#include "gui/Style.h" #include "ErrorMessage.h" #include "gui/interface/Button.h" #include "gui/interface/Label.h" #include "PowderToy.h" ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessageCallback * callback_): ui::Window(ui::Point(-1, -1), ui::Point(200, 35)), callback(callback_) { ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title); titleLabel->SetTextColour(style::Colour::ErrorTitle); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(titleLabel); ui::Label * messageLabel = new ui::Label(ui::Point(4, 24), ui::Point(Size.X-8, -1), message); messageLabel->SetMultiline(true); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop; AddComponent(messageLabel); Size.Y += messageLabel->Size.Y+12; Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2; class DismissAction: public ui::ButtonAction { ErrorMessage * message; public: DismissAction(ErrorMessage * message_) { message = message_; } void ActionCallback(ui::Button * sender) { ui::Engine::Ref().CloseWindow(); if(message->callback) message->callback->DismissCallback(); message->SelfDestruct(); } }; ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss"); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200); okayButton->SetActionCallback(new DismissAction(this)); AddComponent(okayButton); SetOkayButton(okayButton); SetCancelButton(okayButton); ui::Engine::Ref().ShowWindow(this); } void ErrorMessage::Blocking(std::string title, std::string message) { class BlockingDismissCallback: public ErrorMessageCallback { public: BlockingDismissCallback() {} virtual void DismissCallback() { ui::Engine::Ref().Break(); } virtual ~BlockingDismissCallback() { } }; new ErrorMessage(title, message, new BlockingDismissCallback()); EngineProcess(); } void ErrorMessage::OnDraw() { Graphics * g = ui::Engine::Ref().g; g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255); } ErrorMessage::~ErrorMessage() { delete callback; }