The-Powder-Toy/src
2018-06-04 23:48:40 -04:00
..
bson use c++11, use unique_ptr in GameSave::SerializeOPS 2017-12-27 11:50:09 -05:00
client add #define NOMINMAX before windows.h includes 2018-05-17 21:49:46 -04:00
common fix Saves/ appearing before all saves in local save browser 2018-06-04 23:34:40 -04:00
debug upgrade to SDL 2 2018-05-25 21:19:44 -04:00
graphics ...Fix opengl renderer compilation too 2018-05-09 20:16:28 +03:00
gui make fps update less often in hud 2018-06-04 23:48:40 -04:00
json Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
lua upgrade to SDL 2 2018-05-25 21:19:44 -04:00
powdertoyjava Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00
resampler Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
simulation fix setting element properties in legacy lua api 2018-05-13 16:16:14 -04:00
tasks Change some uses of String::Stream to StringBuilder 2018-05-02 22:11:41 +03:00
Activity.h reduce unnecessary #include dependency chains 2017-07-13 23:24:35 -04:00
Config.h define M_PI in tpt-math.h 2018-04-05 23:31:28 -04:00
Controller.h remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
Format.cpp Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00
Format.h Fix some C++14-isms. 2018-05-08 05:48:32 +03:00
Misc.cpp msvc min/max fixes 2017-04-23 12:30:39 -04:00
Misc.h Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00
Platform.cpp add #define NOMINMAX before windows.h includes 2018-05-17 21:49:46 -04:00
Platform.h Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00
PowderToy.h more sdl2 fixes: 2018-05-25 21:19:44 -04:00
PowderToyRenderer.cpp Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00
PowderToySDL.cpp make fps update less often in hud 2018-06-04 23:48:40 -04:00
Probability.cpp Use xoroshiro128+ random generator (everywhere besides BSON code). 2018-04-23 22:47:44 +07:00
Probability.h Use xoroshiro128+ random generator (everywhere besides BSON code). 2018-04-23 22:47:44 +07:00
SDLCompat.cpp fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
SDLCompat.h fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
SDLMain.h New SConscript (hopefully better) 2014-06-08 19:33:58 -04:00
SDLMain.m Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
Update.cpp add #define NOMINMAX before windows.h includes 2018-05-17 21:49:46 -04:00
Update.h made sure the windows version actually compiled 2018-04-23 22:32:03 -04:00