#include #include #include "Spinner.h" using namespace ui; Spinner::Spinner(Point position, Point size): Component(position, size), cValue(0), tickInternal(0) { } void Spinner::Tick(float dt) { tickInternal++; if(tickInternal == 4) { cValue += 0.25f;//0.05f; tickInternal = 0; } } void Spinner::Draw(const Point& screenPos) { Graphics * g = ui::Engine::Ref().g; int baseX = screenPos.X+(Size.X/2); int baseY = screenPos.Y+(Size.Y/2); int lineInner = (Size.X/2); int lineOuter = (Size.X/2)+3; for(float t = 0.0f; t < 6.0f; t+=0.25f) { //g->drawblob(baseX+(sin(cValue+t)*(Size.X/2)), baseY+(cos(cValue+t)*(Size.X/2)), t*255, t*255, t*255); g->draw_line(baseX+(sin(cValue+t)*lineInner), baseY+(cos(cValue+t)*lineInner), baseX+(sin(cValue+t)*lineOuter), baseY+(cos(cValue+t)*lineOuter), (t/6)*255, (t/6)*255, (t/6)*255, 255); } } Spinner::~Spinner() { }