The-Powder-Toy/elements/caus.cpp
Simon Robertshaw b0ea52690b Initial
2012-01-08 17:39:03 +00:00

36 lines
871 B
C++

#include "element.h"
int update_CAUS(UPDATE_FUNC_ARGS) {
int r, rx, ry, trade, np;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)!=PT_ACID && (r&0xFF)!=PT_CAUS)
{
if (((r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PCLN && sim->ptypes[r&0xFF].hardness>(rand()%1000))&&parts[i].life>=50)
{
if (sim->parts_avg(i, r>>8,PT_GLAS)!= PT_GLAS)//GLAS protects stuff from acid
{
float newtemp = ((60.0f-(float)sim->ptypes[r&0xFF].hardness))*7.0f;
if(newtemp < 0){
newtemp = 0;
}
parts[i].temp += newtemp;
parts[i].life--;
sim->kill_part(r>>8);
}
}
else if (parts[i].life<=50)
{
sim->kill_part(i);
return 1;
}
}
}
return 0;
}