162 lines
2.9 KiB
C++
162 lines
2.9 KiB
C++
/*
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* SimulationData.h
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*
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* Created on: Jan 24, 2012
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* Author: Simon
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*/
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#include <vector>
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#define SC_WALL 0
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#define SC_ELEC 1
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#define SC_POWERED 2
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#define SC_FORCE 3
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#define SC_EXPLOSIVE 4
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#define SC_GAS 5
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#define SC_LIQUID 6
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#define SC_POWDERS 7
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#define SC_SOLIDS 8
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#define SC_NUCLEAR 9
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#define SC_SPECIAL 10
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#define SC_LIFE 11
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#define SC_TOOL 12
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#define SC_DECO 13
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#define SC_CRACKER 14
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#define SC_CRACKER2 15
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#define SC_TOTAL 14
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#define UI_WALLSTART 222
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#define UI_ACTUALSTART 122
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#define UI_WALLCOUNT 25
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#define WL_WALLELEC 122
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#define WL_EWALL 123
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#define WL_DETECT 124
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#define WL_STREAM 125
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#define WL_SIGN 126
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#define WL_FAN 127
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#define WL_FANHELPER 255
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#define WL_ALLOWLIQUID 128
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#define WL_DESTROYALL 129
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#define WL_ERASE 130
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#define WL_WALL 131
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#define WL_ALLOWAIR 132
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#define WL_ALLOWSOLID 133
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#define WL_ALLOWALLELEC 134
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#define WL_EHOLE 135
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#define SPC_AIR 236
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#define SPC_HEAT 237
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#define SPC_COOL 238
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#define SPC_VACUUM 239
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#define SPC_WIND 241
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#define SPC_PGRV 243
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#define SPC_NGRV 244
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#define SPC_PROP 246
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#define WL_ALLOWGAS 140
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#define WL_GRAV 142
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#define WL_ALLOWENERGY 145
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#define DECO_DRAW 0
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#define DECO_ADD 1
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#define DECO_SUBTRACT 2
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#define DECO_MULTIPLY 3
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#define DECO_DIVIDE 4
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#define DECO_SMUDGE 5
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//Old IDs for GOL types
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#define GT_GOL 78
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#define GT_HLIF 79
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#define GT_ASIM 80
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#define GT_2x2 81
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#define GT_DANI 82
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#define GT_AMOE 83
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#define GT_MOVE 84
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#define GT_PGOL 85
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#define GT_DMOE 86
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#define GT_34 87
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#define GT_LLIF 88
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#define GT_STAN 89
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#define GT_SEED 134
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#define GT_MAZE 135
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#define GT_COAG 136
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#define GT_WALL 137
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#define GT_GNAR 138
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#define GT_REPL 139
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#define GT_MYST 140
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#define GT_LOTE 142
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#define GT_FRG2 143
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#define GT_STAR 144
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#define GT_FROG 145
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#define GT_BRAN 146
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//New IDs for GOL types
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#define NGT_GOL 0
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#define NGT_HLIF 1
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#define NGT_ASIM 2
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#define NGT_2x2 3
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#define NGT_DANI 4
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#define NGT_AMOE 5
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#define NGT_MOVE 6
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#define NGT_PGOL 7
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#define NGT_DMOE 8
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#define NGT_34 9
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#define NGT_LLIF 10
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#define NGT_STAN 11
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#define NGT_SEED 12
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#define NGT_MAZE 13
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#define NGT_COAG 14
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#define NGT_WALL 15
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#define NGT_GNAR 16
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#define NGT_REPL 17
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#define NGT_MYST 18
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#define NGT_LOTE 19
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#define NGT_FRG2 20
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#define NGT_STAR 21
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#define NGT_FROG 22
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#define NGT_BRAN 23
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#ifndef SIMULATIONDATA_H_
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#define SIMULATIONDATA_H_
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//#include "elements/NULLElement.h"
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#include "Simulation.h"
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/*class Simulation;
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class Renderer;
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struct Particle;*/
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struct part_type;
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struct part_transition;
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struct wall_type;
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struct gol_menu;
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struct menu_section;
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struct wall_type;
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class Element;
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std::vector<Element*> GetDefaultElements();
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gol_menu * LoadGOLMenu(int & golMenuCount);
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int * LoadGOLTypes(int & golTypeCount);
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int * LoadGOLRules(int & golRuleCount);
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wall_type * LoadWalls(int & wallCount);
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menu_section * LoadMenus(int & menuCount);
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part_type * LoadElements(int & elementCount);
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unsigned int * LoadLatent(int & elementCount);
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part_transition * LoadTransitions(int & transitionCount);
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#endif /* SIMULATIONDATA_H_ */
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