The-Powder-Toy/includes/graphics.h

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/**
* Powder Toy - graphics (header)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef GRAPHICS_H
#define GRAPHICS_H
#include <SDL/SDL.h>
#include "defines.h"
#ifdef PIX16
#define PIXELSIZE 2
#define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F))
#define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F))
#define PIXR(x) (((x)>>8)&0xF8)
#define PIXG(x) (((x)>>3)&0xFC)
#define PIXB(x) (((x)<<3)&0xF8)
#else
#define PIXELSIZE 4
#ifdef PIX32BGR
#define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000))
#define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r))
#define PIXR(x) ((x)&0xFF)
#define PIXG(x) (((x)>>8)&0xFF)
#define PIXB(x) ((x)>>16)
#else
#ifdef PIX32BGRA
#define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000))
#define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8))
#define PIXR(x) (((x)>>8)&0xFF)
#define PIXG(x) (((x)>>16)&0xFF)
#define PIXB(x) (((x)>>24))
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#elif defined(PIX32OGL)
#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF))
#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r))
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#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r))
#define PIXA(x) (((x)>>24)&0xFF)
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#define PIXR(x) (((x)>>16)&0xFF)
#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)&0xFF)
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#else
#define PIXPACK(x) (x)
#define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b))
#define PIXR(x) ((x)>>16)
#define PIXG(x) (((x)>>8)&0xFF)
#define PIXB(x) ((x)&0xFF)
#endif
#endif
#endif
extern int emp_decor;
extern unsigned int *render_modes;
extern unsigned int render_mode;
extern unsigned int colour_mode;
extern unsigned int *display_modes;
extern unsigned int display_mode;
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extern SDL_Surface *sdl_scrn;
extern int sdl_scale;
extern int sandcolour_r;
extern int sandcolour_g;
extern int sandcolour_b;
extern int sandcolour_frame;
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extern unsigned char fire_r[YRES/CELL][XRES/CELL];
extern unsigned char fire_g[YRES/CELL][XRES/CELL];
extern unsigned char fire_b[YRES/CELL][XRES/CELL];
extern unsigned int fire_alpha[CELL*3][CELL*3];
extern pixel *pers_bg;
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extern char * flm_data;
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extern int flm_data_points;
extern pixel flm_data_colours[];
extern float flm_data_pos[];
extern char * plasma_data;
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extern int plasma_data_points;
extern pixel plasma_data_colours[];
extern float plasma_data_pos[];
struct gcache_item
{
int isready;
int pixel_mode;
int cola, colr, colg, colb;
int firea, firer, fireg, fireb;
};
typedef struct gcache_item gcache_item;
gcache_item *graphicscache;
void prepare_graphicscache();
char * generate_gradient(pixel * colours, float * points, int pointcount, int size);
void draw_other(pixel *vid);
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void draw_rgba_image(pixel *vid, unsigned char *data, int x, int y, float a);
void *ptif_pack(pixel *src, int w, int h, int *result_size);
pixel *ptif_unpack(void *datain, int size, int *w, int *h);
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pixel *resample_img_nn(pixel *src, int sw, int sh, int rw, int rh);
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pixel *resample_img(pixel *src, int sw, int sh, int rw, int rh);
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pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f);
void render_gravlensing(pixel *src, pixel * dst);
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void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch);
void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch);
void sdl_blit(int x, int y, int w, int h, pixel *src, int pitch);
void drawblob(pixel *vid, int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);
void draw_tool(pixel *vid_buf, int b, int sl, int sr, unsigned pc, unsigned iswall);
int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc);
void draw_menu(pixel *vid_buf, int i, int hover);
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void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a);
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int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a);
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int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a);
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int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a);
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int drawtext_outline(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a, int or, int og, int ob, int oa);
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int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a);
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void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a);
void fillrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a);
void clearrect(pixel *vid, int x, int y, int w, int h);
void drawdots(pixel *vid, int x, int y, int h, int r, int g, int b, int a);
int textwidth(char *s);
int drawtextmax(pixel *vid, int x, int y, int w, char *s, int r, int g, int b, int a);
int textnwidth(char *s, int n);
void textnpos(char *s, int n, int w, int *cx, int *cy);
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int textwidthx(char *s, int w);
int textposxy(char *s, int width, int w, int h);
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int textwrapheight(char *s, int width);
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void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a);
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void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag);
void draw_air(pixel *vid);
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void draw_grav_zones(pixel *vid);
void draw_grav(pixel *vid);
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void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a);
void addpixel(pixel *vid, int x, int y, int r, int g, int b, int a);
void xor_pixel(int x, int y, pixel *vid);
void xor_line(int x1, int y1, int x2, int y2, pixel *vid);
void xor_rect(pixel *vid, int x, int y, int w, int h);
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void blend_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a);
void render_parts(pixel *vid);
void render_before(pixel *part_vbuf);
void render_after(pixel *part_vbuf, pixel *vid_buf);
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#ifdef OGLR
void draw_parts_fbo();
#endif
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void draw_parts(pixel *vid);
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void draw_walls(pixel *vid);
void create_decorations(int x, int y, int rx, int ry, int r, int g, int b, int click, int tool);
void create_decoration(int x, int y, int r, int g, int b, int click, int tool);
void line_decorations(int x1, int y1, int x2, int y2, int rx, int ry, int r, int g, int b, int click, int tool);
void box_decorations(int x1, int y1, int x2, int y2, int r, int g, int b, int click, int tool);
void draw_color_menu(pixel *vid_buf, int i, int hover);
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void draw_wavelengths(pixel *vid, int x, int y, int h, int wl);
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void render_signs(pixel *vid_buf);
void render_fire(pixel *dst);
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void prepare_alpha(int size, float intensity);
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void draw_image(pixel *vid, pixel *img, int x, int y, int w, int h, int a);
void dim_copy(pixel *dst, pixel *src);
void dim_copy_pers(pixel *dst, pixel *src);
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void render_zoom(pixel *img);
int render_thumb(void *thumb, int size, int bzip2, pixel *vid_buf, int px, int py, int scl);
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void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry);
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int sdl_open(void);
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int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y);
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void init_display_modes();
void update_display_modes();
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#ifdef OGLR
void clearScreen(float alpha);
void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale);
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#endif
#endif
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#ifdef INCLUDE_SHADERS
#ifndef SHADERS_H
#define SHADERS_H
const char * fireFragment = "#version 120\n\
uniform sampler2D fireAlpha;\
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void main () {\
vec4 texColor = texture2D(fireAlpha, gl_PointCoord);\
gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);\
}";
const char * fireVertex = "#version 120\n\
void main(void)\
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{\
gl_Position = ftransform();;\
gl_FrontColor = gl_Color;\
}";
const char * lensFragment = "#version 120\n\
uniform sampler2D pTex;\
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uniform sampler2D tfX;\
uniform sampler2D tfY;\
uniform float xres;\
uniform float yres;\
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void main () {\
vec4 transformX = texture2D(tfX, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\
vec4 transformY = texture2D(tfY, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\
transformX.r /= xres/4.0;\
transformY.g /= yres/4.0;\
vec4 texColor1 = vec4(\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.90, transformY.g*0.90)).r,\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.80, transformY.g*0.80)).g,\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.70, transformY.g*0.70)).b,\
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1.0\
);\
vec4 texColor2 = vec4(\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.95, transformY.g*0.95)).r,\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).g,\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).b,\
1.0\
);\
vec4 texColor3 = vec4(\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).r,\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).g,\
texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.65, transformY.g*0.65)).b,\
1.0\
);\
vec4 texColor = texColor1*0.6 + texColor2*0.2 + texColor3*0.2;\
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gl_FragColor = texColor;\
}";
const char * lensVertex = "#version 120\n\
void main(void)\
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{\
gl_TexCoord[0] = gl_MultiTexCoord0;\
gl_Position = ftransform();;\
gl_FrontColor = gl_Color;\
}";
const char * airVFragment = "#version 120\n\
uniform sampler2D airX;\
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uniform sampler2D airY;\
uniform sampler2D airP;\
void main () {\
vec4 texX = texture2D(airX, gl_TexCoord[0].st);\
vec4 texY = texture2D(airY, gl_TexCoord[0].st);\
vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
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gl_FragColor = vec4(abs(texX.r)/2.0, texP.b/2.0, abs(texY.g)/2.0, 1.0);\
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}";
const char * airVVertex = "#version 120\n\
void main(void)\
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{\
gl_TexCoord[0] = gl_MultiTexCoord0;\
gl_Position = ftransform();;\
gl_FrontColor = gl_Color;\
}";
const char * airPFragment = "#version 120\n\
uniform sampler2D airX;\
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uniform sampler2D airY;\
uniform sampler2D airP;\
void main () {\
vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0);\
}";
const char * airPVertex = "#version 120\n\
void main(void)\
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{\
gl_TexCoord[0] = gl_MultiTexCoord0;\
gl_Position = ftransform();;\
gl_FrontColor = gl_Color;\
}";
const char * airCFragment = "#version 120\n\
uniform sampler2D airX;\
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uniform sampler2D airY;\
uniform sampler2D airP;\
void main () {\
vec4 texX = texture2D(airX, gl_TexCoord[0].st);\
vec4 texY = texture2D(airY, gl_TexCoord[0].st);\
vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0) + vec4(abs(texX.r)/8.0, abs(texX.r)/8.0, abs(texX.r)/8.0, 1.0) + vec4(abs(texY.g)/8.0, abs(texY.g)/8.0, abs(texY.g)/8.0, 1.0);\
}";
const char * airCVertex = "#version 120\n\
void main(void)\
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{\
gl_TexCoord[0] = gl_MultiTexCoord0;\
gl_Position = ftransform();;\
gl_FrontColor = gl_Color;\
}";
#endif
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#endif