#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); static int graphics(GRAPHICS_FUNC_ARGS); void Element::Element_GLOW() { Identifier = "DEFAULT_PT_GLOW"; Name = "GLOW"; Colour = PIXPACK(0x445464); MenuVisible = 1; MenuSection = SC_LIQUID; Enabled = 1; Advection = 0.3f; AirDrag = 0.02f * CFDS; AirLoss = 0.98f; Loss = 0.80f; Collision = 0.0f; Gravity = 0.15f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 2; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 2; Weight = 40; DefaultProperties.temp = R_TEMP + 20.0f + 273.15f; HeatConduct = 44; Description = "Glow, Glows under pressure."; Properties = TYPE_LIQUID | PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &update; Graphics = &graphics; } static int update(UPDATE_FUNC_ARGS) { int r, rx, ry; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if (TYP(r)==PT_WATR && RNG::Ref().chance(1, 400)) { sim->kill_part(i); sim->part_change_type(ID(r),x+rx,y+ry,PT_DEUT); parts[ID(r)].life = 10; return 1; } } int ctype = int(sim->pv[y/CELL][x/CELL]*16); if (ctype < 0) ctype = 0; parts[i].ctype = ctype; parts[i].tmp = abs((int)((sim->vx[y/CELL][x/CELL]+sim->vy[y/CELL][x/CELL])*16.0f)) + abs((int)((parts[i].vx+parts[i].vy)*64.0f)); return 0; } static int graphics(GRAPHICS_FUNC_ARGS) { *firer = 16+int(restrict_flt(cpart->temp-(275.13f+32.0f), 0, 128)/2.0f); *fireg = 16+int(restrict_flt(float(cpart->ctype), 0, 128)/2.0f); *fireb = 16+int(restrict_flt(float(cpart->tmp), 0, 128)/2.0f); *firea = 64; *colr = int(restrict_flt(64.0f+cpart->temp-(275.13f+32.0f), 0, 255)); *colg = int(restrict_flt(64.0f+cpart->ctype, 0, 255)); *colb = int(restrict_flt(64.0f+cpart->tmp, 0, 255)); int rng = RNG::Ref().between(1, 32); // if(((*colr) + (*colg) + (*colb)) > (256 + rng)) { *colr -= 54; *colg -= 54; *colb -= 54; *pixel_mode |= FIRE_ADD; *pixel_mode |= PMODE_GLOW | PMODE_ADD; *pixel_mode &= ~PMODE_FLAT; } else { *pixel_mode |= PMODE_BLUR; } return 0; }