21 lines
1.3 KiB
C++
21 lines
1.3 KiB
C++
#include <cstddef>
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#include "Particle.h"
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std::vector<StructProperty> Particle::GetProperties()
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{
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std::vector<StructProperty> properties;
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properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type)));
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properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life)));
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properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype)));
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properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x)));
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properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y)));
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properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx)));
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properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy)));
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properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp)));
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properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags)));
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properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
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properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
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properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
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return properties;
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}
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