, Brush * cBrush);
//Old particle creation, will create a crappy square, do not use //Old particle creation, will create a crappy square, do not use
int CreateParts(int x, int y, int rx, int ry, int c, int flags); int CreateParts(int x, int y, int rx, int ry, int c, int flags);
int CreatePartFlags(int x, int y, int c, int fn, int flags);
void CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush); void CreateLine(int x1, int y1, int x2, int y2, int c, Brush * cBrush);
void CreateLine(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags); void CreateLine(int x1, int y1, int x2, int y2, int c);
void CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags); void CreateWallBox(int x1, int y1, int x2, int y2, int c, int flags);
int FloodWalls(int x, int y, int c, int cm, int bm, int flags); int FloodWalls(int x, int y, int c, int cm, int bm, int flags);

View File

@ -19,8 +19,6 @@
#define SC_CRACKER2 16 #define SC_CRACKER2 16
#define SC_TOTAL 15 #define SC_TOTAL 15
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 16 #define UI_WALLCOUNT 16
#define O_WL_WALLELEC 122 #define O_WL_WALLELEC 122
@ -61,14 +59,8 @@
#define WL_ALLOWENERGY 15 #define WL_ALLOWENERGY 15
#define WL_FLOODHELPER 255 #define WL_FLOODHELPER 255
#define SPC_AIR 236 #define OLD_SPC_AIR 236
#define SPC_HEAT 237 #define SPC_AIR 256
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define DECO_DRAW 0 #define DECO_DRAW 0
#define DECO_ADD 1 #define DECO_ADD 1

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@ -1,7 +0,0 @@
#ifndef TOOLS_H_
#define TOOLS_H_
#include "ToolClasses.h"
#endif

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@ -28,7 +28,7 @@ Element_ANAR::Element_ANAR()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 70; HeatConduct = 70;
Description = "Very light dust. Behaves opposite gravity"; Description = "Anti-air. Very light dust, which behaves opposite gravity.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_PART; Properties = TYPE_PART;

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@ -28,7 +28,7 @@ Element_BCOL::Element_BCOL()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 150; HeatConduct = 150;
Description = "Broken Coal. Heavy particles. See COAL"; Description = "Broken Coal. Heavy particles, burns slowly.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_PART; Properties = TYPE_PART;

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@ -117,6 +117,7 @@ int Element_BIZR::graphics(GRAPHICS_FUNC_ARGS)
*firer = *colr/5 * fabs(cpart->vx)+fabs(cpart->vy); *firer = *colr/5 * fabs(cpart->vx)+fabs(cpart->vy);
*pixel_mode |= FIRE_ADD; *pixel_mode |= FIRE_ADD;
} }
*pixel_mode |= PMODE_BLUR;
return 0; return 0;
} }

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@ -28,7 +28,7 @@ Element_BMTL::Element_BMTL()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251; HeatConduct = 251;
Description = "Breakable metal."; Description = "Breakable metal. Common conductive building material, can melt and break under pressure.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW; Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW;

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@ -28,7 +28,7 @@ Element_BREC::Element_BREC()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 211; HeatConduct = 211;
Description = "Broken electronics"; Description = "Broken electronics. Formed from EMP blasts, and when constantly sparked while under pressure, turns to EXOT.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW; Properties = TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW;

View File

@ -28,7 +28,7 @@ Element_BRMT::Element_BRMT()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 211; HeatConduct = 211;
Description = "Broken metal."; Description = "Broken metal. Created when iron rusts or when when metals break from pressure.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW; Properties = TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW;
@ -40,7 +40,7 @@ Element_BRMT::Element_BRMT()
LowTemperature = ITL; LowTemperature = ITL;
LowTemperatureTransition = NT; LowTemperatureTransition = NT;
HighTemperature = 1273.0f; HighTemperature = 1273.0f;
HighTemperatureTransition = PT_LAVA; HighTemperatureTransition = ST;
Update = &Element_BRMT::update; Update = &Element_BRMT::update;

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@ -28,7 +28,7 @@ Element_CRAY::Element_CRAY()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Particle Ray Emitter. Creates a beam of particles set by its ctype, range is set by tmp."; Description = "Particle Ray Emitter. Creates a beam of particles set by its ctype, with a range set by tmp.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID|PROP_LIFE_DEC; Properties = TYPE_SOLID|PROP_LIFE_DEC;

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@ -28,7 +28,7 @@ Element_DMG::Element_DMG()
Temperature = R_TEMP-2.0f +273.15f; Temperature = R_TEMP-2.0f +273.15f;
HeatConduct = 29; HeatConduct = 29;
Description = "Generates damaging pressure and breaks elements it hits."; Description = "Generates damaging pressure and breaks any elements it hits.";
State = ST_NONE; State = ST_NONE;
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE; Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
@ -92,7 +92,7 @@ int Element_DMG::update(UPDATE_FUNC_ARGS)
sim->part_change_type(rr>>8, x+nxi, y+nxj, PT_BCOL); sim->part_change_type(rr>>8, x+nxi, y+nxj, PT_BCOL);
else if(t == PT_QRTZ) else if(t == PT_QRTZ)
sim->part_change_type(rr>>8, x+nxi, y+nxj, PT_PQRT); sim->part_change_type(rr>>8, x+nxi, y+nxj, PT_PQRT);
else if(t == PT_TUGN) else if(t == PT_TUNG)
sim->part_change_type(rr>>8, x+nxi, y+nxj, PT_BRMT); sim->part_change_type(rr>>8, x+nxi, y+nxj, PT_BRMT);
} }
} }

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@ -70,13 +70,24 @@ int Element_EXOT::update(UPDATE_FUNC_ARGS) {
} }
else if (rt == PT_LAVA) else if (rt == PT_LAVA)
{ {
if ((parts[r>>8].ctype == PT_TTAN || parts[r>>8].ctype == PT_GOLD) && !(rand()%10)) if (parts[r>>8].ctype == PT_TTAN || parts[r>>8].ctype == PT_GOLD)
{
if (!(rand()%10))
{ {
parts[r>>8].ctype = PT_VIBR; parts[r>>8].ctype = PT_VIBR;
sim->kill_part(i); sim->kill_part(i);
return 1; return 1;
} }
} }
else if (parts[r>>8].ctype == PT_VIBR)
{
if (1>rand()%1000)
{
sim->kill_part(i);
return 1;
}
}
}
if ((parts[i].tmp>245) && (parts[i].life>1000)) if ((parts[i].tmp>245) && (parts[i].life>1000))
if (rt!=PT_EXOT && rt!=PT_BREC && rt!=PT_DMND && rt!=PT_CLNE && rt!=PT_PRTI && rt!=PT_PRTO && rt!=PT_PCLN && rt!=PT_VOID && rt!=PT_NBHL && rt!=PT_WARP) if (rt!=PT_EXOT && rt!=PT_BREC && rt!=PT_DMND && rt!=PT_CLNE && rt!=PT_PRTI && rt!=PT_PRTO && rt!=PT_PCLN && rt!=PT_VOID && rt!=PT_NBHL && rt!=PT_WARP)
{ {

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@ -28,7 +28,7 @@ Element_FRAY::Element_FRAY()
Temperature = 20.0f+0.0f +273.15f; Temperature = 20.0f+0.0f +273.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Force Emitter. Pushes or pulls objects based on its temp value, use like ARAY."; Description = "Force Emitter. Pushes or pulls objects based on its temp value. Use like ARAY.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID|PROP_LIFE_DEC; Properties = TYPE_SOLID|PROP_LIFE_DEC;

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@ -158,6 +158,7 @@ int Element_GEL::graphics(GRAPHICS_FUNC_ARGS)
*colr = q*(32-255)/120+255; *colr = q*(32-255)/120+255;
*colg = q*(48-186)/120+186; *colg = q*(48-186)/120+186;
*colb = q*208/120; *colb = q*208/120;
*pixel_mode |= PMODE_BLUR;
return 0; return 0;
} }

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@ -28,7 +28,7 @@ Element_GUNP::Element_GUNP()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 97; HeatConduct = 97;
Description = "Gunpowder. Light dust, explosive."; Description = "Gunpowder. Light dust, explodes on contact with fire or spark.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_PART; Properties = TYPE_PART;

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@ -28,7 +28,7 @@ Element_H2::Element_H2()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251; HeatConduct = 251;
Description = "Hydrogen. Combusts with OXYG to make WATR. Undergoes fusion at high temperature and pressure"; Description = "Hydrogen. Combusts with OXYG to make WATR. Undergoes fusion at high temperature and pressure.";
State = ST_GAS; State = ST_GAS;
Properties = TYPE_GAS; Properties = TYPE_GAS;

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@ -6,7 +6,7 @@ Element_INVIS::Element_INVIS()
Name = "INVS"; Name = "INVS";
Colour = PIXPACK(0x00CCCC); Colour = PIXPACK(0x00CCCC);
MenuVisible = 1; MenuVisible = 1;
MenuSection = SC_SOLIDS; MenuSection = SC_SENSOR;
Enabled = 1; Enabled = 1;
Advection = 0.0f; Advection = 0.0f;

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@ -28,7 +28,7 @@ Element_ISOZ::Element_ISOZ()
Temperature = R_TEMP-2.0f +273.15f; Temperature = R_TEMP-2.0f +273.15f;
HeatConduct = 29; HeatConduct = 29;
Description = "Radioactive liquid. Decays into photons when touching PHOT or under negative pressure."; Description = "Isotope-Z. Radioactive liquid, decays into photons when touching PHOT or under negative pressure.";
State = ST_LIQUID; State = ST_LIQUID;
Properties = TYPE_LIQUID|PROP_NEUTPENETRATE; Properties = TYPE_LIQUID|PROP_NEUTPENETRATE;

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@ -28,7 +28,7 @@ Element_NICE::Element_NICE()
Temperature = 35.0f; Temperature = 35.0f;
HeatConduct = 46; HeatConduct = 46;
Description = "Nitrogen Ice."; Description = "Nitrogen Ice. Very cold, will melt into LN2 when heated only slightly.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID; Properties = TYPE_SOLID;

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@ -28,7 +28,7 @@ Element_PQRT::Element_PQRT()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 3; HeatConduct = 3;
Description = "Broken quartz."; Description = "Powdered quartz, broken form of QRTZ.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_PART| PROP_HOT_GLOW; Properties = TYPE_PART| PROP_HOT_GLOW;

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@ -28,7 +28,7 @@ Element_PRTI::Element_PRTI()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Portal IN. Things go in here, now with temperature dependent channels (same as WIFI)"; Description = "Portal IN. Particles go in here. Also has temperature dependent channels (same as WIFI)";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID; Properties = TYPE_SOLID;

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@ -28,7 +28,7 @@ Element_PRTO::Element_PRTO()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Portal OUT. Things come out here, now with temperature dependent channels (same as WIFI)"; Description = "Portal OUT. Particles come out here. Also has temperature dependent channels (same as WIFI)";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID; Properties = TYPE_SOLID;

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@ -28,7 +28,7 @@ Element_PSNS::Element_PSNS()
Temperature = 277.15f; Temperature = 277.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Pressure sensor, creates spark when the pressure is greater than its temperature."; Description = "Pressure sensor, creates a spark when the pressure is greater than its temperature.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID; Properties = TYPE_SOLID;

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@ -28,7 +28,7 @@ Element_REPL::Element_REPL()
Temperature = 20.0f+0.0f +273.15f; Temperature = 20.0f+0.0f +273.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Repels or attracts particles based on its temp value."; Description = "Repels or attracts particles based on its temperature.";
State = ST_NONE; State = ST_NONE;
Properties = TYPE_SOLID; Properties = TYPE_SOLID;

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@ -246,7 +246,7 @@ int Element_SOAP::update(UPDATE_FUNC_ARGS)
int Element_SOAP::graphics(GRAPHICS_FUNC_ARGS) int Element_SOAP::graphics(GRAPHICS_FUNC_ARGS)
{ {
*pixel_mode |= EFFECT_LINES; *pixel_mode |= EFFECT_LINES|PMODE_BLUR;
return 1; return 1;
} }

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@ -85,7 +85,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
nearp = sim->nearest_part(i, PT_ETRD, -1); nearp = sim->nearest_part(i, PT_ETRD, -1);
if (nearp!=-1 && sim->parts_avg(i, nearp, PT_INSL)!=PT_INSL) if (nearp!=-1 && sim->parts_avg(i, nearp, PT_INSL)!=PT_INSL)
{ {
sim->CreateLine(x, y, (int)(parts[nearp].x+0.5f), (int)(parts[nearp].y+0.5f), 0, 0, PT_PLSM, 0); sim->CreateLine(x, y, (int)(parts[nearp].x+0.5f), (int)(parts[nearp].y+0.5f), PT_PLSM);
sim->part_change_type(i,x,y,ct); sim->part_change_type(i,x,y,ct);
ct = parts[i].ctype = PT_NONE; ct = parts[i].ctype = PT_NONE;
parts[i].life = 20; parts[i].life = 20;
@ -158,7 +158,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
} }
} }
break; break;
case PT_TUGN: case PT_TUNG:
if(parts[i].temp < 3595.0){ if(parts[i].temp < 3595.0){
parts[i].temp += (rand()%20)-4; parts[i].temp += (rand()%20)-4;
} }

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@ -90,7 +90,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
parts[i].temp += 1; parts[i].temp += 1;
//Death //Death
if (parts[i].life<1 || (sim->pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... if (parts[i].life<1 || (sim->pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less than 0 or there is very big wind...
{ {
for (r=-2; r<=1; r++) for (r=-2; r<=1; r++)
{ {
@ -130,13 +130,13 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
float rbx = gvx; float rbx = gvx;
float rby = gvy; float rby = gvy;
bool rbLowGrav = false; bool rbLowGrav = false;
float tmp = fmaxf(fabsf(rbx), fabsf(rby)); float tmp = fabsf(rbx) > fabsf(rby)?fabsf(rbx):fabsf(rby);
if (tmp < 0.001f) if (tmp < 0.001f)
{ {
rbLowGrav = true; rbLowGrav = true;
rbx = -parts[i].vx; rbx = -parts[i].vx;
rby = -parts[i].vy; rby = -parts[i].vy;
tmp = fmaxf(fabsf(rbx), fabsf(rby)); tmp = fabsf(rbx) > fabsf(rby)?fabsf(rbx):fabsf(rby);
} }
if (tmp < 0.001f) if (tmp < 0.001f)
{ {
@ -421,7 +421,11 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
{ {
int np = -1; int np = -1;
if (playerp->elem == SPC_AIR) if (playerp->elem == SPC_AIR)
sim->CreateParts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); {
for(int j = -4; j < 5; j++)
for (int k = -4; k < 5; k++)
sim->create_part(-2, rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01)+j, ry+k, SPC_AIR);
}
else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate
np = -1; np = -1;
else else

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@ -28,7 +28,7 @@ Element_STOR::Element_STOR()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 0; HeatConduct = 0;
Description = "Stores a single particle, releases when charged with PSCN, also passes to PIPE."; Description = "Captures and stores a single particle. releases when charged with PSCN, also passes to PIPE.";
State = ST_NONE; State = ST_NONE;
Properties = TYPE_SOLID; Properties = TYPE_SOLID;

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@ -28,7 +28,7 @@ Element_TESC::Element_TESC()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251; HeatConduct = 251;
Description = "Tesla coil!"; Description = "Tesla coil! Creates lightning when sparked.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW; Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW;

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@ -28,7 +28,7 @@ Element_THDR::Element_THDR()
Temperature = 9000.0f +273.15f; Temperature = 9000.0f +273.15f;
HeatConduct = 1; HeatConduct = 1;
Description = "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."; Description = "Lightning! Very hot, inflicts damage upon most materials, and transfers current to metals.";
State = ST_NONE; State = ST_NONE;
Properties = TYPE_PART; Properties = TYPE_PART;

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@ -29,7 +29,7 @@ Element_TTAN::Element_TTAN()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251; HeatConduct = 251;
Description = "Titanium, Higher melting temperature than other metals, blocks all air pressure"; Description = "Titanium. Higher melting temperature than most other metals, blocks all air pressure.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_HOT_GLOW|PROP_LIFE_DEC; Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_HOT_GLOW|PROP_LIFE_DEC;

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@ -1,10 +1,10 @@
#include "simulation/Elements.h" #include "simulation/Elements.h"
#include "simulation/Air.h" #include "simulation/Air.h"
//#TPT-Directive ElementClass Element_TUGN PT_TUGN 171 //#TPT-Directive ElementClass Element_TUNG PT_TUNG 171
Element_TUGN::Element_TUGN() Element_TUNG::Element_TUNG()
{ {
Identifier = "DEFAULT_PT_TUGN"; Identifier = "DEFAULT_PT_TUNG";
Name = "TUGN"; Name = "TUNG";
Colour = PIXPACK(0x505050); Colour = PIXPACK(0x505050);
MenuVisible = 1; MenuVisible = 1;
MenuSection = SC_ELEC; MenuSection = SC_ELEC;
@ -29,7 +29,7 @@ Element_TUGN::Element_TUGN()
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251; HeatConduct = 251;
Description = "Brittle metal with a very high melting point."; Description = "Tungsten. Brittle metal with a very high melting point.";
State = ST_SOLID; State = ST_SOLID;
Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC; Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC;
@ -45,15 +45,15 @@ Element_TUGN::Element_TUGN()
/*HighTemperature = 3895.0f; /*HighTemperature = 3895.0f;
HighTemperatureTransition = PT_LAVA;*/ HighTemperatureTransition = PT_LAVA;*/
Update = &Element_TUGN::update; Update = &Element_TUNG::update;
Graphics = &Element_TUGN::graphics; Graphics = &Element_TUNG::graphics;
} }
#define MELTING_POINT 3695.0 #define MELTING_POINT 3695.0
//#TPT-Directive ElementHeader Element_TUGN static int update(UPDATE_FUNC_ARGS) //#TPT-Directive ElementHeader Element_TUNG static int update(UPDATE_FUNC_ARGS)
int Element_TUGN::update(UPDATE_FUNC_ARGS) int Element_TUNG::update(UPDATE_FUNC_ARGS)
{ {
bool splode = false; bool splode = false;
if(parts[i].temp > 2400.0) if(parts[i].temp > 2400.0)
@ -85,7 +85,7 @@ int Element_TUGN::update(UPDATE_FUNC_ARGS)
else else
{ {
sim->part_change_type(i, x, y, PT_LAVA); sim->part_change_type(i, x, y, PT_LAVA);
parts[i].ctype = PT_TUGN; parts[i].ctype = PT_TUNG;
return 1; return 1;
} }
if(splode) if(splode)
@ -101,13 +101,14 @@ int Element_TUGN::update(UPDATE_FUNC_ARGS)
if (parts[i].pavg[1]-parts[i].pavg[0] > 0.50f || parts[i].pavg[1]-parts[i].pavg[0] < -0.50f) if (parts[i].pavg[1]-parts[i].pavg[0] > 0.50f || parts[i].pavg[1]-parts[i].pavg[0] < -0.50f)
{ {
sim->part_change_type(i,x,y,PT_BRMT); sim->part_change_type(i,x,y,PT_BRMT);
parts[i].ctype = PT_TUNG;
} }
return 0; return 0;
} }
//#TPT-Directive ElementHeader Element_TUGN static int graphics(GRAPHICS_FUNC_ARGS) //#TPT-Directive ElementHeader Element_TUNG static int graphics(GRAPHICS_FUNC_ARGS)
int Element_TUGN::graphics(GRAPHICS_FUNC_ARGS) int Element_TUNG::graphics(GRAPHICS_FUNC_ARGS)
{ {
double startTemp = (MELTING_POINT - 1500.0); double startTemp = (MELTING_POINT - 1500.0);
double tempOver = (((cpart->temp - startTemp)/1500.0)*M_PI) - (M_PI/2.0); double tempOver = (((cpart->temp - startTemp)/1500.0)*M_PI) - (M_PI/2.0);
@ -129,4 +130,4 @@ int Element_TUGN::graphics(GRAPHICS_FUNC_ARGS)
return 0; return 0;
} }
Element_TUGN::~Element_TUGN() {} Element_TUNG::~Element_TUNG() {}

View File

@ -28,7 +28,7 @@ Element_WTRV::Element_WTRV()
Temperature = R_TEMP+100.0f+273.15f; Temperature = R_TEMP+100.0f+273.15f;
HeatConduct = 48; HeatConduct = 48;
Description = "Steam, heats up air, produced from hot water."; Description = "Steam. Produced from hot water.";
State = ST_GAS; State = ST_GAS;
Properties = TYPE_GAS; Properties = TYPE_GAS;

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@ -1,4 +1,4 @@
#include "simulation/Tools.h" #include "ToolClasses.h"
#include "simulation/Air.h" #include "simulation/Air.h"
//#TPT-Directive ToolClass Tool_Air TOOL_AIR 3 //#TPT-Directive ToolClass Tool_Air TOOL_AIR 3
Tool_Air::Tool_Air() Tool_Air::Tool_Air()

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@ -1,4 +1,4 @@
#include "simulation/Tools.h" #include "ToolClasses.h"
//#TPT-Directive ToolClass Tool_Cool TOOL_COOL 1 //#TPT-Directive ToolClass Tool_Cool TOOL_COOL 1
Tool_Cool::Tool_Cool() Tool_Cool::Tool_Cool()
{ {
@ -12,6 +12,9 @@ int Tool_Cool::Perform(Simulation * sim, Particle * cpart, int x, int y, float s
{ {
if(!cpart) if(!cpart)
return 0; return 0;
if (cpart->type == PT_PUMP || cpart->type == PT_GPMP)
cpart->temp -= .1f*strength;
else
cpart->temp -= strength; cpart->temp -= strength;
if(cpart->temp > MAX_TEMP) if(cpart->temp > MAX_TEMP)
cpart->temp = MAX_TEMP; cpart->temp = MAX_TEMP;

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@ -1,18 +0,0 @@
#include "simulation/Tools.h"
#include "simulation/Simulation.h"
//#TPT-Directive ToolClass Tool_Grav TOOL_GRAV 4
Tool_Grav::Tool_Grav()
{
Identifier = "DEFAULT_TOOL_GRAV";
Name = "GRAV";
Colour = PIXPACK(0xCCCCFF);
Description = "Creates a short-lasting gravity well";
}
int Tool_Grav::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
{
sim->gravmap[((y/CELL)*(XRES/CELL))+(x/CELL)] += 0.03f*strength;
return 1;
}
Tool_Grav::~Tool_Grav() {}

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@ -1,4 +1,4 @@
#include "simulation/Tools.h" #include "ToolClasses.h"
//#TPT-Directive ToolClass Tool_Heat TOOL_HEAT 0 //#TPT-Directive ToolClass Tool_Heat TOOL_HEAT 0
Tool_Heat::Tool_Heat() Tool_Heat::Tool_Heat()
{ {
@ -12,6 +12,9 @@ int Tool_Heat::Perform(Simulation * sim, Particle * cpart, int x, int y, float s
{ {
if(!cpart) if(!cpart)
return 0; return 0;
if (cpart->type == PT_PUMP || cpart->type == PT_GPMP)
cpart->temp += .1f*strength;
else
cpart->temp += strength; cpart->temp += strength;
if(cpart->temp > MAX_TEMP) if(cpart->temp > MAX_TEMP)
cpart->temp = MAX_TEMP; cpart->temp = MAX_TEMP;

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@ -1,4 +1,4 @@
#include "simulation/Tools.h" #include "ToolClasses.h"
#include "simulation/Simulation.h" #include "simulation/Simulation.h"
//#TPT-Directive ToolClass Tool_NGrv TOOL_NGRV 5 //#TPT-Directive ToolClass Tool_NGrv TOOL_NGRV 5
Tool_NGrv::Tool_NGrv() Tool_NGrv::Tool_NGrv()

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@ -0,0 +1,18 @@
#include "ToolClasses.h"
#include "simulation/Simulation.h"
//#TPT-Directive ToolClass Tool_PGrv TOOL_PGRV 4
Tool_PGrv::Tool_PGrv()
{
Identifier = "DEFAULT_TOOL_PGRV";
Name = "PGRV";
Colour = PIXPACK(0xCCCCFF);
Description = "Creates a short-lasting gravity well";
}
int Tool_PGrv::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)
{
sim->gravmap[((y/CELL)*(XRES/CELL))+(x/CELL)] += 0.03f*strength;
return 1;
}
Tool_PGrv::~Tool_PGrv() {}

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@ -1,5 +1,5 @@
#include "simulation/Element.h" #include "simulation/Element.h"
#include "simulation/Tools.h" #include "ToolClasses.h"
SimTool::SimTool(): SimTool::SimTool():
Identifier("DEFAULT_TOOL_INVALID"), Identifier("DEFAULT_TOOL_INVALID"),

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@ -1,4 +1,4 @@
#include "simulation/Tools.h" #include "ToolClasses.h"
#include "simulation/Air.h" #include "simulation/Air.h"
//#TPT-Directive ToolClass Tool_Vac TOOL_VAC 2 //#TPT-Directive ToolClass Tool_Vac TOOL_VAC 2
Tool_Vac::Tool_Vac() Tool_Vac::Tool_Vac()
@ -6,7 +6,7 @@ Tool_Vac::Tool_Vac()
Identifier = "DEFAULT_TOOL_VAC"; Identifier = "DEFAULT_TOOL_VAC";
Name = "VAC"; Name = "VAC";
Colour = PIXPACK(0x303030); Colour = PIXPACK(0x303030);
Description = "Removes air pressure"; Description = "Reduces air pressure";
} }
int Tool_Vac::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength) int Tool_Vac::Perform(Simulation * sim, Particle * cpart, int x, int y, float strength)

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@ -1,3 +1,4 @@
#ifdef LUACONSOLE
// socket.lua from luasocket compiled into a cpp file // socket.lua from luasocket compiled into a cpp file
extern "C" { extern "C" {
#include "lua.h" #include "lua.h"
@ -10,3 +11,4 @@ void luaopen_socket(lua_State *l){
luaL_loadbuffer(l, socket_luac, socket_luac_sz, "@builtin socket.lua"); luaL_loadbuffer(l, socket_luac, socket_luac_sz, "@builtin socket.lua");
lua_call(l, 0, 0); lua_call(l, 0, 0);
} }
#endif