#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_DRAY() { Identifier = "DEFAULT_PT_DRAY"; Name = "DRAY"; Colour = 0xFFAA22_rgb; MenuVisible = 1; MenuSection = SC_ELEC; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 100; HeatConduct = 0; Description = "Duplicator ray. Replicates a line of particles in front of it."; Properties = TYPE_SOLID; CarriesTypeIn = 1U << FIELD_CTYPE; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &update; Graphics = nullptr; // is this needed? CtypeDraw = &Element::ctypeDrawVInCtype; } //should probably be in Simulation.h static bool InBounds(int x, int y) { return (x>=0 && y>=0 && x 0) copySpaces++; //strange hack for (int rx = -1; rx <= 1; rx++) { for (int ry = -1; ry <= 1; ry++) { if (BOUNDS_CHECK && (rx || ry)) { int r = pmap[y+ry][x+rx]; if (TYP(r) == PT_SPRK && parts[ID(r)].life == 3) //spark found, start creating { bool overwrite = parts[ID(r)].ctype == PT_PSCN; int partsRemaining = copyLength, xCopyTo = -1, yCopyTo = -1; //positions where the line will start being copied at int localCopyLength = copyLength; if (parts[ID(r)].ctype == PT_INWR && rx && ry) // INWR doesn't spark from diagonals continue; //figure out where the copying will start/end bool foundParticle = false; bool isEnergy = false; for (int xStep = rx*-1, yStep = ry*-1, xCurrent = x+xStep, yCurrent = y+yStep; ; xCurrent+=xStep, yCurrent+=yStep) { // Out of bounds, stop looking and don't copy anything if (!sim->InBounds(xCurrent, yCurrent)) break; int rr; // haven't found a particle yet, keep looking for one // the first particle it sees decides whether it will copy energy particles or not if (!foundParticle) { rr = pmap[yCurrent][xCurrent]; if (!rr) { rr = sim->photons[yCurrent][xCurrent]; if (rr) foundParticle = isEnergy = true; } else foundParticle = true; } // now that it knows what kind of particle it is copying, do some extra stuff here so we can determine when to stop if ((ctype && sim->elements[ctype].Properties&TYPE_ENERGY) || isEnergy) rr = sim->photons[yCurrent][xCurrent]; else rr = pmap[yCurrent][xCurrent]; // Checks for when to stop: // 1: if .tmp isn't set, and the element in this spot is the ctype, then stop // 2: if .tmp is set, stop when the length limit reaches 0 if ((!localCopyLength && TYP(rr) == ctype && (ctype != PT_LIFE || parts[ID(rr)].ctype == ctypeExtra)) || !--partsRemaining) { localCopyLength -= partsRemaining; xCopyTo = xCurrent + xStep*copySpaces; yCopyTo = yCurrent + yStep*copySpaces; break; } } // now, actually copy the particles partsRemaining = localCopyLength + 1; int type, p; for (int xStep = rx*-1, yStep = ry*-1, xCurrent = x+xStep, yCurrent = y+yStep; InBounds(xCopyTo, yCopyTo) && --partsRemaining; xCurrent+=xStep, yCurrent+=yStep, xCopyTo+=xStep, yCopyTo+=yStep) { // get particle to copy if (isEnergy) type = TYP(sim->photons[yCurrent][xCurrent]); else type = TYP(pmap[yCurrent][xCurrent]); // if sparked by PSCN, overwrite whatever is in the target location, instead of just ignoring it if (overwrite) { if (isEnergy) { if (sim->photons[yCopyTo][xCopyTo]) sim->kill_part(ID(sim->photons[yCopyTo][xCopyTo])); } else { if (pmap[yCopyTo][xCopyTo]) sim->kill_part(ID(pmap[yCopyTo][xCopyTo])); } } if (type == PT_SPRK) // spark hack p = sim->create_part(-1, xCopyTo, yCopyTo, PT_METL); else if (type) p = sim->create_part(-1, xCopyTo, yCopyTo, type); else continue; // if new particle was created successfully if (p >= 0) { if (type == PT_SPRK) // spark hack sim->part_change_type(p, xCopyTo, yCopyTo, PT_SPRK); if (isEnergy) parts[p] = parts[ID(sim->photons[yCurrent][xCurrent])]; else parts[p] = parts[ID(pmap[yCurrent][xCurrent])]; parts[p].x = float(xCopyTo); parts[p].y = float(yCopyTo); } } } } } } return 0; }