.. |
bson
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use c++11, use unique_ptr in GameSave::SerializeOPS
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2017-12-27 11:50:09 -05:00 |
client
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add #define NOMINMAX before windows.h includes
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2018-05-17 21:49:46 -04:00 |
common
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fix Saves/ appearing before all saves in local save browser
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2018-06-04 23:34:40 -04:00 |
debug
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upgrade to SDL 2
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2018-05-25 21:19:44 -04:00 |
graphics
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...Fix opengl renderer compilation too
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2018-05-09 20:16:28 +03:00 |
gui
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make fps update less often in hud
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2018-06-04 23:48:40 -04:00 |
json
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
lua
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upgrade to SDL 2
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2018-05-25 21:19:44 -04:00 |
powdertoyjava
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Switch from std::string to String/ByteString in most of the code
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2018-04-30 21:13:24 +03:00 |
resampler
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
simulation
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fix setting element properties in legacy lua api
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2018-05-13 16:16:14 -04:00 |
tasks
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Change some uses of String::Stream to StringBuilder
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2018-05-02 22:11:41 +03:00 |
Activity.h
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reduce unnecessary #include dependency chains
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2017-07-13 23:24:35 -04:00 |
Config.h
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define M_PI in tpt-math.h
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2018-04-05 23:31:28 -04:00 |
Controller.h
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remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
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2013-03-06 12:05:59 -05:00 |
Format.cpp
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Switch from std::string to String/ByteString in most of the code
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2018-04-30 21:13:24 +03:00 |
Format.h
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Fix some C++14-isms.
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2018-05-08 05:48:32 +03:00 |
Misc.cpp
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msvc min/max fixes
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2017-04-23 12:30:39 -04:00 |
Misc.h
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Switch from std::string to String/ByteString in most of the code
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2018-04-30 21:13:24 +03:00 |
Platform.cpp
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add #define NOMINMAX before windows.h includes
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2018-05-17 21:49:46 -04:00 |
Platform.h
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Switch from std::string to String/ByteString in most of the code
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2018-04-30 21:13:24 +03:00 |
PowderToy.h
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more sdl2 fixes:
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2018-05-25 21:19:44 -04:00 |
PowderToyRenderer.cpp
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Switch from std::string to String/ByteString in most of the code
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2018-04-30 21:13:24 +03:00 |
PowderToySDL.cpp
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make fps update less often in hud
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2018-06-04 23:48:40 -04:00 |
Probability.cpp
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Use xoroshiro128+ random generator (everywhere besides BSON code).
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2018-04-23 22:47:44 +07:00 |
Probability.h
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Use xoroshiro128+ random generator (everywhere besides BSON code).
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2018-04-23 22:47:44 +07:00 |
SDLCompat.cpp
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fix windows / renderer compile (renderer requires sdl for now)
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2018-05-25 21:19:44 -04:00 |
SDLCompat.h
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fix windows / renderer compile (renderer requires sdl for now)
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2018-05-25 21:19:44 -04:00 |
SDLMain.h
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New SConscript (hopefully better)
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2014-06-08 19:33:58 -04:00 |
SDLMain.m
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Strip whitespace from files in repo (#553)
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2018-04-03 21:46:01 -04:00 |
Update.cpp
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add #define NOMINMAX before windows.h includes
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2018-05-17 21:49:46 -04:00 |
Update.h
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made sure the windows version actually compiled
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2018-04-23 22:32:03 -04:00 |