Namely: - [[deprecated("Use DrawPixel/BlendPixel")]] - [[deprecated("Use DrawLine/BlendLine")]] - [[deprecated("Use DrawRect/BlendRect")]] - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
228 lines
4.8 KiB
C++
228 lines
4.8 KiB
C++
#include "gui/interface/Button.h"
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#include "gui/interface/Window.h"
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#include "graphics/Graphics.h"
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#include "Misc.h"
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#include "Colour.h"
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namespace ui {
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Button::Button(Point position, Point size, String buttonText, String toolTip):
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Component(position, size),
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ButtonText(buttonText),
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toolTip(toolTip),
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isButtonDown(false),
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isMouseInside(false),
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isTogglable(false),
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toggle(false)
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{
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TextPosition(ButtonText);
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}
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void Button::TextPosition(String ButtonText)
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{
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buttonDisplayText = ButtonText;
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if(buttonDisplayText.length())
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{
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if (Graphics::TextSize(buttonDisplayText).X - 1 > Size.X - (Appearance.icon ? 22 : 0))
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{
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auto it = Graphics::TextFit(buttonDisplayText, Size.X - (Appearance.icon ? 38 : 22));
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buttonDisplayText.erase(it, buttonDisplayText.end());
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buttonDisplayText += "...";
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}
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}
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Component::TextPosition(buttonDisplayText);
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}
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void Button::SetIcon(Icon icon)
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{
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Appearance.icon = icon;
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TextPosition(ButtonText);
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}
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void Button::SetText(String buttonText)
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{
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ButtonText = buttonText;
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TextPosition(ButtonText);
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}
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void Button::SetTogglable(bool togglable)
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{
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toggle = false;
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isTogglable = togglable;
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}
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bool Button::GetTogglable()
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{
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return isTogglable;
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}
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bool Button::GetToggleState()
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{
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return toggle;
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}
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void Button::SetToggleState(bool state)
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{
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toggle = state;
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}
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void Button::Draw(const Point& screenPos)
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{
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if(!drawn)
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{
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TextPosition(ButtonText);
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drawn = true;
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}
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Graphics * g = GetGraphics();
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Point Position = screenPos;
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ui::Colour bgColour(0, 0, 0);
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ui::Colour textColour = Appearance.TextInactive;
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ui::Colour borderColour = Appearance.BorderInactive;
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ui::Colour backgroundColour = Appearance.BackgroundInactive;
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if (Enabled)
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{
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if (isButtonDown || (isTogglable && toggle))
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{
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textColour = Appearance.TextActive;
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borderColour = Appearance.BorderActive;
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backgroundColour = Appearance.BackgroundActive;
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}
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else if (isMouseInside)
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{
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textColour = Appearance.TextHover;
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borderColour = Appearance.BorderHover;
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backgroundColour = Appearance.BackgroundHover;
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}
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else
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{
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textColour = Appearance.TextInactive;
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borderColour = Appearance.BorderInactive;
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backgroundColour = Appearance.BackgroundInactive;
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}
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}
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else
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{
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textColour = Appearance.TextDisabled;
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borderColour = Appearance.BorderDisabled;
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backgroundColour = Appearance.BackgroundDisabled;
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}
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bgColour = Appearance.BackgroundInactive;
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g->BlendFilledRect(RectSized(Position + Vec2{ 1, 1 }, Size - Vec2{ 2, 2 }), backgroundColour);
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if(Appearance.Border == 1)
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g->BlendRect(RectSized(Position, Size), borderColour);
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else
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{
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if(Appearance.Border.Top)
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g->BlendLine(Position + Vec2{ 0 , 0 }, Position + Vec2{ Size.X-1, 0 }, borderColour);
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if(Appearance.Border.Bottom)
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g->BlendLine(Position + Vec2{ 0 , Size.Y-1 }, Position + Vec2{ Size.X-1, Size.Y-1 }, borderColour);
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if(Appearance.Border.Left)
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g->BlendLine(Position + Vec2{ 0 , 0 }, Position + Vec2{ 0, Size.Y-1 }, borderColour);
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if(Appearance.Border.Right)
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g->BlendLine(Position + Vec2{ Size.X-1, 0 }, Position + Vec2{ Size.X-1, Size.Y-1 }, borderColour);
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}
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g->BlendText(Position + textPosition, buttonDisplayText, textColour);
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bool iconInvert = (backgroundColour.Blue + (3*backgroundColour.Green) + (2*backgroundColour.Red))>544?true:false;
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if(Appearance.icon)
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{
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if(Enabled)
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g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon, 255, iconInvert);
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else
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g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon, 180, iconInvert);
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}
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}
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void Button::OnMouseUnclick(int x, int y, unsigned int button)
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{
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if(button == 1)
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{
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if(isButtonDown)
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{
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if(isTogglable)
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{
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toggle = !toggle;
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}
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isButtonDown = false;
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DoAction();
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}
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}
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else if(button == 3)
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{
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if(isAltButtonDown)
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{
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isAltButtonDown = false;
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DoAltAction();
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}
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}
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}
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void Button::OnMouseUp(int x, int y, unsigned int button)
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{
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// mouse was unclicked, reset variables in case the unclick happened outside
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isButtonDown = false;
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isAltButtonDown = false;
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}
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void Button::OnMouseClick(int x, int y, unsigned int button)
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{
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if(!Enabled)
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return;
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if(button == 1)
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{
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isButtonDown = true;
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}
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else if(button == 3)
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{
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isAltButtonDown = true;
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}
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}
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void Button::OnMouseEnter(int x, int y)
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{
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isMouseInside = true;
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if(!Enabled)
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return;
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if (actionCallback.mouseEnter)
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actionCallback.mouseEnter();
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}
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void Button::OnMouseHover(int x, int y)
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{
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if(Enabled && toolTip.length()>0 && GetParentWindow())
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{
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GetParentWindow()->ToolTip(Position, toolTip);
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}
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}
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void Button::OnMouseLeave(int x, int y)
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{
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isMouseInside = false;
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isButtonDown = false;
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}
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void Button::DoAction()
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{
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if(!Enabled)
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return;
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if (actionCallback.action)
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actionCallback.action();
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}
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void Button::DoAltAction()
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{
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if(!Enabled)
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return;
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if (actionCallback.altAction)
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actionCallback.altAction();
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}
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} /* namespace ui */
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