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The-Powder-Toy/src/simulation/elements/DRAY.cpp

176 lines
5.0 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_DRAY()
{
Identifier = "DEFAULT_PT_DRAY";
Name = "DRAY";
Colour = 0xFFAA22_rgb;
MenuVisible = 1;
MenuSection = SC_ELEC;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
HeatConduct = 0;
Description = "Duplicator ray. Replicates a line of particles in front of it.";
Properties = TYPE_SOLID;
CarriesTypeIn = 1U << FIELD_CTYPE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
Graphics = nullptr; // is this needed?
CtypeDraw = &Element::ctypeDrawVInCtype;
}
//should probably be in Simulation.h
static bool InBounds(int x, int y)
{
return (x>=0 && y>=0 && x<XRES && y<YRES);
}
static int update(UPDATE_FUNC_ARGS)
{
int ctype = TYP(parts[i].ctype), ctypeExtra = ID(parts[i].ctype), copyLength = parts[i].tmp, copySpaces = parts[i].tmp2;
if (copySpaces < 0)
copySpaces = parts[i].tmp2 = 0;
if (copyLength < 0)
copyLength = parts[i].tmp = 0;
else if (copyLength > 0)
copySpaces++; //strange hack
for (int rx = -1; rx <= 1; rx++)
{
for (int ry = -1; ry <= 1; ry++)
{
if (BOUNDS_CHECK && (rx || ry))
{
int r = pmap[y+ry][x+rx];
if (TYP(r) == PT_SPRK && parts[ID(r)].life == 3) //spark found, start creating
{
bool overwrite = parts[ID(r)].ctype == PT_PSCN;
int partsRemaining = copyLength, xCopyTo = -1, yCopyTo = -1; //positions where the line will start being copied at
int localCopyLength = copyLength;
if (parts[ID(r)].ctype == PT_INWR && rx && ry) // INWR doesn't spark from diagonals
continue;
//figure out where the copying will start/end
bool foundParticle = false;
bool isEnergy = false;
for (int xStep = rx*-1, yStep = ry*-1, xCurrent = x+xStep, yCurrent = y+yStep; ; xCurrent+=xStep, yCurrent+=yStep)
{
// Out of bounds, stop looking and don't copy anything
if (!sim->InBounds(xCurrent, yCurrent))
break;
int rr;
// haven't found a particle yet, keep looking for one
// the first particle it sees decides whether it will copy energy particles or not
if (!foundParticle)
{
rr = pmap[yCurrent][xCurrent];
if (!rr)
{
rr = sim->photons[yCurrent][xCurrent];
if (rr)
foundParticle = isEnergy = true;
}
else
foundParticle = true;
}
// now that it knows what kind of particle it is copying, do some extra stuff here so we can determine when to stop
if ((ctype && sim->elements[ctype].Properties&TYPE_ENERGY) || isEnergy)
rr = sim->photons[yCurrent][xCurrent];
else
rr = pmap[yCurrent][xCurrent];
// Checks for when to stop:
// 1: if .tmp isn't set, and the element in this spot is the ctype, then stop
// 2: if .tmp is set, stop when the length limit reaches 0
if ((!localCopyLength && TYP(rr) == ctype && (ctype != PT_LIFE || parts[ID(rr)].ctype == ctypeExtra))
|| !--partsRemaining)
{
localCopyLength -= partsRemaining;
xCopyTo = xCurrent + xStep*copySpaces;
yCopyTo = yCurrent + yStep*copySpaces;
break;
}
}
// now, actually copy the particles
partsRemaining = localCopyLength + 1;
int type, p;
for (int xStep = rx*-1, yStep = ry*-1, xCurrent = x+xStep, yCurrent = y+yStep; InBounds(xCopyTo, yCopyTo) && --partsRemaining; xCurrent+=xStep, yCurrent+=yStep, xCopyTo+=xStep, yCopyTo+=yStep)
{
// get particle to copy
if (isEnergy)
type = TYP(sim->photons[yCurrent][xCurrent]);
else
type = TYP(pmap[yCurrent][xCurrent]);
// if sparked by PSCN, overwrite whatever is in the target location, instead of just ignoring it
if (overwrite)
{
if (isEnergy)
{
if (sim->photons[yCopyTo][xCopyTo])
sim->kill_part(ID(sim->photons[yCopyTo][xCopyTo]));
}
else
{
if (pmap[yCopyTo][xCopyTo])
sim->kill_part(ID(pmap[yCopyTo][xCopyTo]));
}
}
if (type == PT_SPRK) // spark hack
p = sim->create_part(-1, xCopyTo, yCopyTo, PT_METL);
else if (type)
p = sim->create_part(-1, xCopyTo, yCopyTo, type);
else
continue;
// if new particle was created successfully
if (p >= 0)
{
if (type == PT_SPRK) // spark hack
sim->part_change_type(p, xCopyTo, yCopyTo, PT_SPRK);
if (isEnergy)
parts[p] = parts[ID(sim->photons[yCurrent][xCurrent])];
else
parts[p] = parts[ID(pmap[yCurrent][xCurrent])];
parts[p].x = float(xCopyTo);
parts[p].y = float(yCopyTo);
}
}
}
}
}
}
return 0;
}