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The-Powder-Toy/src/game/Tool.h
2012-05-15 20:01:20 +01:00

142 lines
4.6 KiB
C++

/*
* Tool.h
*
* Created on: Jan 22, 2012
* Author: Simon
*/
#ifndef TOOL_H_
#define TOOL_H_
#include <iostream>
using namespace std;
class Tool
{
protected:
int toolID;
string toolName;
public:
Tool(int id, string name, int r, int g, int b):
toolID(id),
toolName(name),
colRed(r),
colGreen(g),
colBlue(b)
{
}
string GetName() { return toolName; }
virtual ~Tool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {
sim->ToolBrush(position.X, position.Y, toolID, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
int colRed, colBlue, colGreen;
};
class SignTool: public Tool
{
public:
SignTool():
Tool(0, "SIGN", 0, 0, 0)
{
}
virtual ~SignTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
class PropertyTool: public Tool
{
public:
PropertyTool():
Tool(0, "PROP", 0, 0, 0)
{
}
virtual ~PropertyTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
class ElementTool: public Tool
{
public:
ElementTool(int id, string name, int r, int g, int b):
Tool(id, name, r, g, b)
{
}
virtual ~ElementTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->CreateParts(position.X, position.Y, toolID, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
}
};
class WallTool: public Tool
{
public:
WallTool(int id, string name, int r, int g, int b):
Tool(id, name, r, g, b)
{
}
virtual ~WallTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
}
};
class GolTool: public Tool
{
public:
GolTool(int id, string name, int r, int g, int b):
Tool(id, name, r, g, b)
{
}
virtual ~GolTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
}
};
#endif /* TOOL_H_ */