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The-Powder-Toy/src/simulation/elements/GLOW.cpp
2021-07-13 21:50:36 -04:00

103 lines
2.3 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
void Element::Element_GLOW()
{
Identifier = "DEFAULT_PT_GLOW";
Name = "GLOW";
Colour = PIXPACK(0x445464);
MenuVisible = 1;
MenuSection = SC_LIQUID;
Enabled = 1;
Advection = 0.3f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.98f;
Loss = 0.80f;
Collision = 0.0f;
Gravity = 0.15f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 2;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 2;
Weight = 40;
DefaultProperties.temp = R_TEMP + 20.0f + 273.15f;
HeatConduct = 44;
Description = "Glow, Glows under pressure.";
Properties = TYPE_LIQUID | PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
Graphics = &graphics;
}
static int update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_WATR && RNG::Ref().chance(1, 400))
{
sim->kill_part(i);
sim->part_change_type(ID(r),x+rx,y+ry,PT_DEUT);
parts[ID(r)].life = 10;
return 1;
}
}
int ctype = int(sim->pv[y/CELL][x/CELL]*16);
if (ctype < 0)
ctype = 0;
parts[i].ctype = ctype;
parts[i].tmp = abs((int)((sim->vx[y/CELL][x/CELL]+sim->vy[y/CELL][x/CELL])*16.0f)) + abs((int)((parts[i].vx+parts[i].vy)*64.0f));
return 0;
}
static int graphics(GRAPHICS_FUNC_ARGS)
{
*firer = 16+int(restrict_flt(cpart->temp-(275.13f+32.0f), 0, 128)/2.0f);
*fireg = 16+int(restrict_flt(float(cpart->ctype), 0, 128)/2.0f);
*fireb = 16+int(restrict_flt(float(cpart->tmp), 0, 128)/2.0f);
*firea = 64;
*colr = int(restrict_flt(64.0f+cpart->temp-(275.13f+32.0f), 0, 255));
*colg = int(restrict_flt(64.0f+cpart->ctype, 0, 255));
*colb = int(restrict_flt(64.0f+cpart->tmp, 0, 255));
int rng = RNG::Ref().between(1, 32); //
if(((*colr) + (*colg) + (*colb)) > (256 + rng)) {
*colr -= 54;
*colg -= 54;
*colb -= 54;
*pixel_mode |= FIRE_ADD;
*pixel_mode |= PMODE_GLOW | PMODE_ADD;
*pixel_mode &= ~PMODE_FLAT;
} else {
*pixel_mode |= PMODE_BLUR;
}
return 0;
}