The-Powder-Toy/src/simulation
2012-06-25 13:57:23 +01:00
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elements TPT: STOR should not conduct heat 2012-06-13 01:38:09 +01:00
tools Correct save reloading, add Vac and NGrav tools 2012-06-12 15:37:46 +01:00
Air.cpp TPT: Make ambient heat convection work a bit better 2012-06-13 01:40:13 +01:00
Air.h TPT: Prevent ambient heat going through walls ccb88b6b3b 2012-04-17 17:32:06 +01:00
Element.h A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
ElementGraphics.h TPT: Old nothing display mode in the form of Basic colour mode fe82685257 2012-04-18 14:43:09 +01:00
Elements.h TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a 2012-06-12 17:25:06 +01:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Create FFT plan on demand instead of at startup on the main thread 2012-06-25 12:19:26 +01:00
Gravity.h Create FFT plan on demand instead of at startup on the main thread 2012-06-25 12:19:26 +01:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
SaveRenderer.cpp Stage 1 of update process completed 2012-06-21 15:49:32 +01:00
SaveRenderer.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sign.cpp Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Sign.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simulation.cpp Free tools 2012-06-18 15:32:15 +01:00
Simulation.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
SimulationData.cpp Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
SimulationData.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00