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The-Powder-Toy/src/simulation/elements/FSEP.cpp

83 lines
1.6 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_FSEP()
{
Identifier = "DEFAULT_PT_FSEP";
Name = "FSEP";
Colour = 0x63AD5F_rgb;
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.7f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.96f;
Loss = 0.80f;
Collision = 0.0f;
Gravity = 0.1f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 30;
Weight = 70;
HeatConduct = 70;
Description = "Fuse Powder. Burns slowly like FUSE.";
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
DefaultProperties.life = 50;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
if (parts[i].life<=0) {
r = sim->create_part(i, x, y, PT_PLSM);
if (r!=-1)
parts[r].life = 50;
return 1;
}
else if (parts[i].life < 40) {
parts[i].life--;
if (sim->rng.chance(1, 10)) {
r = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_PLSM);
if (r>-1)
parts[r].life = 50;
}
}
else {
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+400.0f))) && parts[i].life>40 && sim->rng.chance(1, 15))
{
parts[i].life = 39;
}
}
}
return 0;
}