/* * Tool.h * * Created on: Jan 22, 2012 * Author: Simon */ #ifndef TOOL_H_ #define TOOL_H_ #include using namespace std; class Tool { protected: int toolID; string toolName; public: Tool(int id, string name, int r, int g, int b): toolID(id), toolName(name), colRed(r), colGreen(g), colBlue(b) { } string GetName() { return toolName; } virtual ~Tool() {} virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { } virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { sim->ToolBrush(position.X, position.Y, toolID, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; int colRed, colBlue, colGreen; }; class SignTool: public Tool { public: SignTool(): Tool(0, "SIGN", 0, 0, 0) { } virtual ~SignTool() {} virtual void Click(Simulation * sim, Brush * brush, ui::Point position); virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { } }; class PropertyTool: public Tool { public: PropertyTool(): Tool(0, "PROP", 0, 0, 0) { } virtual ~PropertyTool() {} virtual void Click(Simulation * sim, Brush * brush, ui::Point position); virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {}; virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { } }; class ElementTool: public Tool { public: ElementTool(int id, string name, int r, int g, int b): Tool(id, name, r, g, b) { } virtual ~ElementTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->CreateParts(position.X, position.Y, toolID, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0); } }; class WallTool: public Tool { public: WallTool(int id, string name, int r, int g, int b): Tool(id, name, r, g, b) { } virtual ~WallTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0); } }; class GolTool: public Tool { public: GolTool(int id, string name, int r, int g, int b): Tool(id, name, r, g, b) { } virtual ~GolTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0); } }; #endif /* TOOL_H_ */