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The-Powder-Toy/src/simulation/elements/CFLM.cpp
2022-12-25 11:09:08 +01:00

73 lines
1.4 KiB
C++

#include "simulation/ElementCommon.h"
static int graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
void Element::Element_CFLM()
{
Identifier = "DEFAULT_PT_HFLM";
Name = "CFLM";
Colour = PIXPACK(0x8080FF);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.9f;
AirDrag = 0.04f * CFDS;
AirLoss = 0.97f;
Loss = 0.20f;
Collision = 0.0f;
Gravity = -0.1f;
Diffusion = 0.00f;
HotAir = 0.0005f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 2;
DefaultProperties.temp = 0.0f;
HeatConduct = 88;
Description = "Sub-zero flame.";
Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Graphics = &graphics;
Create = &create;
}
static int graphics(GRAPHICS_FUNC_ARGS)
{
auto color = Renderer::clfmTableAt(cpart->life / 2);
*colr = PIXR(color);
*colg = PIXG(color);
*colb = PIXB(color);
*firea = 255;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_ADD;
//Returning 0 means dynamic, do not cache
return 0;
}
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].life = RNG::Ref().between(50, 199);
}