#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); static void create(ELEMENT_CREATE_FUNC_ARGS); void Element::Element_GLAS() { Identifier = "DEFAULT_PT_GLAS"; Name = "GLAS"; Colour = 0x404040_rgb .Pack(); MenuVisible = 1; MenuSection = SC_SOLIDS; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 100; HeatConduct = 150; Description = "Glass. Meltable. Shatters under pressure, and refracts photons."; Properties = TYPE_SOLID | PROP_NEUTPASS | PROP_HOT_GLOW | PROP_SPARKSETTLE; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 1973.0f; HighTemperatureTransition = PT_LAVA; Update = &update; Create = &create; } static int update(UPDATE_FUNC_ARGS) { auto press = int(sim->pv[y/CELL][x/CELL] * 64); auto diff = press - parts[i].tmp3; // Determine whether the GLAS is chemically strengthened via .life setting. (250 = Max., 16 = Min.) int strength = (parts[i].life / 120) + 16; if (strength < 16) strength = 16; if (diff > strength || diff < -1 * strength) { sim->part_change_type(i, x, y, PT_BGLA); } parts[i].tmp3 = press; return 0; } static void create(ELEMENT_CREATE_FUNC_ARGS) { sim->parts[i].tmp3 = int(sim->pv[y/CELL][x/CELL] * 64); }