#pragma once #include "SimulationConfig.h" class Simulation; class Air { public: Simulation & sim; int airMode; float ambientAirTemp; //Arrays from the simulation unsigned char (*bmap)[XCELLS]; unsigned char (*emap)[XCELLS]; float (*fvx)[XCELLS]; float (*fvy)[XCELLS]; // float vx[YCELLS][XCELLS]; float ovx[YCELLS][XCELLS]; float vy[YCELLS][XCELLS]; float ovy[YCELLS][XCELLS]; float pv[YCELLS][XCELLS]; float opv[YCELLS][XCELLS]; float hv[YCELLS][XCELLS]; float ohv[YCELLS][XCELLS]; // Ambient Heat unsigned char bmap_blockair[YCELLS][XCELLS]; unsigned char bmap_blockairh[YCELLS][XCELLS]; float kernel[9]; void make_kernel(void); void update_airh(void); void update_air(void); void Clear(); void ClearAirH(); void Invert(); void RecalculateBlockAirMaps(); Air(Simulation & sim); };