16 lines
396 B
C
16 lines
396 B
C
#ifndef STICKMAN_H_
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#define STICKMAN_H_
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struct playerst
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{
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char comm; //command cell
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char pcomm; //previous command
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int elem; //element power
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float legs[16]; //legs' positions
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float accs[8]; //accelerations
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char spwn; //if stick man was spawned
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unsigned int frames; //frames since last particle spawn - used when spawning LIGH
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};
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#endif
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