Also mostly banish it from other headers, and shuffle standard header includes to minimize cross-contamination between headers.
38 lines
814 B
C++
38 lines
814 B
C++
#pragma once
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#include "SimulationConfig.h"
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class Simulation;
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class Air
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{
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public:
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Simulation & sim;
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int airMode;
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float ambientAirTemp;
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//Arrays from the simulation
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unsigned char (*bmap)[XCELLS];
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unsigned char (*emap)[XCELLS];
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float (*fvx)[XCELLS];
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float (*fvy)[XCELLS];
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//
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float vx[YCELLS][XCELLS];
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float ovx[YCELLS][XCELLS];
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float vy[YCELLS][XCELLS];
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float ovy[YCELLS][XCELLS];
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float pv[YCELLS][XCELLS];
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float opv[YCELLS][XCELLS];
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float hv[YCELLS][XCELLS];
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float ohv[YCELLS][XCELLS]; // Ambient Heat
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unsigned char bmap_blockair[YCELLS][XCELLS];
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unsigned char bmap_blockairh[YCELLS][XCELLS];
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float kernel[9];
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void make_kernel(void);
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void update_airh(void);
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void update_air(void);
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void Clear();
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void ClearAirH();
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void Invert();
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void RecalculateBlockAirMaps();
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Air(Simulation & sim);
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};
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