The-Powder-Toy/src/simulation/Particle.cpp

21 lines
1.3 KiB
C++

#include <cstddef>
#include "Particle.h"
std::vector<StructProperty> Particle::GetProperties()
{
std::vector<StructProperty> properties;
properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type)));
properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life)));
properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype)));
properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x)));
properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y)));
properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx)));
properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy)));
properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp)));
properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags)));
properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
return properties;
}