Allows finer control over whether you want none included or not. Fixes some invalid things being allowed for element 0 in legacy lua api Fixes {ctype} signs showing 0 instead of NONE
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#include "simulation/ElementCommon.h"
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static VideoBuffer *iconGen(int wallID, int width, int height);
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void Element::Element_NONE()
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{
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Identifier = "DEFAULT_PT_NONE";
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Name = "NONE";
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Colour = PIXPACK(0x000000);
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MenuVisible = 1;
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MenuSection = SC_SPECIAL;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 1.00f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 1;
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Weight = 100;
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HeatConduct = 0;
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Description = "Erases particles.";
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Properties = 0;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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IconGenerator = &iconGen;
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}
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static VideoBuffer *iconGen(int wallID, int width, int height)
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{
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VideoBuffer * newTexture = new VideoBuffer(width, height);
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for (int j=3; j<(width-4)/2; j++)
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{
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newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
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newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
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newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255);
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newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255);
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}
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return newTexture;
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}
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