This repository has been archived on 2025-03-20. You can view files and clone it, but cannot push or open issues or pull requests.
The-Powder-Toy/src/elements
jacksonmj 34da698df1 Consistent proportions of WATR and SALT in SLTW
1 SALT + 3 WATR = 4 SLTW
2012-08-02 18:08:24 +01:00
..
acel.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
acid.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
amtr.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
anar.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
aray.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
bang.c Replace all explosion sparks with new element (EMBR) 2012-06-20 22:15:45 +01:00
bcln.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
bcol.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
bizr.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
bmtl.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
bomb.c Replace all explosion sparks with new element (EMBR) 2012-06-20 22:15:45 +01:00
boyl.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
brel.c Ton of changes to make EXOT work as expected. Added graphics to WARP to make it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o 2012-06-07 14:03:16 +01:00
brmt.c Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned. 2012-06-07 14:03:38 +01:00
btry.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
c5.c C5 should not explode when touching cold INSL 2012-06-30 00:13:34 +01:00
caus.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
cbnw.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
clne.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
clst.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
co2.c Completely remove SING formation from fusion 2012-06-23 00:24:36 +01:00
coal.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
conv.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
dest.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
deut.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
dlay.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
dstw.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
elec.c Replace all explosion sparks with new element (EMBR) 2012-06-20 22:15:45 +01:00
elementmisc.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
embr.c Replace all explosion sparks with new element (EMBR) 2012-06-20 22:15:45 +01:00
emp.c Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned. 2012-06-07 14:03:38 +01:00
exot.c Update to EXOT that makes it permeable to neutrons as well as electrons. Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode. 2012-06-13 13:51:24 +01:00
figh.c Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 2012-06-20 22:40:08 +01:00
fire.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
firw.c FIRW: less advection, and don't go faster when multiple fire particles are touching it 2012-06-23 16:54:38 +01:00
fog.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
fray.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
frzw.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
frzz.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
fsep.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
fuse.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
fwrk.c Gravity modes and Newtonian gravity for fireworks 2012-06-21 13:58:35 +01:00
gbmb.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
gel.c fix compiling 2012-05-23 18:54:25 -04:00
glas.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
glow.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
goo.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
gpmp.c Remove silly copypasta from GPMP, causing gravity to depend on air pressure 2012-05-11 18:11:05 +01:00
graphics_default.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
h2.c Only create one NBLE particle for each fusing H2 particle 2012-06-23 00:10:39 +01:00
hswc.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
ice.c Salt should only melt ice that is above saltwater freezing temperature 2012-07-09 19:21:40 +01:00
ignt.c Replace all explosion sparks with new element (EMBR) 2012-06-20 22:15:45 +01:00
iron.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
isz.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
lava.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
lcry.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
legacy.c Consistent proportions of WATR and SALT in SLTW 2012-08-02 18:08:24 +01:00
ligh.c Use atan2 for LIGH angle calculations 2012-06-29 00:04:46 +01:00
merc.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
mort.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
nbhl.c Create BHOL when particles are stacked excessively 2012-06-09 12:37:44 +01:00
nble.c fix compression during fusion 2012-06-23 00:10:39 +01:00
neut.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
newgraphics.c Replace all explosion sparks with new element (EMBR) 2012-06-20 22:15:45 +01:00
none.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
nptct.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
nwhl.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
O2.c Completely remove SING formation from fusion 2012-06-23 00:24:36 +01:00
pbcn.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
pcln.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
phot.c Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT 2012-05-12 01:35:55 +01:00
pipe.c Revert "Moved soap and stick men graphics things to special functions." 2012-06-17 22:34:17 +01:00
plnt.c This should fix PLNT lag just a little bit... (mostly after shooting through NEUT) 2012-07-07 23:15:37 -03:00
plsm.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
plut.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
prti.c Change pipe and portal to check element type using properties instead of falldown and state 2012-05-07 14:09:14 +01:00
prto.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
pump.c Fix for PUMP 2012-05-11 17:58:25 +01:00
pvod.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
pyro.c fusion changes 2012-05-23 19:53:50 -04:00
qrtz.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
repl.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
rime.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
shld.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
sing.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
sltw.c Consistent proportions of WATR and SALT in SLTW 2012-08-02 18:08:24 +01:00
smke.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
soap.c Soap bubbles are easily formed now. Also they inherit soap's 2012-05-26 19:01:14 +07:00
spng.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
sprk.c Add ptypes.enabled checks to a few more places 2012-07-09 20:09:29 +01:00
stkm2.c Revert "Moved soap and stick men graphics things to special functions." 2012-06-17 22:34:17 +01:00
stkm.c Now stickmen can shoot plasma. 2012-07-12 22:24:19 +07:00
stor.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
swch.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
thdr.c Revert "Make THDR TYPE_ENERGY again, so it goes in photon map" 2012-06-10 21:29:16 +01:00
thrm.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
tron.c Tron wasn't keeping its NODIE flag. 2012-06-07 01:04:51 -03:00
ttan.c Unnecessary optimisation 2012-06-07 19:54:13 +01:00
uran.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
vine.c Added a tmp=1 flag to PLNT so that VINE will actually function like intended when VINE_MODE is disabled. Plant touching wood is unaffected, but vine that touches wood will grow. 2012-06-13 18:28:27 +01:00
warp.c Added diffusion code for tmp2 in EXOT starting at >100 so that electron patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead. 2012-06-07 14:03:22 +01:00
watr.c Consistent proportions of WATR and SALT in SLTW 2012-08-02 18:08:24 +01:00
wifi.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
wire.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
wtrv.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00
yest.c Added GPLv3+ license headers to all files in src/elements/ 2012-05-06 12:55:05 +01:00