#include #include "Particle.h" std::vector Particle::GetProperties() { std::vector properties; properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type))); properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life))); properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype))); properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x))); properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y))); properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx))); properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy))); properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp))); properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags))); properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp))); properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2))); properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour))); return properties; }