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The-Powder-Toy/src/simulation/elements/BVBR.cpp

50 lines
963 B
C++

#include "simulation/ElementCommon.h"
int Element_VIBR_update(UPDATE_FUNC_ARGS);
int Element_VIBR_graphics(GRAPHICS_FUNC_ARGS);
void Element::Element_BVBR()
{
Identifier = "DEFAULT_PT_BVBR";
Name = "BVBR";
Colour = 0x005000_rgb;
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.3f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.95f;
Loss = 0.80f;
Collision = 0.0f;
Gravity = 0.15f;
Diffusion = 0.00f;
HotAir = 0.0000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 67;
DefaultProperties.temp = 273.15f;
HeatConduct = 164;
Description = "Broken vibranium.";
Properties = TYPE_PART|PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_VIBR_update;
Graphics = &Element_VIBR_graphics;
}