70 lines
1.1 KiB
C++
70 lines
1.1 KiB
C++
#pragma once
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#include "Platform.h"
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namespace ui
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{
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struct Border
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{
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#if ENABLE_FLOAT_UI
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# define BORDER_T float
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#else
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# define BORDER_T int
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#endif
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BORDER_T Top;
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BORDER_T Right;
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BORDER_T Bottom;
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BORDER_T Left;
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Border(BORDER_T all):
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Top(all),
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Right(all),
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Bottom(all),
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Left(all)
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{
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}
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Border(BORDER_T v, BORDER_T h):
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Top(v),
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Right(h),
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Bottom(v),
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Left(h)
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{
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}
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Border(BORDER_T top, BORDER_T right, BORDER_T bottom, BORDER_T left):
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Top(top),
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Right(right),
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Bottom(bottom),
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Left(left)
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{
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}
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inline bool operator == (const int& v) const
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{
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return (Top == v && Right == v && Bottom == v && Left == v);
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}
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inline bool operator == (const Border& v) const
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{
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return (Top == v.Top && Right == v.Right && Bottom == v.Bottom && Left == v.Left);
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}
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inline bool operator != (const Border& v) const
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{
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return (Top != v.Top || Right != v.Right || Bottom != v.Bottom || Left != v.Left);
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}
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inline void operator = (const Border& v)
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{
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Top = v.Top;
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Right = v.Right;
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Bottom = v.Bottom;
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Left = v.Left;
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}
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};
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}
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