Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
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The Powder Toy - March 2011 Get latest version here: http://powdertoy.co.uk/Download.html To use online features such as saving, you need to register at: http://powdertoy.co.uk/Register.html Thanks: --------------------------------------------------------------------------- Stanislaw K Skowronek - Designed the original Simon Robertshaw - Skresanov Savely - cracker64 - Bryan Hoyle - Nathan Cousins - (This isn't filled in but not sure what to put) Instructions: ------------------------------------------------------------------------------ Click on the elements with the mouse and draw in the field, like in MS Paint. The rest of the game is learning what happens next. Controls: ------------------------------------------------------------------------------ Caps Lock Specific Element Erase Insert Replace mode TAB Circle/Square Brush Space Pause Q Quit Esc Quit Z Zoom S Save stamp (+ Ctrl when STK2 is out) L Load last saved stamp K Stamp library C Cycle view mode 1-9 Set view mode P Save screenshot to .ppm F Pause and go to next frame G Grid H Show/Hide HUD D Debug mode (+ Shift when STK2 is out) I Invert Pressure and Velocity map T Vine mode W Toggle gravity modes (+ Ctrl when STK2 is out) R Reset LIFE generation (when in Debug mode) ~ Python Console = Reset pressure and velocity map [ Decrase brush size ] Increase brush size Ctrl + C/V/X Copy/Paste/Cut Ctrl + Z Undo Ctrl + Cursor drag Rectangle Shift + Cursor drag Line MMB / Alt + LMB click Sample element Mouse scroll Change brush size Ctrl + Mouse scroll Change vertical brush size Shift + Mouse scroll Change horizontal brush size Shift + Ctrl + R Horizontal mirror for selected area Ctrl + R Rotate selected area counterclockwise Shift + Left Alt Select subject for Specific Element erase Ctrl + = Reset Electricity Command Line: --------------------------------------------------------------------------- scale:1 - Normal window resolution scale:2 - Doubled window resolution kiosk - Fullscreen mode proxy:server:port (ie, proxy:wwwcache.lancs.ac.uk:8080) History: --------------------------------------------------------------------------- * Version 46.3 o Major game engine and performance improvements. o New GOL elements. o More secure login system * Version 45.2 o Important! Fix for Auto-update in Linux. * Version 45.1 o Small bugfix for Lava and Portals. o Fix crash when 2 of the same stickman are somehow placed. * Version 45.0 o Fix bug where description would persist after a reset o ARAY now passes through INWR without interracting. o INST has been fixed and placed in the Electronics menu o Photons turn into neutrons when passing through INVS o Other small bug fixes. * Version 44.7 o Fix login and dialoq text box issues. o Small bugfixes to some elements. o Additional 'debug' information. o Increase WIFI channels o Add missing icons for menus and display modes. * Version 44.6 o Fix for brush issues when using small brushes. o Pause state saving modifications. * Version 44.5 o Fix corruption issues with FAN wall. * Version 44.4 o Many new elements from cracker64s mod. o Pause state is saved. o Particle properties are saved more accurately. o Improved search and save viewing, added descriptions and comments. * Version 42.3 o Changed internal temperature scale to kelvin. o Fixed physics bug with certain powders. o Fixed bug when loading saves with stickman in. o Added save history, the ability to view previous versions of saves. * Version 42.0 o New Elements: Brick, Glow, Diesel, many others. o Source code seperation o Lots of other stuff that I can't remember. * Version 41.3 o Fixes bug where Insulation would burst into flames randomly o Moves fancy new effects into a separate colour mode. * Version 39.0 o New element: Liquid Crystal o New element: Battery o New element: Noble Gas o Copy, cut and paste * Version 38.0 o New element: Nitrogen Ice o New element: Electrode (Allows currents to jump) o Adds a lock icon to private saves. o Binds the '[' and ']' keys to decrease/increase the cursor size for those without scroll wheels. o Fixes wall menu issue where walls would be selected by accident. * Version 37.0 o New element: Plasma o New element: Thunder/Lighting o New wall: Allows only gas o Fixes HUD bug. * Version 36.3 o Introduced public & private saving (more info here) * Version 36.2 o Fixes bug where rating would appear as Zero in search. * Version 36.1 o Feature: Particle sampling with middle click o Feature: Download from website, for information, see the "Announcement" forum section. * Version 36.0 o Changes to the menu o New elements for electronics o New voting system o Added functions for moderating * Version 35.0 o Added elements: White Hole, Black Hole, Rubidium and Liquid Rubidium o Fixed the OSX version o Some other bug fixes that I forgot. * Version 34.0 o Fixed certain graphical glitches o Changed menu categories o Increased menu hover size * Version 33.2 o Photons can now ignite flammable materials. o Distilled water will turn into water on contact with water. o Fixes burning broken metal * Version 34.0 (Beta 6) o New element menu layout o New element: Liquid Nitrogen * Version 34.0 (Beta 5) o Improvements to stamp browser o Added Glyphs for Blob and Heat view o Fixed bug that caused a crash on Windows systems when using the wall tool in the window edges.(Fixed more than last time) o Decreased/Increased Min/Max Temperatures. * Version 34.0 (Beta 4) o Cool, heat and Air no longer crash upon flood fill o Fixed bug that caused a crash on Windows systems when using the wall tool in the window edges. o Stamp browser now allows multiple pages. o Improved the zoom features, allowing inspection. o Modification to temperature simulation, pressure is now taken into account with transitions from liquid to gas and vice-versa o Fixed bug where Salt-water would not leave salt upon evaporation * Version 34.0 (Beta 3) o Bug fixes for uranium o Fixed bug where extremely hot objects would show as black o Fixed but where stamps would not be loaded * Version 34.0 (Beta 2) o Bug fixes o Legacy Mode state is now saved and loaded o Fix "Cool" and "Heat" when drawing on walls. o Air now works. * Version 34.0 (Beta 1) o Bug fixes o Legacy Mode (Older saves will load with legacy mode, preserving the functionality of the older powder toy) o Heat and Cool elements. (Air is broken until next beta.) * Version 34.0 (Beta) o Heat Simulation (With free bugs and glitches) o New Element: Uranium, heats up when pressurised. o New button, AIR, provides instant air, the Alt+Click and Middle Click can be used as a shortcut * Version 33.1 o Masses of bug fixes o Broken metal and breakable metal fixed (conduction) o Liquid collisions fixed. * Version 33.0 o Added Photons, particles similar to neutrons that travel in straight lines o Added destructable metal o Fixed a glitch with diamond that would make it appear invisible to air pressure. * Version 32.0 o Added Diamond (Thanks to ief014) o Fixed packaging errors for the Windows release * Version 31.0 o Plutonium more powerful o Changes to the handling of lava (Now solidifies into the same material it was melted from). o New element: Salt. o New element: Salt water * Version 30.0 o Added the ability to change the zoom strength o Increased the maximum pen size. o New element: Concrete, tougher than stone, stackable. o New element: Distilled water, similar to water, but doesn't conduct electricity o Changed menu layout, walls at the bottom, elements at the top (to allow for more future elements) o 32bit colour for Macintosh versions. * Version 28.4 o Fixes crash when loading a save with acid. o Another tiny change for acid colour in blob mode * Version 28.3 o Fixes acid colour in blob mode o Fixes blob mode colour on Macintosh and 16bit colour systems * Version 28.2 o Quit confirmation dialogue when using the escape key o Walls are "blobbed" in Blob view * Version 28.1 o Steam rises o Acid drastically changed, now dilutes itself when dissolving other particles * Version 28.0 o "Yellow wall" bug fix, doesn't absorb particles when placed above another wall type. o New wall type added: E-Hole, absorbs particles when unpowered, released them when powered.