The-Powder-Toy/src/simulation/elements/PLUT.cpp

61 lines
1.2 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_PLUT PT_PLUT 19
Element_PLUT::Element_PLUT()
{
Identifier = "DEFAULT_PT_PLUT";
Name = "PLUT";
Colour = PIXPACK(0x407020);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.4f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.99f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.4f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 90;
Temperature = R_TEMP+4.0f +273.15f;
HeatConduct = 251;
Description = "Heavy particles. Fissile. Generates neutrons under pressure.";
State = ST_SOLID;
Properties = TYPE_PART|PROP_NEUTPASS|PROP_RADIOACTIVE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_PLUT::update;
}
//#TPT-Directive ElementHeader Element_PLUT static int update(UPDATE_FUNC_ARGS)
int Element_PLUT::update(UPDATE_FUNC_ARGS)
{
if (!(rand()%100) && ((int)(5.0f*sim->pv[y/CELL][x/CELL]))>(rand()%1000))
{
sim->create_part(i, x, y, PT_NEUT);
}
return 0;
}
Element_PLUT::~Element_PLUT() {}