/* * SimulationData.h * * Created on: Jan 24, 2012 * Author: Simon */ #include #define SC_WALL 0 #define SC_ELEC 1 #define SC_POWERED 2 #define SC_FORCE 3 #define SC_EXPLOSIVE 4 #define SC_GAS 5 #define SC_LIQUID 6 #define SC_POWDERS 7 #define SC_SOLIDS 8 #define SC_NUCLEAR 9 #define SC_SPECIAL 10 #define SC_LIFE 11 #define SC_TOOL 12 #define SC_DECO 13 #define SC_CRACKER 14 #define SC_CRACKER2 15 #define SC_TOTAL 14 #define UI_WALLSTART 222 #define UI_ACTUALSTART 122 #define UI_WALLCOUNT 25 #define WL_WALLELEC 122 #define WL_EWALL 123 #define WL_DETECT 124 #define WL_STREAM 125 #define WL_SIGN 126 #define WL_FAN 127 #define WL_FANHELPER 255 #define WL_ALLOWLIQUID 128 #define WL_DESTROYALL 129 #define WL_ERASE 130 #define WL_WALL 131 #define WL_ALLOWAIR 132 #define WL_ALLOWSOLID 133 #define WL_ALLOWALLELEC 134 #define WL_EHOLE 135 #define SPC_AIR 236 #define SPC_HEAT 237 #define SPC_COOL 238 #define SPC_VACUUM 239 #define SPC_WIND 241 #define SPC_PGRV 243 #define SPC_NGRV 244 #define SPC_PROP 246 #define WL_ALLOWGAS 140 #define WL_GRAV 142 #define WL_ALLOWENERGY 145 #define DECO_DRAW 0 #define DECO_ADD 1 #define DECO_SUBTRACT 2 #define DECO_MULTIPLY 3 #define DECO_DIVIDE 4 #define DECO_SMUDGE 5 //Old IDs for GOL types #define GT_GOL 78 #define GT_HLIF 79 #define GT_ASIM 80 #define GT_2x2 81 #define GT_DANI 82 #define GT_AMOE 83 #define GT_MOVE 84 #define GT_PGOL 85 #define GT_DMOE 86 #define GT_34 87 #define GT_LLIF 88 #define GT_STAN 89 #define GT_SEED 134 #define GT_MAZE 135 #define GT_COAG 136 #define GT_WALL 137 #define GT_GNAR 138 #define GT_REPL 139 #define GT_MYST 140 #define GT_LOTE 142 #define GT_FRG2 143 #define GT_STAR 144 #define GT_FROG 145 #define GT_BRAN 146 //New IDs for GOL types #define NGT_GOL 0 #define NGT_HLIF 1 #define NGT_ASIM 2 #define NGT_2x2 3 #define NGT_DANI 4 #define NGT_AMOE 5 #define NGT_MOVE 6 #define NGT_PGOL 7 #define NGT_DMOE 8 #define NGT_34 9 #define NGT_LLIF 10 #define NGT_STAN 11 #define NGT_SEED 12 #define NGT_MAZE 13 #define NGT_COAG 14 #define NGT_WALL 15 #define NGT_GNAR 16 #define NGT_REPL 17 #define NGT_MYST 18 #define NGT_LOTE 19 #define NGT_FRG2 20 #define NGT_STAR 21 #define NGT_FROG 22 #define NGT_BRAN 23 #ifndef SIMULATIONDATA_H_ #define SIMULATIONDATA_H_ //#include "elements/NULLElement.h" #include "Simulation.h" /*class Simulation; class Renderer; struct Particle;*/ struct part_type; struct part_transition; struct wall_type; struct gol_menu; struct menu_section; struct wall_type; class Element; std::vector GetDefaultElements(); gol_menu * LoadGOLMenu(int & golMenuCount); int * LoadGOLTypes(int & golTypeCount); int * LoadGOLRules(int & golRuleCount); wall_type * LoadWalls(int & wallCount); menu_section * LoadMenus(int & menuCount); part_type * LoadElements(int & elementCount); unsigned int * LoadLatent(int & elementCount); part_transition * LoadTransitions(int & transitionCount); #endif /* SIMULATIONDATA_H_ */