dc70646ee2
This prevents the wrong interpreter from being used.
336 lines
16 KiB
Python
Executable File
336 lines
16 KiB
Python
Executable File
#!/usr/bin/env python3
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import os
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from pathlib import Path
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import uuid
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cl_compile = []
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cl_include = []
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source_dirs = set()
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for root, subdirs, files in os.walk('src'):
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for file in [os.path.join(root, f) for f in files]:
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lowerfile = file.lower()
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add_source_dir = False
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if lowerfile.endswith('.cpp') or lowerfile.endswith('.c'):
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cl_compile.append(file)
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add_source_dir = True
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if lowerfile.endswith('.hpp') or lowerfile.endswith('.h'):
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cl_include.append(file)
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add_source_dir = True
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if add_source_dir:
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path = Path(root)
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for i in range(len(path.parents) - 1):
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parent = path.parents[i]
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if not str(parent) in source_dirs:
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source_dirs.add(str(parent))
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source_dirs.add(os.path.dirname(file))
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sln = open("The-Powder-Toy.sln", 'w')
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sln.write(r"""Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.40629.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "The-Powder-Toy", "The-Powder-Toy.vcxproj", "{57F7954F-6975-4DEE-8C4F-F9B083E05985}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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Static|Win32 = Static|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Debug|Win32.ActiveCfg = Debug|Win32
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{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Debug|Win32.Build.0 = Debug|Win32
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{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Release|Win32.ActiveCfg = Release|Win32
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{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Release|Win32.Build.0 = Release|Win32
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{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Static|Win32.ActiveCfg = Static|Win32
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{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Static|Win32.Build.0 = Static|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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""")
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sln.close()
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vcxproj = open("The-Powder-Toy.vcxproj", 'w')
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vcxproj.write(r"""<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Static|Win32">
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<Configuration>Static</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{57F7954F-6975-4DEE-8C4F-F9B083E05985}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)Build\</OutDir>
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<TargetName>Powder</TargetName>
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<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
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<LibraryPath>$(ProjectDir)Libraries;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)Build\</OutDir>
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<TargetName>Powder</TargetName>
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<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
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<LibraryPath>$(ProjectDir)Libraries;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)Build\</OutDir>
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<TargetName>Powder</TargetName>
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<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
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<LibraryPath>$(ProjectDir)Staticlibs;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;_SCL_SECURE_NO_WARNINGS;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level1</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<Optimization>Disabled</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<TreatWarningAsError>true</TreatWarningAsError>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;_SCL_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level1</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FloatingPointModel>Fast</FloatingPointModel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;ZLIB_WINAPI;_SCL_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;PTW32_STATIC_LIB;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<WarningLevel>Level1</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FloatingPointModel>Fast</FloatingPointModel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<Link>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;Wldap32.lib;crypt32.lib;winmm.lib;dxguid.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="data\font.cpp" />
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<ClCompile Include="data\hmap.cpp" />
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<ClCompile Include="data\icon.cpp" />
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<ClCompile Include="data\images.cpp" />
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<ClCompile Include="generated\ElementClasses.cpp" />
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<ClCompile Include="generated\ToolClasses.cpp" />
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""")
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vcxproj.write('\n '.join([('<ClCompile Include="' + p + '" />') for p in cl_compile]))
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vcxproj.write(r"""
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="data\font.h" />
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<ClInclude Include="data\hmap.h" />
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<ClInclude Include="data\icon.h" />
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<ClInclude Include="data\icondoc.h" />
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<ClInclude Include="data\images.h" />
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<ClInclude Include="data\IntroText.h" />
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<ClInclude Include="data\Shaders.h" />
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<ClInclude Include="generated\ElementClasses.h" />
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<ClInclude Include="generated\ToolClasses.h" />
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<ClInclude Include="resources\resource.h" />
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""")
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vcxproj.write('\n '.join([('<ClInclude Include="' + p + '" />') for p in cl_include]))
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vcxproj.write(r"""
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="resources\powder-res.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="generator.py" />
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<None Include="vsproject.py" />
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<None Include="README.md" />
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<None Include="SConscript" />
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<None Include="SConstruct" />
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<None Include="src\graphics\DrawMethodsDef.inc" />
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<None Include="src\graphics\OpenGLDrawMethods.inl" />
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<None Include="src\graphics\RasterDrawMethods.inl" />
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<None Include="src\lua\socket\socket.lua" />
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<None Include="src\SDLMain.m" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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""")
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vcxproj.close()
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filters = open("The-Powder-Toy.vcxproj.filters", 'w')
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filters.write(r"""<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="src">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="resources">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
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</Filter>
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<Filter Include="data">
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<UniqueIdentifier>{fc5911e1-d5ba-4da3-9cfa-5631c6914487}</UniqueIdentifier>
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</Filter>
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<Filter Include="generated">
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<UniqueIdentifier>{bfb47e29-68f3-48bd-86c2-46b9f63d2597}</UniqueIdentifier>
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</Filter>
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""")
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filters.write('\n '.join([('<Filter Include="' + p + '">\n <UniqueIdentifier>{' + str(uuid.uuid4()) + '}</UniqueIdentifier>\n </Filter>') for p in source_dirs]))
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filters.write(r"""
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="generated\ElementClasses.cpp">
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<Filter>generated</Filter>
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</ClCompile>
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<ClCompile Include="generated\ToolClasses.cpp">
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<Filter>generated</Filter>
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</ClCompile>
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""")
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filters.write('\n '.join([('<ClCompile Include="' + p + '">\n <Filter>' + os.path.dirname(p) + '</Filter>\n </ClCompile>') for p in cl_compile]))
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filters.write(r"""
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="generated\ElementClasses.h">
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<Filter>generated</Filter>
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</ClInclude>
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<ClInclude Include="generated\ToolClasses.h">
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<Filter>generated</Filter>
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</ClInclude>
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<ClInclude Include="src\simulation\elements\Element.h">
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<Filter>src\simulation</Filter>
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</ClInclude>
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<ClInclude Include="data\font.h">
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<Filter>data</Filter>
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</ClInclude>
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<ClInclude Include="data\hmap.h">
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<Filter>data</Filter>
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</ClInclude>
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<ClInclude Include="data\icon.h">
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<Filter>data</Filter>
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</ClInclude>
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<ClInclude Include="data\icondoc.h">
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<Filter>data</Filter>
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</ClInclude>
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<ClInclude Include="data\images.h">
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<Filter>data</Filter>
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</ClInclude>
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<ClInclude Include="data\IntroText.h">
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<Filter>data</Filter>
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</ClInclude>
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<ClInclude Include="data\Shaders.h">
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<Filter>data</Filter>
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</ClInclude>
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""")
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filters.write('\n '.join([('<ClInclude Include="' + p + '">\n <Filter>' + os.path.dirname(p) + '</Filter>\n </ClInclude>') for p in cl_include]))
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filters.write(r"""
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<ClInclude Include="resources\resource.h">
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<Filter>resources</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="resources\powder-res.rc">
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<Filter>resources</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="src\graphics\DrawMethodsDef.inc">
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<Filter>src\graphics</Filter>
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</None>
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<None Include="src\graphics\OpenGLDrawMethods.inl">
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<Filter>src\graphics</Filter>
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</None>
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<None Include="src\graphics\RasterDrawMethods.inl">
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<Filter>src\graphics</Filter>
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</None>
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<None Include="generator.py" />
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<None Include="vsproject.py" />
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<None Include="SConstruct" />
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<None Include="SConscript" />
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<None Include="README.md" />
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<None Include="src\SDLMain.m" />
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<None Include="src\lua\socket\socket.lua">
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<Filter>src\lua\socket</Filter>
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</None>
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</ItemGroup>
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</Project>
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""")
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filters.close()
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