#include "simulation/ElementCommon.h" int Element_VIBR_update(UPDATE_FUNC_ARGS); int Element_VIBR_graphics(GRAPHICS_FUNC_ARGS); void Element::Element_BVBR() { Identifier = "DEFAULT_PT_BVBR"; Name = "BVBR"; Colour = 0x005000_rgb; MenuVisible = 1; MenuSection = SC_NUCLEAR; Enabled = 1; Advection = 0.3f; AirDrag = 0.02f * CFDS; AirLoss = 0.95f; Loss = 0.80f; Collision = 0.0f; Gravity = 0.15f; Diffusion = 0.00f; HotAir = 0.0000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 67; DefaultProperties.temp = 273.15f; HeatConduct = 164; Description = "Broken vibranium."; Properties = TYPE_PART|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_VIBR_update; Graphics = &Element_VIBR_graphics; }