The-Powder-Toy/vsproject.py
moonheart08 dc70646ee2 Add shebang to python scrips used in the project.
This prevents the wrong interpreter from being used.
2019-08-14 14:15:35 -04:00

336 lines
16 KiB
Python
Executable File

#!/usr/bin/env python3
import os
from pathlib import Path
import uuid
cl_compile = []
cl_include = []
source_dirs = set()
for root, subdirs, files in os.walk('src'):
for file in [os.path.join(root, f) for f in files]:
lowerfile = file.lower()
add_source_dir = False
if lowerfile.endswith('.cpp') or lowerfile.endswith('.c'):
cl_compile.append(file)
add_source_dir = True
if lowerfile.endswith('.hpp') or lowerfile.endswith('.h'):
cl_include.append(file)
add_source_dir = True
if add_source_dir:
path = Path(root)
for i in range(len(path.parents) - 1):
parent = path.parents[i]
if not str(parent) in source_dirs:
source_dirs.add(str(parent))
source_dirs.add(os.path.dirname(file))
sln = open("The-Powder-Toy.sln", 'w')
sln.write(r"""Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "The-Powder-Toy", "The-Powder-Toy.vcxproj", "{57F7954F-6975-4DEE-8C4F-F9B083E05985}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
Static|Win32 = Static|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Debug|Win32.ActiveCfg = Debug|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Debug|Win32.Build.0 = Debug|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Release|Win32.ActiveCfg = Release|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Release|Win32.Build.0 = Release|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Static|Win32.ActiveCfg = Static|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Static|Win32.Build.0 = Static|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
""")
sln.close()
vcxproj = open("The-Powder-Toy.vcxproj", 'w')
vcxproj.write(r"""<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static|Win32">
<Configuration>Static</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57F7954F-6975-4DEE-8C4F-F9B083E05985}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\</OutDir>
<TargetName>Powder</TargetName>
<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)Libraries;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\</OutDir>
<TargetName>Powder</TargetName>
<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)Libraries;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\</OutDir>
<TargetName>Powder</TargetName>
<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)Staticlibs;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;_SCL_SECURE_NO_WARNINGS;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;_SCL_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWarningAsError>true</TreatWarningAsError>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;ZLIB_WINAPI;_SCL_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;PTW32_STATIC_LIB;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWarningAsError>true</TreatWarningAsError>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;Wldap32.lib;crypt32.lib;winmm.lib;dxguid.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="data\font.cpp" />
<ClCompile Include="data\hmap.cpp" />
<ClCompile Include="data\icon.cpp" />
<ClCompile Include="data\images.cpp" />
<ClCompile Include="generated\ElementClasses.cpp" />
<ClCompile Include="generated\ToolClasses.cpp" />
""")
vcxproj.write('\n '.join([('<ClCompile Include="' + p + '" />') for p in cl_compile]))
vcxproj.write(r"""
</ItemGroup>
<ItemGroup>
<ClInclude Include="data\font.h" />
<ClInclude Include="data\hmap.h" />
<ClInclude Include="data\icon.h" />
<ClInclude Include="data\icondoc.h" />
<ClInclude Include="data\images.h" />
<ClInclude Include="data\IntroText.h" />
<ClInclude Include="data\Shaders.h" />
<ClInclude Include="generated\ElementClasses.h" />
<ClInclude Include="generated\ToolClasses.h" />
<ClInclude Include="resources\resource.h" />
""")
vcxproj.write('\n '.join([('<ClInclude Include="' + p + '" />') for p in cl_include]))
vcxproj.write(r"""
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources\powder-res.rc" />
</ItemGroup>
<ItemGroup>
<None Include="generator.py" />
<None Include="vsproject.py" />
<None Include="README.md" />
<None Include="SConscript" />
<None Include="SConstruct" />
<None Include="src\graphics\DrawMethodsDef.inc" />
<None Include="src\graphics\OpenGLDrawMethods.inl" />
<None Include="src\graphics\RasterDrawMethods.inl" />
<None Include="src\lua\socket\socket.lua" />
<None Include="src\SDLMain.m" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
""")
vcxproj.close()
filters = open("The-Powder-Toy.vcxproj.filters", 'w')
filters.write(r"""<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="src">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="resources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="data">
<UniqueIdentifier>{fc5911e1-d5ba-4da3-9cfa-5631c6914487}</UniqueIdentifier>
</Filter>
<Filter Include="generated">
<UniqueIdentifier>{bfb47e29-68f3-48bd-86c2-46b9f63d2597}</UniqueIdentifier>
</Filter>
""")
filters.write('\n '.join([('<Filter Include="' + p + '">\n <UniqueIdentifier>{' + str(uuid.uuid4()) + '}</UniqueIdentifier>\n </Filter>') for p in source_dirs]))
filters.write(r"""
</ItemGroup>
<ItemGroup>
<ClCompile Include="generated\ElementClasses.cpp">
<Filter>generated</Filter>
</ClCompile>
<ClCompile Include="generated\ToolClasses.cpp">
<Filter>generated</Filter>
</ClCompile>
""")
filters.write('\n '.join([('<ClCompile Include="' + p + '">\n <Filter>' + os.path.dirname(p) + '</Filter>\n </ClCompile>') for p in cl_compile]))
filters.write(r"""
</ItemGroup>
<ItemGroup>
<ClInclude Include="generated\ElementClasses.h">
<Filter>generated</Filter>
</ClInclude>
<ClInclude Include="generated\ToolClasses.h">
<Filter>generated</Filter>
</ClInclude>
<ClInclude Include="src\simulation\elements\Element.h">
<Filter>src\simulation</Filter>
</ClInclude>
<ClInclude Include="data\font.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\hmap.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\icon.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\icondoc.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\images.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\IntroText.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\Shaders.h">
<Filter>data</Filter>
</ClInclude>
""")
filters.write('\n '.join([('<ClInclude Include="' + p + '">\n <Filter>' + os.path.dirname(p) + '</Filter>\n </ClInclude>') for p in cl_include]))
filters.write(r"""
<ClInclude Include="resources\resource.h">
<Filter>resources</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources\powder-res.rc">
<Filter>resources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="src\graphics\DrawMethodsDef.inc">
<Filter>src\graphics</Filter>
</None>
<None Include="src\graphics\OpenGLDrawMethods.inl">
<Filter>src\graphics</Filter>
</None>
<None Include="src\graphics\RasterDrawMethods.inl">
<Filter>src\graphics</Filter>
</None>
<None Include="generator.py" />
<None Include="vsproject.py" />
<None Include="SConstruct" />
<None Include="SConscript" />
<None Include="README.md" />
<None Include="src\SDLMain.m" />
<None Include="src\lua\socket\socket.lua">
<Filter>src\lua\socket</Filter>
</None>
</ItemGroup>
</Project>
""")
filters.close()