.. |
bson
|
Separate operating system and architecture preprocessor definitions
|
2012-08-02 15:20:14 +01:00 |
cajun
|
Fixed some lua methods, set decorations enabled by default, allow toggling of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer
|
2012-02-12 15:09:25 +00:00 |
cat
|
Pad frame numbers with zeros for screenshots and recording
|
2012-08-19 16:55:46 +01:00 |
client
|
Looks like calling the destructor manually is not a good idea.
|
2012-08-19 20:44:50 +01:00 |
console
|
Fix TPTScript 'set' function
|
2012-08-06 20:54:37 +01:00 |
dialogues
|
More robust EngineProcess (still doesn't fix lua bug)
|
2012-08-19 00:40:20 +01:00 |
elementsearch
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
filebrowser
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
game
|
Pad frame numbers with zeros for screenshots and recording
|
2012-08-19 16:55:46 +01:00 |
graphics
|
Air invert and grid mode switching
|
2012-08-16 12:15:29 +01:00 |
interface
|
More robust EngineProcess (still doesn't fix lua bug)
|
2012-08-19 00:40:20 +01:00 |
localbrowser
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
login
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
options
|
Scale and fullscreen loaded/saved to config and commandline
|
2012-08-08 17:42:04 +01:00 |
powdertoyjava
|
Rename WIN32 preprocessor definition to WIN
|
2012-08-02 15:21:16 +01:00 |
preview
|
Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop which can be broken out of with Engine::Break())
|
2012-08-18 22:08:20 +01:00 |
render
|
Make only one airmode selectable at a time
|
2012-07-25 14:43:56 +01:00 |
save
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
search
|
RichText label (used for MOTD), fixes #123
|
2012-08-17 16:08:03 +01:00 |
simulation
|
Basic realistic heat and latent heat support.
|
2012-08-19 20:06:10 +07:00 |
tags
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
tasks
|
Save as current name complete, resolves #5
|
2012-08-07 01:58:46 +01:00 |
update
|
Fix autoupdate issue where temp file is not deleted, fixes #128
|
2012-08-18 12:44:07 +01:00 |
Activity.h
|
Local Saving, Server Saving rewrite
|
2012-08-01 22:29:22 +01:00 |
Config.h
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
Controller.h
|
Local Saving, Server Saving rewrite
|
2012-08-01 22:29:22 +01:00 |
Format.cpp
|
PPM screen recording
|
2012-08-17 23:09:48 +01:00 |
Format.h
|
PPM screen recording
|
2012-08-17 23:09:48 +01:00 |
Misc.cpp
|
Rename WIN32 preprocessor definition to WIN
|
2012-08-02 15:21:16 +01:00 |
Misc.h
|
Add date to Preview View, fixes issue #64
|
2012-08-04 13:40:39 +01:00 |
PowderToy.h
|
Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop which can be broken out of with Engine::Break())
|
2012-08-18 22:08:20 +01:00 |
PowderToySDL.cpp
|
Fix the Lua EngineProcess bug, not sure how either (needs further investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129
|
2012-08-19 12:16:51 +01:00 |
Singleton.h
|
Some minor changes
|
2012-01-17 20:46:06 +00:00 |
Style.cpp
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
Style.h
|
Use forward declarations more to avoid excessive includes
|
2012-08-12 22:32:57 +01:00 |
Update.cpp
|
Fix autoupdate issue where temp file is not deleted, fixes #128
|
2012-08-18 12:44:07 +01:00 |
Update.h
|
Stage 1 of update process completed
|
2012-06-21 15:49:32 +01:00 |