71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#include "simulation/ElementCommon.h"
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static int update(UPDATE_FUNC_ARGS);
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static void create(ELEMENT_CREATE_FUNC_ARGS);
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void Element::Element_GLAS()
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{
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Identifier = "DEFAULT_PT_GLAS";
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Name = "GLAS";
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Colour = 0x404040_rgb .Pack();
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MenuVisible = 1;
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MenuSection = SC_SOLIDS;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 100;
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HeatConduct = 150;
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Description = "Glass. Meltable. Shatters under pressure, and refracts photons.";
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Properties = TYPE_SOLID | PROP_NEUTPASS | PROP_HOT_GLOW | PROP_SPARKSETTLE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = 1973.0f;
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HighTemperatureTransition = PT_LAVA;
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Update = &update;
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Create = &create;
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}
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static int update(UPDATE_FUNC_ARGS)
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{
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auto press = int(sim->pv[y/CELL][x/CELL] * 64);
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auto diff = press - parts[i].tmp3;
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// Determine whether the GLAS is chemically strengthened via .life setting. (250 = Max., 16 = Min.)
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int strength = (parts[i].life / 120) + 16;
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if (strength < 16)
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strength = 16;
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if (diff > strength || diff < -1 * strength)
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{
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sim->part_change_type(i, x, y, PT_BGLA);
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}
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parts[i].tmp3 = press;
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return 0;
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}
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static void create(ELEMENT_CREATE_FUNC_ARGS)
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{
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sim->parts[i].tmp3 = int(sim->pv[y/CELL][x/CELL] * 64);
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}
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