There are *no* more spacing issues. I used tabs exclusively. Also, I made changes off of the develop branch. Here's the Ruby regex that I used: text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#include "gui/Style.h"
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#include "ErrorMessage.h"
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#include "gui/interface/Button.h"
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#include "gui/interface/Label.h"
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#include "PowderToy.h"
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ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessageCallback * callback_):
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ui::Window(ui::Point(-1, -1), ui::Point(200, 35)),
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callback(callback_)
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{
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ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title);
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titleLabel->SetTextColour(style::Colour::ErrorTitle);
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titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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AddComponent(titleLabel);
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 24), ui::Point(Size.X-8, -1), message);
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messageLabel->SetMultiline(true);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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AddComponent(messageLabel);
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Size.Y += messageLabel->Size.Y+12;
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Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2;
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class DismissAction: public ui::ButtonAction
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{
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ErrorMessage * message;
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public:
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DismissAction(ErrorMessage * message_) { message = message_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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if(message->callback)
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message->callback->DismissCallback();
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message->SelfDestruct();
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}
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};
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ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss");
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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okayButton->SetActionCallback(new DismissAction(this));
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AddComponent(okayButton);
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SetOkayButton(okayButton);
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SetCancelButton(okayButton);
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ui::Engine::Ref().ShowWindow(this);
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}
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void ErrorMessage::Blocking(std::string title, std::string message)
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{
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class BlockingDismissCallback: public ErrorMessageCallback {
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public:
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BlockingDismissCallback() {}
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virtual void DismissCallback() {
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ui::Engine::Ref().Break();
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}
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virtual ~BlockingDismissCallback() { }
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};
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new ErrorMessage(title, message, new BlockingDismissCallback());
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EngineProcess();
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}
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void ErrorMessage::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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ErrorMessage::~ErrorMessage() {
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delete callback;
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}
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