#pragma once #include "Platform.h" namespace ui { struct Border { #if ENABLE_FLOAT_UI # define BORDER_T float #else # define BORDER_T int #endif BORDER_T Top; BORDER_T Right; BORDER_T Bottom; BORDER_T Left; Border(BORDER_T all): Top(all), Right(all), Bottom(all), Left(all) { } Border(BORDER_T v, BORDER_T h): Top(v), Right(h), Bottom(v), Left(h) { } Border(BORDER_T top, BORDER_T right, BORDER_T bottom, BORDER_T left): Top(top), Right(right), Bottom(bottom), Left(left) { } inline bool operator == (const int& v) const { return (Top == v && Right == v && Bottom == v && Left == v); } inline bool operator == (const Border& v) const { return (Top == v.Top && Right == v.Right && Bottom == v.Bottom && Left == v.Left); } inline bool operator != (const Border& v) const { return (Top != v.Top || Right != v.Right || Bottom != v.Bottom || Left != v.Left); } inline void operator = (const Border& v) { Top = v.Top; Right = v.Right; Bottom = v.Bottom; Left = v.Left; } }; }