The-Powder-Toy/src/simulation/Stickman.h

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#ifndef STICKMAN_H_
#define STICKMAN_H_
struct playerst
{
char comm; //command cell
char pcomm; //previous command
int elem; //element power
float legs[16]; //legs' positions
float accs[8]; //accelerations
char spwn; //if stick man was spawned
unsigned int frames; //frames since last particle spawn - used when spawning LIGH
};
#endif