84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
#include "CommandInterface.h"
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#include <cstring>
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#include <cstddef>
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#include <cassert>
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#include "Misc.h"
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#include "gui/game/GameModel.h"
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#include "simulation/Particle.h"
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CommandInterface *commandInterface = nullptr;
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CommandInterface::CommandInterface(GameController * c, GameModel * m)
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{
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assert(!commandInterface);
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commandInterface = this;
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this->m = m;
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this->c = c;
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}
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CommandInterface::~CommandInterface()
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{
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commandInterface = nullptr;
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}
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int CommandInterface::Command(String command)
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{
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lastError = "No interpreter";
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return -1;
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}
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String CommandInterface::FormatCommand(String command)
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{
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return command;
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}
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void CommandInterface::Log(LogType type, String message)
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{
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m->Log(message, type == LogError || type == LogNotice);
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}
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int CommandInterface::GetPropertyOffset(ByteString key, FormatType & format)
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{
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int offset = -1;
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for (auto &alias : Particle::GetPropertyAliases())
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{
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if (key == alias.from)
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{
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key = alias.to;
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}
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}
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for (auto &prop : Particle::GetProperties())
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{
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if (key == prop.Name)
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{
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offset = prop.Offset;
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switch (prop.Type)
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{
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case StructProperty::ParticleType:
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format = byteStringEqualsLiteral(key, "type") ? FormatElement : FormatInt; // FormatElement is tightly coupled with "type"
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break;
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case StructProperty::Integer:
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case StructProperty::UInteger:
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format = FormatInt;
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break;
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case StructProperty::Float:
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format = FormatFloat;
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break;
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default:
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break;
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}
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}
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}
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return offset;
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}
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String CommandInterface::GetLastError()
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{
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return lastError;
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}
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