The-Powder-Toy/src/interface/SaveButton.h

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#ifndef SAVEBUTTON_H_
#define SAVEBUTTON_H_
#include <string>
#include "Component.h"
#include "client/SaveFile.h"
#include "client/SaveInfo.h"
#include "Graphics.h"
#include "search/Thumbnail.h"
#include "interface/Colour.h"
namespace ui
{
class SaveButton;
class SaveButtonAction
{
public:
virtual void ActionCallback(ui::SaveButton * sender) {}
virtual void SelectedCallback(ui::SaveButton * sender) {}
virtual ~SaveButtonAction() {}
};
class SaveButton : public Component
{
SaveFile * file;
SaveInfo * save;
Thumbnail * thumbnail;
std::string name;
public:
SaveButton(Point position, Point size, SaveInfo * save);
SaveButton(Point position, Point size, SaveFile * file);
virtual ~SaveButton();
virtual void OnMouseClick(int x, int y, unsigned int button);
virtual void OnMouseUnclick(int x, int y, unsigned int button);
virtual void OnMouseEnter(int x, int y);
virtual void OnMouseLeave(int x, int y);
virtual void Draw(const Point& screenPos);
virtual void Tick(float dt);
void SetSelected(bool selected_) { selected = selected_; }
bool GetSelected() { return selected; }
void SetSelectable(bool selectable_) { selectable = selectable_; }
bool GetSelectable() { return selectable; }
SaveInfo * GetSave() { return save; }
SaveFile * GetSaveFile() { return file; }
inline bool GetState() { return state; }
virtual void DoAction();
virtual void DoSelection();
void SetActionCallback(SaveButtonAction * action);
protected:
bool isButtonDown, state, isMouseInside, selected, selectable;
float voteRatio;
Colour voteColour;
SaveButtonAction * actionCallback;
};
}
#endif /* BUTTON_H_ */