#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_FSEP() { Identifier = "DEFAULT_PT_FSEP"; Name = "FSEP"; Colour = 0x63AD5F_rgb; MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.7f; AirDrag = 0.02f * CFDS; AirLoss = 0.96f; Loss = 0.80f; Collision = 0.0f; Gravity = 0.1f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 30; Weight = 70; HeatConduct = 70; Description = "Fuse Powder. Burns slowly like FUSE."; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; DefaultProperties.life = 50; Update = &update; } static int update(UPDATE_FUNC_ARGS) { int r, rx, ry; if (parts[i].life<=0) { r = sim->create_part(i, x, y, PT_PLSM); if (r!=-1) parts[r].life = 50; return 1; } else if (parts[i].life < 40) { parts[i].life--; if (sim->rng.chance(1, 10)) { r = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_PLSM); if (r>-1) parts[r].life = 50; } } else { for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if ((TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+400.0f))) && parts[i].life>40 && sim->rng.chance(1, 15)) { parts[i].life = 39; } } } return 0; }