The-Powder-Toy/src/simulation/WallType.h
jacob1 5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00

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C++

#ifndef WALLTYPE_H_
#define WALLTYPE_H_
#include "graphics/Pixel.h"
class VideoBuffer;
struct wall_type
{
pixel colour;
pixel eglow; // if emap set, add this to fire glow
int drawstyle;
VideoBuffer * (*textureGen)(int, int, int);
const char *name;
const char *identifier;
const char *descs;
};
#endif