The-Powder-Toy/src/simulation/elements/BRCK.cpp

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_BRCK PT_BRCK 67
Element_BRCK::Element_BRCK()
{
Identifier = "DEFAULT_PT_BRCK";
Name = "BRCK";
Colour = PIXPACK(0x808080);
MenuVisible = 1;
MenuSection = SC_SOLIDS;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 251;
Description = "Brick, breakable building material.";
State = ST_SOLID;
Properties = TYPE_SOLID|PROP_HOT_GLOW;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = 8.8f;
HighPressureTransition = PT_STNE;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 1223.0f;
HighTemperatureTransition = PT_LAVA;
Update = NULL;
Graphics = &Element_BRCK::graphics;
}
//#TPT-Directive ElementHeader Element_BRCK static int graphics(GRAPHICS_FUNC_ARGS)
int Element_BRCK::graphics(GRAPHICS_FUNC_ARGS)
{
if (cpart->tmp == 1)
{
*pixel_mode |= FIRE_ADD;
*colb += 100;
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*firea = 40;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
}
return 0;
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}
Element_BRCK::~Element_BRCK() {}