38 lines
894 B
C++
38 lines
894 B
C++
#include <cmath>
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#include <iostream>
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#include "Spinner.h"
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using namespace ui;
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Spinner::Spinner(Point position, Point size):
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Component(position, size), cValue(0),
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tickInternal(0)
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{
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}
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void Spinner::Tick(float dt)
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{
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tickInternal++;
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if(tickInternal == 4)
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{
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cValue += 0.25f;//0.05f;
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tickInternal = 0;
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}
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}
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void Spinner::Draw(const Point& screenPos)
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{
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Graphics * g = ui::Engine::Ref().g;
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int baseX = screenPos.X+(Size.X/2);
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int baseY = screenPos.Y+(Size.Y/2);
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int lineInner = (Size.X/2);
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int lineOuter = (Size.X/2)+3;
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for(float t = 0.0f; t < 6.0f; t+=0.25f)
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{
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//g->drawblob(baseX+(sin(cValue+t)*(Size.X/2)), baseY+(cos(cValue+t)*(Size.X/2)), t*255, t*255, t*255);
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g->draw_line(baseX+(sin(cValue+t)*lineInner), baseY+(cos(cValue+t)*lineInner), baseX+(sin(cValue+t)*lineOuter), baseY+(cos(cValue+t)*lineOuter), (t/6)*255, (t/6)*255, (t/6)*255, 255);
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}
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}
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Spinner::~Spinner()
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{
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}
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