#include "simulation/ElementCommon.h" static int graphics(GRAPHICS_FUNC_ARGS); static void create(ELEMENT_CREATE_FUNC_ARGS); void Element::Element_CFLM() { Identifier = "DEFAULT_PT_HFLM"; Name = "CFLM"; Colour = PIXPACK(0x8080FF); MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.9f; AirDrag = 0.04f * CFDS; AirLoss = 0.97f; Loss = 0.20f; Collision = 0.0f; Gravity = -0.1f; Diffusion = 0.00f; HotAir = 0.0005f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 2; DefaultProperties.temp = 0.0f; HeatConduct = 88; Description = "Sub-zero flame."; Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Graphics = &graphics; Create = &create; } static int graphics(GRAPHICS_FUNC_ARGS) { auto color = Renderer::clfmTableAt(cpart->life / 2); *colr = PIXR(color); *colg = PIXG(color); *colb = PIXB(color); *firea = 255; *firer = *colr; *fireg = *colg; *fireb = *colb; *pixel_mode = PMODE_NONE; //Clear default, don't draw pixel *pixel_mode |= FIRE_ADD; //Returning 0 means dynamic, do not cache return 0; } static void create(ELEMENT_CREATE_FUNC_ARGS) { sim->parts[i].life = RNG::Ref().between(50, 199); }