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keyboard-b
Author | SHA1 | Date | |
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9e3158b4dc | ||
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348ef06a1f | ||
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a2adff46ce | ||
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bf0cc9ba5f |
@ -3,6 +3,8 @@
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#include <vector>
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#include <list>
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#include <tuple>
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#include <utility>
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#include "common/String.h"
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#include "common/Singleton.h"
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@ -10,6 +12,77 @@
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#include "User.h"
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template<class Item>
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void JsonArrayItemToTupleItem(Item &i, Json::Value const &v);
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template<>
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inline void JsonArrayItemToTupleItem<bool>(bool &i, Json::Value const &v)
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{
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i = v.asBool();
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}
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template<>
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inline void JsonArrayItemToTupleItem<int>(int &i, Json::Value const &v)
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{
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i = v.asInt();
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}
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template<>
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inline void JsonArrayItemToTupleItem<ByteString>(ByteString &i, Json::Value const &v)
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{
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auto s = v.asString();
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i = ByteString(s.begin(), s.end());
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item == sizeof...(Types), void>::type
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JsonArrayToTuple(std::tuple<Types...> &, Json::Value const &)
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{
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item < sizeof...(Types), void>::type
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JsonArrayToTuple(std::tuple<Types...> &t, Json::Value const &va)
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{
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JsonArrayItemToTupleItem(std::get<Item>(t), va[(Json::ArrayIndex)Item]);
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JsonArrayToTuple<Item + 1, Types...>(t, va);
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}
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template<class Item>
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void JsonArrayItemFromTupleItem(Item const &i, Json::Value &v);
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template<>
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inline void JsonArrayItemFromTupleItem<bool>(bool const &i, Json::Value &v)
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{
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v = Json::Value((bool)i);
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}
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template<>
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inline void JsonArrayItemFromTupleItem<int>(int const &i, Json::Value &v)
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{
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v = Json::Value((Json::Int)i);
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}
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template<>
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inline void JsonArrayItemFromTupleItem<ByteString>(ByteString const &i, Json::Value &v)
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{
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v = Json::Value(std::string(i.begin(), i.end()));
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item == sizeof...(Types), void>::type
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JsonArrayFromTuple(std::tuple<Types...> const &, Json::Value &)
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{
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}
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template<std::size_t Item = 0, class... Types>
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typename std::enable_if<Item < sizeof...(Types), void>::type
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JsonArrayFromTuple(std::tuple<Types...> const &t, Json::Value &va)
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{
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JsonArrayItemFromTupleItem(std::get<Item>(t), va[(Json::ArrayIndex)Item]);
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JsonArrayFromTuple<Item + 1, Types...>(t, va);
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}
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class SaveInfo;
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class SaveFile;
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class SaveComment;
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@ -185,6 +258,36 @@ public:
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void SetPref(ByteString prop, Json::Value value);
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void SetPref(ByteString property, std::vector<Json::Value> value);
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void SetPrefUnicode(ByteString prop, String value);
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template<class Tuple>
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std::vector<Tuple> GetPrefTupleArray(ByteString prop)
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{
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try
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{
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Json::Value arr = GetPref(preferences, prop);
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std::vector<Tuple> ret(arr.size());
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for (int i = 0; i < (int)arr.size(); i++)
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{
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JsonArrayToTuple(ret[i], arr[i]);
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}
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return ret;
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}
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catch (std::exception &)
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{
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}
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return std::vector<Tuple>();
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}
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template<class Tuple>
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void SetPref(ByteString prop, std::vector<Tuple> const &value)
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{
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std::vector<Json::Value> arr(value.size());
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for (int i = 0; i < (int)arr.size(); i++)
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{
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JsonArrayFromTuple(value[i], arr[i]);
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}
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SetPref(prop, arr);
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}
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};
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#endif // CLIENT_H
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@ -661,7 +661,7 @@ bool GameController::MouseDown(int x, int y, unsigned button)
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{
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MouseDownEvent ev(x, y, button);
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bool ret = commandInterface->HandleEvent(LuaEvents::mousedown, &ev);
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if (ret && y<YRES && x<XRES && !gameView->GetPlacingSave() && !gameView->GetPlacingZoom())
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if (ret && y<YRES && x<XRES && gameView->IsIdle())
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{
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ui::Point point = gameModel->AdjustZoomCoords(ui::Point(x, y));
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x = point.X;
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@ -687,7 +687,7 @@ bool GameController::MouseUp(int x, int y, unsigned button, char type)
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bool ret = commandInterface->HandleEvent(LuaEvents::mouseup, &ev);
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if (type)
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return ret;
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if (ret && foundSignID != -1 && y<YRES && x<XRES && !gameView->GetPlacingSave())
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if (ret && foundSignID != -1 && y<YRES && x<XRES && gameView->IsIdle())
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{
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ui::Point point = gameModel->AdjustZoomCoords(ui::Point(x, y));
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x = point.X;
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@ -752,7 +752,7 @@ bool GameController::KeyPress(int key, int scan, bool repeat, bool shift, bool c
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if (ret)
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{
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Simulation * sim = gameModel->GetSimulation();
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if (!gameView->GetPlacingSave())
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if (gameView->IsIdle())
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{
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// Go right command
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if (key == SDLK_RIGHT)
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@ -156,6 +156,8 @@ GameModel::GameModel():
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mouseClickRequired = Client::Ref().GetPrefBool("MouseClickRequired", false);
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includePressure = Client::Ref().GetPrefBool("Simulation.IncludePressure", true);
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keyconfig = Client::Ref().GetPrefTupleArray<decltype(keyconfig)::value_type>("Keyconfig");
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}
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GameModel::~GameModel()
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@ -188,6 +190,8 @@ GameModel::~GameModel()
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Client::Ref().SetPref("MouseClickRequired", mouseClickRequired);
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Client::Ref().SetPref("Simulation.IncludePressure", includePressure);
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Client::Ref().SetPref("Keyconfig", keyconfig);
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Favorite::Ref().SaveFavoritesToPrefs();
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for (size_t i = 0; i < menuList.size(); i++)
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@ -546,6 +550,7 @@ void GameModel::AddObserver(GameView * observer){
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observer->NotifyColourActivePresetChanged(this);
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observer->NotifyQuickOptionsChanged(this);
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observer->NotifyLastToolChanged(this);
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observer->NotifyKeyconfigChanged(this);
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UpdateQuickOptions();
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}
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@ -691,6 +696,14 @@ void GameModel::SetSave(SaveInfo * newSave, bool invertIncludePressure)
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UpdateQuickOptions();
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}
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void GameModel::notifyKeyconfigChanged()
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{
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for (auto observer : observers)
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{
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observer->NotifyKeyconfigChanged(this);
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}
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}
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SaveFile * GameModel::GetSaveFile()
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{
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return currentFile;
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@ -1320,3 +1333,14 @@ void GameModel::SetIncludePressure(bool includePressure_)
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{
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includePressure = includePressure_;
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}
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Keyconfig GameModel::GetKeyconfig()
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{
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return keyconfig;
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}
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void GameModel::SetKeyconfig(Keyconfig keyconfig_)
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{
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keyconfig = keyconfig_;
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notifyKeyconfigChanged();
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}
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@ -7,6 +7,7 @@
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#include "gui/interface/Colour.h"
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#include "client/User.h"
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#include "gui/interface/Point.h"
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#include "Keyconfig.h"
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class Menu;
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class Tool;
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@ -103,6 +104,10 @@ private:
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void notifyToolTipChanged();
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void notifyQuickOptionsChanged();
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void notifyLastToolChanged();
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void notifyKeyconfigChanged();
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Keyconfig keyconfig;
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public:
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GameModel();
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~GameModel();
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@ -159,6 +164,9 @@ public:
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int GetBrushID();
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void SetBrushID(int i);
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Keyconfig GetKeyconfig();
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void SetKeyconfig(Keyconfig keyconfig);
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void SetVote(int direction);
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SaveInfo * GetSave();
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SaveFile * GetSaveFile();
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@ -36,6 +36,10 @@
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#include "simulation/SimulationData.h"
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#include "simulation/ElementDefs.h"
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#include "ElementClasses.h"
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// #include "gui/keyconfig/KeyconfigMap.h"
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#include <algorithm>
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#include <cassert>
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#ifdef GetUserName
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# undef GetUserName // dammit windows
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@ -210,7 +214,6 @@ GameView::GameView():
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drawMode(DrawPoints),
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drawPoint1(0, 0),
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drawPoint2(0, 0),
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selectMode(SelectNone),
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selectPoint1(0, 0),
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selectPoint2(0, 0),
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currentMouse(0, 0),
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@ -218,7 +221,6 @@ GameView::GameView():
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placeSaveThumb(NULL),
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placeSaveOffset(0, 0)
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{
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int currentX = 1;
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//Set up UI
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class SearchAction : public ui::ButtonAction
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@ -462,6 +464,250 @@ GameView::GameView():
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};
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colourPicker = new ui::Button(ui::Point((XRES/2)-8, YRES+1), ui::Point(16, 16), "", "Pick Colour");
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colourPicker->SetActionCallback(new ColourPickerAction(this));
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AddFunction("DEFAULT_FUN_TOGGLE_CONSOLE", "Toggle Console", [this]() {
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SDL_StopTextInput();
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SDL_StartTextInput();
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c->ShowConsole();
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});
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AddFunction("DEFAULT_FUN_PAUSE_SIMULATION", "Pause Simulation", [this]() {
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c->SetPaused();
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});
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AddFunction("DEFAULT_FUN_UNDO", "Undo", [this]() {
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if (!isMouseDown)
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{
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c->HistoryRestore();
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}
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});
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AddFunction("DEFAULT_FUN_REDO", "Redo", [this]() {
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if (!isMouseDown)
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{
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c->HistoryForward();
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}
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});
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AddFunction("DEFAULT_FUN_ENABLE_ZOOM", "Enable Zoom", [this]() {
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// sticky = altBehaviour;
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isMouseDown = false;
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zoomCursorFixed = false;
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c->SetZoomEnabled(true);
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}, [this]() {
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if (!zoomCursorFixed)
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{
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c->SetZoomEnabled(false);
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}
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});
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AddFunction("DEFAULT_FUN_PROPERTY_TOOL", "Switch to Property Tool", [this]() {
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c->SetActiveTool(1, "DEFAULT_UI_PROPERTY");
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});
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AddFunction("DEFAULT_FUN_TOGGLE_DEBUG_HUD", "Toggle Debug HUD", [this]() {
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SetDebugHUD(!GetDebugHUD());
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});
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AddFunction("DEFAULT_FUN_RELOAD_SIMULATION", "Reload Simulation", [this]() {
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c->ReloadSim();
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});
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AddFunction("DEFAULT_FUN_SAVE_AUTHORSHIP_INFO", "Show Authorship Info", [this]() {
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switch (Client::Ref().GetAuthUser().UserElevation)
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{
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case User::ElevationModerator:
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case User::ElevationAdmin:
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new InformationMessage("Save authorship info", ByteString(Client::Ref().GetAuthorInfo().toStyledString()).FromUtf8(), true);
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break;
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default:
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break;
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}
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});
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AddFunction("DEFAULT_FUN_OPEN_ELEMENT_SEARCH", "Open Element Search", [this]() {
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c->OpenElementSearch();
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});
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AddFunction("DEFAULT_FUN_FIND_MODE", "Toggle Find Mode", [this]() {
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Tool *active = c->GetActiveTool(0);
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if (!active->GetIdentifier().Contains("_PT_") || (ren->findingElement == active->GetToolID()))
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{
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ren->findingElement = 0;
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}
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else
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{
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ren->findingElement = active->GetToolID();
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}
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});
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AddFunction("DEFAULT_FUN_FRAME_STEP", "Next Frame", [this]() {
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c->FrameStep();
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});
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AddFunction("DEFAULT_FUN_SHOW_GRAVITY_GRID", "Toggle Gravity Grid", [this]() {
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c->ShowGravityGrid();
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});
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AddFunction("DEFAULT_FUN_DECREASE_GRAVITY_GRID_SIZE", "Decrease Gravity Grid Size", [this]() {
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c->AdjustGridSize(-1);
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});
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AddFunction("DEFAULT_FUN_INCREASE_GRAVITY_GRID_SIZE", "Increase Gravity Grid Size", [this]() {
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c->AdjustGridSize(1);
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});
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AddFunction("DEFAULT_FUN_TOGGLE_INTRO_TEXT", "Toggle Intro Text", [this]() {
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if (!introText)
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{
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introText = 8047;
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}
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else
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{
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introText = 0;
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}
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});
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AddFunction("DEFAULT_FUN_TOGGLE_HUD", "Toggle HUD", [this]() {
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showHud = !showHud;
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});
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AddFunction("DEFAULT_FUN_TOGGLE_DECORATIONS_LAYER", "Toggle Decorations Layer", [this]() {
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c->SetDecoration();
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});
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AddFunction("DEFAULT_FUN_TOGGLE_DECORATION_TOOL", "Toggle Decoration Tool", [this]() {
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if (colourPicker->GetParentWindow())
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{
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c->SetActiveMenu(lastMenu);
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}
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else
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{
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c->SetDecoration(true);
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c->SetPaused(true);
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c->SetActiveMenu(SC_DECO);
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}
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});
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AddFunction("DEFAULT_FUN_TOGGLE_AIR_MODE", "Cycle Air Mode", [this]() {
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c->SwitchAir();
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});
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AddFunction("DEFAULT_FUN_QUIT", "Quit", [this]() {
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ui::Engine::Ref().ConfirmExit();
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});
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AddFunction("DEFAULT_FUN_TOGGLE_HEAT", "Toggle Ambient Heat", [this]() {
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c->ToggleAHeat();
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});
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AddFunction("DEFAULT_FUN_TOGGLE_NEWTONIAN_GRAVITY", "Toggle Newtonian Gravity", [this]() {
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c->ToggleNewtonianGravity();
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});
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AddFunction("DEFAULT_FUN_RESET_SPARK", "Reset Sparks", [this]() {
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c->ResetSpark();
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});
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AddFunction("DEFAULT_FUN_RESET_AIR", "Reset Air", [this]() {
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c->ResetAir();
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});
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AddFunction("DEFAULT_FUN_COPY", "Copy", [this]() {
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PushContext("DEFAULT_CTX_EDIT_COPY");
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
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isMouseDown = false;
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buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy (right click = cancel)";
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buttonTipShow = 120;
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});
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AddFunction("DEFAULT_FUN_CUT", "Cut", [this]() {
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PushContext("DEFAULT_CTX_EDIT_CUT");
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
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isMouseDown = false;
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buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy then cut (right click = cancel)";
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buttonTipShow = 120;
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});
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AddFunction("DEFAULT_FUN_PASTE", "Paste", [this]() {
|
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if (c->LoadClipboard())
|
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{
|
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selectPoint1 = selectPoint2 = mousePosition;
|
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isMouseDown = false;
|
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}
|
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});
|
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AddFunction("DEFAULT_FUN_STAMP_TOOL", "Stamp", [this]() {
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std::vector<ByteString> stampList = Client::Ref().GetStamps(0, 1);
|
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if (stampList.size())
|
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{
|
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SaveFile *saveFile = Client::Ref().GetStamp(stampList[0]);
|
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if (saveFile && saveFile->GetGameSave())
|
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{
|
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c->LoadStamp(saveFile->GetGameSave());
|
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delete saveFile;
|
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selectPoint1 = selectPoint2 = mousePosition;
|
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isMouseDown = false;
|
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}
|
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}
|
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});
|
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AddFunction("DEFAULT_FUN_OPEN_STAMPS", "Open Stamp Browser", [this]() {
|
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// selectMode = SelectNone;
|
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
|
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c->OpenStamps();
|
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});
|
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AddFunction("DEFAULT_FUN_INCREASE_BRUSH_ZOOM_SIZE", "Increase Brush or Zoom Window Size", [this]() {
|
||||
if (zoomEnabled && !zoomCursorFixed)
|
||||
{
|
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c->AdjustZoomSize(1, !altBehaviour);
|
||||
}
|
||||
else
|
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{
|
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c->AdjustBrushSize(1, !altBehaviour, shiftBehaviour, ctrlBehaviour);
|
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}
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_DECREASE_BRUSH_ZOOM_SIZE", "Decrease Brush or Zoom Window Size", [this]() {
|
||||
if (zoomEnabled && !zoomCursorFixed)
|
||||
{
|
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c->AdjustZoomSize(-1, !altBehaviour);
|
||||
}
|
||||
else
|
||||
{
|
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c->AdjustBrushSize(-1, !altBehaviour, shiftBehaviour, ctrlBehaviour);
|
||||
}
|
||||
});
|
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AddFunction("DEFAULT_FUN_INSTALL_GAME", "Install Game", [this]() {
|
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c->Install();
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_INVERT_AIR_SIMULATION", "Reverse Air Vectors", [this]() {
|
||||
c->InvertAirSim();
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_TOGGLE_REPLACE_MODE", "Toggle Replace Mode", [this]() {
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags() ^ SPECIFIC_DELETE);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_TOGGLE_SPECIFIC_DELETE_MODE", "Toggle Specific Delete Mode", [this]() {
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags() ^ REPLACE_MODE);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_CYCLE_BRUSH", "Cycle Brush", [this]() {
|
||||
c->ChangeBrush();
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_ALTERNATIVEVELOCITY", "Alternative Velocity Display", [this]() {
|
||||
c->LoadRenderPreset(0);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_VELOCITY", "Velocity Display", [this]() {
|
||||
c->LoadRenderPreset(1);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_PRESSURE", "Pressure Display", [this]() {
|
||||
c->LoadRenderPreset(2);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_PERSISTENT", "Persistent Display", [this]() {
|
||||
c->LoadRenderPreset(3);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_FIRE", "Fire Display", [this]() {
|
||||
c->LoadRenderPreset(4);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_BLOB", "Blob Display", [this]() {
|
||||
c->LoadRenderPreset(5);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_HEAT", "Heat Display", [this]() {
|
||||
c->LoadRenderPreset(6);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_FANCY", "Fancy Display", [this]() {
|
||||
c->LoadRenderPreset(7);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_NOTHING", "Nothing Display", [this]() {
|
||||
c->LoadRenderPreset(8);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_HEATGRADIENT", "Heat Gradient Display", [this]() {
|
||||
c->LoadRenderPreset(9);
|
||||
});
|
||||
AddFunction("DEFAULT_FUN_RENDER_PRESET_LIFEGRADIENT", "Life Gradient Display", [this]() {
|
||||
if (showDebug)
|
||||
{
|
||||
c->LoadRenderPreset(10);
|
||||
}
|
||||
});
|
||||
|
||||
AddContext("DEFAULT_CTX_IDLE", "When editing");
|
||||
AddContext("DEFAULT_CTX_EDIT_COPY", "When copying");
|
||||
AddContext("DEFAULT_CTX_EDIT_CUT", "When cutting");
|
||||
AddContext("DEFAULT_CTX_EDIT_PASTE", "When pasting");
|
||||
AddContext("DEFAULT_CTX_EDIT_STAMP", "When creating a stamp");
|
||||
|
||||
PushContext("DEFAULT_CTX_IDLE");
|
||||
}
|
||||
|
||||
GameView::~GameView()
|
||||
@ -589,6 +835,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
void GameView::NotifyKeyconfigChanged(GameModel * sender)
|
||||
{
|
||||
keyconfig = sender->GetKeyconfig();
|
||||
}
|
||||
|
||||
void GameView::NotifyQuickOptionsChanged(GameModel * sender)
|
||||
{
|
||||
for (size_t i = 0; i < quickOptionButtons.size(); i++)
|
||||
@ -681,16 +932,6 @@ ui::Point GameView::GetMousePosition()
|
||||
return currentMouse;
|
||||
}
|
||||
|
||||
bool GameView::GetPlacingSave()
|
||||
{
|
||||
return selectMode != SelectNone;
|
||||
}
|
||||
|
||||
bool GameView::GetPlacingZoom()
|
||||
{
|
||||
return zoomEnabled && !zoomCursorFixed;
|
||||
}
|
||||
|
||||
void GameView::NotifyActiveToolsChanged(GameModel * sender)
|
||||
{
|
||||
decoBrush = false;
|
||||
@ -1145,14 +1386,21 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
|
||||
bool newMouseInZoom = c->MouseInZoom(ui::Point(x, y));
|
||||
mousePosition = c->PointTranslate(ui::Point(x, y));
|
||||
currentMouse = ui::Point(x, y);
|
||||
if (selectMode != SelectNone)
|
||||
if (GetContext().BeginsWith("DEFAULT_CTX_EDIT_"))
|
||||
{
|
||||
if (GetContext() == "DEFAULT_CTX_EDIT_PASTE")
|
||||
{
|
||||
if (selectMode == PlaceSave)
|
||||
selectPoint1 = c->PointTranslate(ui::Point(x, y));
|
||||
}
|
||||
|
||||
if (selectPoint1.X != -1)
|
||||
{
|
||||
selectPoint2 = c->PointTranslate(ui::Point(x, y));
|
||||
}
|
||||
else if (isMouseDown)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isMouseDown)
|
||||
{
|
||||
if (newMouseInZoom == mouseInZoom)
|
||||
{
|
||||
@ -1176,6 +1424,7 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
|
||||
c->MouseUp(x, y, 0, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
mouseInZoom = newMouseInZoom;
|
||||
|
||||
// set active menu (delayed)
|
||||
@ -1195,7 +1444,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
|
||||
button = SDL_BUTTON_MIDDLE;
|
||||
if (!(zoomEnabled && !zoomCursorFixed))
|
||||
{
|
||||
if (selectMode != SelectNone)
|
||||
if (GetContext().BeginsWith("DEFAULT_CTX_EDIT_"))
|
||||
{
|
||||
isMouseDown = true;
|
||||
if (button == SDL_BUTTON_LEFT && selectPoint1.X == -1)
|
||||
@ -1251,11 +1500,16 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
|
||||
else if (isMouseDown)
|
||||
{
|
||||
isMouseDown = false;
|
||||
if (selectMode != SelectNone)
|
||||
if (GetContext().BeginsWith("DEFAULT_CTX_EDIT_"))
|
||||
{
|
||||
if (button == SDL_BUTTON_LEFT && selectPoint1.X != -1 && selectPoint1.Y != -1 && selectPoint2.X != -1 && selectPoint2.Y != -1)
|
||||
{
|
||||
if (selectMode == PlaceSave)
|
||||
int x2 = (selectPoint1.X>selectPoint2.X) ? selectPoint1.X : selectPoint2.X;
|
||||
int y2 = (selectPoint1.Y>selectPoint2.Y) ? selectPoint1.Y : selectPoint2.Y;
|
||||
int x1 = (selectPoint2.X<selectPoint1.X) ? selectPoint2.X : selectPoint1.X;
|
||||
int y1 = (selectPoint2.Y<selectPoint1.Y) ? selectPoint2.Y : selectPoint1.Y;
|
||||
|
||||
if (GetContext().EndsWith("PASTE"))
|
||||
{
|
||||
if (placeSaveThumb && y <= WINDOWH-BARSIZE)
|
||||
{
|
||||
@ -1275,22 +1529,21 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
|
||||
c->PlaceSave(ui::Point(thumbX, thumbY));
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (GetContext().EndsWith("COPY"))
|
||||
{
|
||||
int x2 = (selectPoint1.X>selectPoint2.X) ? selectPoint1.X : selectPoint2.X;
|
||||
int y2 = (selectPoint1.Y>selectPoint2.Y) ? selectPoint1.Y : selectPoint2.Y;
|
||||
int x1 = (selectPoint2.X<selectPoint1.X) ? selectPoint2.X : selectPoint1.X;
|
||||
int y1 = (selectPoint2.Y<selectPoint1.Y) ? selectPoint2.Y : selectPoint1.Y;
|
||||
if (selectMode ==SelectCopy)
|
||||
c->CopyRegion(ui::Point(x1, y1), ui::Point(x2, y2));
|
||||
else if (selectMode == SelectCut)
|
||||
}
|
||||
else if (GetContext().EndsWith("CUT"))
|
||||
{
|
||||
c->CutRegion(ui::Point(x1, y1), ui::Point(x2, y2));
|
||||
else if (selectMode == SelectStamp)
|
||||
}
|
||||
else if (GetContext().EndsWith("STAMP"))
|
||||
{
|
||||
c->StampRegion(ui::Point(x1, y1), ui::Point(x2, y2));
|
||||
}
|
||||
}
|
||||
selectMode = SelectNone;
|
||||
return;
|
||||
|
||||
PopContext();
|
||||
}
|
||||
|
||||
ui::Point finalDrawPoint2 = c->PointTranslate(currentMouse);
|
||||
@ -1327,9 +1580,11 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
|
||||
c->DrawFill(toolIndex, finalDrawPoint2);
|
||||
}
|
||||
}
|
||||
else if (button != SDL_BUTTON_LEFT && GetContext().BeginsWith("DEFAULT_CTX_EDIT_"))
|
||||
{
|
||||
// this shouldn't happen, but do this just in case
|
||||
else if (selectMode != SelectNone && button != SDL_BUTTON_LEFT)
|
||||
selectMode = SelectNone;
|
||||
PopContext();
|
||||
}
|
||||
|
||||
// update the drawing mode for the next line
|
||||
// since ctrl/shift state may have changed since we started drawing
|
||||
@ -1341,7 +1596,7 @@ void GameView::ToolTip(ui::Point senderPosition, String toolTip)
|
||||
// buttom button tooltips
|
||||
if (senderPosition.Y > Size.Y-17)
|
||||
{
|
||||
if (selectMode == PlaceSave || selectMode == SelectNone)
|
||||
if (GetContext() == "DEFAULT_CTX_IDLE" || GetContext() == "DEFAULT_CTX_EDIT_PASTE")
|
||||
{
|
||||
buttonTip = toolTip;
|
||||
isButtonTipFadingIn = true;
|
||||
@ -1369,7 +1624,7 @@ void GameView::OnMouseWheel(int x, int y, int d)
|
||||
{
|
||||
if (!d)
|
||||
return;
|
||||
if (selectMode != SelectNone)
|
||||
if (GetContext() != "DEFAULT_CTX_IDLE")
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1385,316 +1640,13 @@ void GameView::OnMouseWheel(int x, int y, int d)
|
||||
|
||||
void GameView::BeginStampSelection()
|
||||
{
|
||||
selectMode = SelectStamp;
|
||||
PushContext("DEFAULT_CTX_EDIT_STAMP");
|
||||
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
|
||||
isMouseDown = false;
|
||||
buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to create a stamp (right click = cancel)";
|
||||
buttonTipShow = 120;
|
||||
}
|
||||
|
||||
void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
if (introText > 50)
|
||||
{
|
||||
introText = 50;
|
||||
}
|
||||
|
||||
if (selectMode != SelectNone)
|
||||
{
|
||||
if (selectMode == PlaceSave)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case SDLK_RIGHT:
|
||||
c->TranslateSave(ui::Point(1, 0));
|
||||
return;
|
||||
case SDLK_LEFT:
|
||||
c->TranslateSave(ui::Point(-1, 0));
|
||||
return;
|
||||
case SDLK_UP:
|
||||
c->TranslateSave(ui::Point(0, -1));
|
||||
return;
|
||||
case SDLK_DOWN:
|
||||
c->TranslateSave(ui::Point(0, 1));
|
||||
return;
|
||||
}
|
||||
if (scan == SDL_SCANCODE_R && !repeat)
|
||||
{
|
||||
if (ctrl && shift)
|
||||
{
|
||||
//Vertical flip
|
||||
c->TransformSave(m2d_new(1,0,0,-1));
|
||||
}
|
||||
else if (!ctrl && shift)
|
||||
{
|
||||
//Horizontal flip
|
||||
c->TransformSave(m2d_new(-1,0,0,1));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Rotate 90deg
|
||||
c->TransformSave(m2d_new(0,1,-1,0));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (repeat)
|
||||
return;
|
||||
bool didKeyShortcut = true;
|
||||
switch(scan)
|
||||
{
|
||||
case SDL_SCANCODE_GRAVE:
|
||||
SDL_StopTextInput();
|
||||
SDL_StartTextInput();
|
||||
c->ShowConsole();
|
||||
break;
|
||||
case SDL_SCANCODE_SPACE: //Space
|
||||
c->SetPaused();
|
||||
break;
|
||||
case SDL_SCANCODE_Z:
|
||||
if (selectMode != SelectNone && isMouseDown)
|
||||
break;
|
||||
if (ctrl && !isMouseDown)
|
||||
{
|
||||
if (shift)
|
||||
c->HistoryForward();
|
||||
else
|
||||
c->HistoryRestore();
|
||||
}
|
||||
else
|
||||
{
|
||||
isMouseDown = false;
|
||||
zoomCursorFixed = false;
|
||||
c->SetZoomEnabled(true);
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_P:
|
||||
case SDL_SCANCODE_F2:
|
||||
if (ctrl)
|
||||
{
|
||||
if (shift)
|
||||
c->SetActiveTool(1, "DEFAULT_UI_PROPERTY");
|
||||
else
|
||||
c->SetActiveTool(0, "DEFAULT_UI_PROPERTY");
|
||||
}
|
||||
else
|
||||
screenshot();
|
||||
break;
|
||||
case SDL_SCANCODE_F3:
|
||||
SetDebugHUD(!GetDebugHUD());
|
||||
break;
|
||||
case SDL_SCANCODE_F5:
|
||||
c->ReloadSim();
|
||||
break;
|
||||
case SDL_SCANCODE_A:
|
||||
if ((Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator
|
||||
|| Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin) && ctrl)
|
||||
{
|
||||
ByteString authorString = Client::Ref().GetAuthorInfo().toStyledString();
|
||||
new InformationMessage("Save authorship info", authorString.FromUtf8(), true);
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_R:
|
||||
if (ctrl)
|
||||
c->ReloadSim();
|
||||
break;
|
||||
case SDL_SCANCODE_E:
|
||||
c->OpenElementSearch();
|
||||
break;
|
||||
case SDL_SCANCODE_F:
|
||||
if (ctrl)
|
||||
{
|
||||
Tool *active = c->GetActiveTool(0);
|
||||
if (!active->GetIdentifier().Contains("_PT_") || (ren->findingElement == active->GetToolID()))
|
||||
ren->findingElement = 0;
|
||||
else
|
||||
ren->findingElement = active->GetToolID();
|
||||
}
|
||||
else
|
||||
c->FrameStep();
|
||||
break;
|
||||
case SDL_SCANCODE_G:
|
||||
if (ctrl)
|
||||
c->ShowGravityGrid();
|
||||
else if(shift)
|
||||
c->AdjustGridSize(-1);
|
||||
else
|
||||
c->AdjustGridSize(1);
|
||||
break;
|
||||
case SDL_SCANCODE_F1:
|
||||
if(!introText)
|
||||
introText = 8047;
|
||||
else
|
||||
introText = 0;
|
||||
break;
|
||||
case SDL_SCANCODE_H:
|
||||
if(ctrl)
|
||||
{
|
||||
if(!introText)
|
||||
introText = 8047;
|
||||
else
|
||||
introText = 0;
|
||||
}
|
||||
else
|
||||
showHud = !showHud;
|
||||
break;
|
||||
case SDL_SCANCODE_B:
|
||||
if(ctrl)
|
||||
c->SetDecoration();
|
||||
else
|
||||
if (colourPicker->GetParentWindow())
|
||||
c->SetActiveMenu(lastMenu);
|
||||
else
|
||||
{
|
||||
c->SetDecoration(true);
|
||||
c->SetPaused(true);
|
||||
c->SetActiveMenu(SC_DECO);
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_Y:
|
||||
if (ctrl)
|
||||
{
|
||||
c->HistoryForward();
|
||||
}
|
||||
else
|
||||
{
|
||||
c->SwitchAir();
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
case SDL_SCANCODE_Q:
|
||||
ui::Engine::Ref().ConfirmExit();
|
||||
break;
|
||||
case SDL_SCANCODE_U:
|
||||
c->ToggleAHeat();
|
||||
break;
|
||||
case SDL_SCANCODE_N:
|
||||
c->ToggleNewtonianGravity();
|
||||
break;
|
||||
case SDL_SCANCODE_EQUALS:
|
||||
if(ctrl)
|
||||
c->ResetSpark();
|
||||
else
|
||||
c->ResetAir();
|
||||
break;
|
||||
case SDL_SCANCODE_C:
|
||||
if(ctrl)
|
||||
{
|
||||
selectMode = SelectCopy;
|
||||
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
|
||||
isMouseDown = false;
|
||||
buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy (right click = cancel)";
|
||||
buttonTipShow = 120;
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_X:
|
||||
if(ctrl)
|
||||
{
|
||||
selectMode = SelectCut;
|
||||
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
|
||||
isMouseDown = false;
|
||||
buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy then cut (right click = cancel)";
|
||||
buttonTipShow = 120;
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_V:
|
||||
if (ctrl)
|
||||
{
|
||||
if (c->LoadClipboard())
|
||||
{
|
||||
selectPoint1 = selectPoint2 = mousePosition;
|
||||
isMouseDown = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_SCANCODE_L:
|
||||
{
|
||||
std::vector<ByteString> stampList = Client::Ref().GetStamps(0, 1);
|
||||
if (stampList.size())
|
||||
{
|
||||
SaveFile *saveFile = Client::Ref().GetStamp(stampList[0]);
|
||||
if (!saveFile || !saveFile->GetGameSave())
|
||||
break;
|
||||
c->LoadStamp(saveFile->GetGameSave());
|
||||
delete saveFile;
|
||||
selectPoint1 = selectPoint2 = mousePosition;
|
||||
isMouseDown = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case SDL_SCANCODE_K:
|
||||
selectMode = SelectNone;
|
||||
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
|
||||
c->OpenStamps();
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHTBRACKET:
|
||||
if(zoomEnabled && !zoomCursorFixed)
|
||||
c->AdjustZoomSize(1, !alt);
|
||||
else
|
||||
c->AdjustBrushSize(1, !alt, shiftBehaviour, ctrlBehaviour);
|
||||
break;
|
||||
case SDL_SCANCODE_LEFTBRACKET:
|
||||
if(zoomEnabled && !zoomCursorFixed)
|
||||
c->AdjustZoomSize(-1, !alt);
|
||||
else
|
||||
c->AdjustBrushSize(-1, !alt, shiftBehaviour, ctrlBehaviour);
|
||||
break;
|
||||
case SDL_SCANCODE_I:
|
||||
if(ctrl)
|
||||
c->Install();
|
||||
else
|
||||
c->InvertAirSim();
|
||||
break;
|
||||
case SDL_SCANCODE_SEMICOLON:
|
||||
if (ctrl)
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^SPECIFIC_DELETE);
|
||||
else
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^REPLACE_MODE);
|
||||
break;
|
||||
default:
|
||||
didKeyShortcut = false;
|
||||
}
|
||||
if (!didKeyShortcut)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case SDLK_TAB: //Tab
|
||||
c->ChangeBrush();
|
||||
break;
|
||||
case SDLK_INSERT:
|
||||
if (ctrl)
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^SPECIFIC_DELETE);
|
||||
else
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^REPLACE_MODE);
|
||||
break;
|
||||
case SDLK_DELETE:
|
||||
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^SPECIFIC_DELETE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (shift && showDebug && key == '1')
|
||||
c->LoadRenderPreset(10);
|
||||
else if (key >= '0' && key <= '9')
|
||||
{
|
||||
c->LoadRenderPreset(key-'0');
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
if (repeat)
|
||||
return;
|
||||
if (scan == SDL_SCANCODE_Z)
|
||||
{
|
||||
if (!zoomCursorFixed && !alt)
|
||||
c->SetZoomEnabled(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::OnBlur()
|
||||
{
|
||||
disableAltBehaviour();
|
||||
@ -1730,8 +1682,10 @@ void GameView::OnFileDrop(ByteString filename)
|
||||
|
||||
void GameView::OnTick(float dt)
|
||||
{
|
||||
if (selectMode == PlaceSave && !placeSaveThumb)
|
||||
selectMode = SelectNone;
|
||||
if (GetContext() == "DEFAULT_CTX_EDIT_PASTE" && !placeSaveThumb)
|
||||
{
|
||||
PopContext();
|
||||
}
|
||||
if (zoomEnabled && !zoomCursorFixed)
|
||||
c->SetZoomPosition(currentMouse);
|
||||
|
||||
@ -1739,7 +1693,7 @@ void GameView::OnTick(float dt)
|
||||
{
|
||||
skipDraw = false;
|
||||
}
|
||||
else if (selectMode == SelectNone && isMouseDown)
|
||||
else if (GetContext() == "DEFAULT_CTX_IDLE" && isMouseDown)
|
||||
{
|
||||
if (drawMode == DrawPoints)
|
||||
{
|
||||
@ -1798,7 +1752,9 @@ void GameView::OnTick(float dt)
|
||||
if(infoTipPresence<0)
|
||||
infoTipPresence = 0;
|
||||
}
|
||||
if (isButtonTipFadingIn || (selectMode != PlaceSave && selectMode != SelectNone))
|
||||
if (isButtonTipFadingIn)
|
||||
{
|
||||
if (GetContext().BeginsWith("DEFAULT_CTX_EDIT_") && GetContext() != "DEFAULT_CTX_EDIT_PASTE")
|
||||
{
|
||||
isButtonTipFadingIn = false;
|
||||
if(buttonTipShow < 120)
|
||||
@ -1808,6 +1764,7 @@ void GameView::OnTick(float dt)
|
||||
buttonTipShow = 120;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(buttonTipShow>0)
|
||||
{
|
||||
buttonTipShow -= int(dt)>0?int(dt):1;
|
||||
@ -1902,6 +1859,90 @@ void GameView::DoDraw()
|
||||
c->Tick();
|
||||
}
|
||||
|
||||
void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (introText > 50)
|
||||
{
|
||||
introText = 50;
|
||||
}
|
||||
|
||||
if (GetContext() == "DEFAULT_CTX_EDIT_PASTE")
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case SDLK_RIGHT:
|
||||
c->TranslateSave(ui::Point(1, 0));
|
||||
return;
|
||||
case SDLK_LEFT:
|
||||
c->TranslateSave(ui::Point(-1, 0));
|
||||
return;
|
||||
case SDLK_UP:
|
||||
c->TranslateSave(ui::Point(0, -1));
|
||||
return;
|
||||
case SDLK_DOWN:
|
||||
c->TranslateSave(ui::Point(0, 1));
|
||||
return;
|
||||
}
|
||||
if (scan == SDL_SCANCODE_R && !repeat)
|
||||
{
|
||||
if (ctrl && shift)
|
||||
{
|
||||
//Vertical flip
|
||||
c->TransformSave(m2d_new(1,0,0,-1));
|
||||
}
|
||||
else if (!ctrl && shift)
|
||||
{
|
||||
//Horizontal flip
|
||||
c->TransformSave(m2d_new(-1,0,0,1));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Rotate 90deg
|
||||
c->TransformSave(m2d_new(0,1,-1,0));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// linear search for now, will figure out something smarter if we ever need to
|
||||
auto current_context = GetContext();
|
||||
auto shortcut = std::find_if(keyconfig.begin(), keyconfig.end(), [=](KeyconfigItem const &item) {
|
||||
return std::get<0>(item) == current_context
|
||||
&& std::get<1>(item) == ctrl
|
||||
&& std::get<2>(item) == shift
|
||||
&& std::get<3>(item) == alt
|
||||
&& std::get<4>(item) == scan;
|
||||
});
|
||||
if (shortcut != keyconfig.end())
|
||||
{
|
||||
auto func = std::get<5>(*shortcut);
|
||||
active_view_functions.push_back({ func, scan });
|
||||
view_functions[func].on();
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
if (repeat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto active = std::find_if(active_view_functions.begin(), active_view_functions.end(), [=](ActiveViewFunction const &func) {
|
||||
return func.scan != scan;
|
||||
});
|
||||
if (active != active_view_functions.end())
|
||||
{
|
||||
view_functions[active->func].off();
|
||||
active_view_functions.erase(active);
|
||||
}
|
||||
}
|
||||
|
||||
void GameView::NotifyNotificationsChanged(GameModel * sender)
|
||||
{
|
||||
class NotificationButtonAction : public ui::ButtonAction
|
||||
@ -1983,19 +2024,28 @@ void GameView::NotifyLogChanged(GameModel * sender, String entry)
|
||||
|
||||
void GameView::NotifyPlaceSaveChanged(GameModel * sender)
|
||||
{
|
||||
if (placeSaveThumb)
|
||||
{
|
||||
delete placeSaveThumb;
|
||||
}
|
||||
placeSaveOffset = ui::Point(0, 0);
|
||||
if(sender->GetPlaceSave())
|
||||
{
|
||||
SaveRenderer::Ref().CopyModes(sender->GetRenderer());
|
||||
if (!placeSaveThumb) // we weren't in DEFAULT_CTX_EDIT_PASTE
|
||||
{
|
||||
PushContext("DEFAULT_CTX_EDIT_PASTE");
|
||||
}
|
||||
placeSaveThumb = SaveRenderer::Ref().Render(sender->GetPlaceSave());
|
||||
selectMode = PlaceSave;
|
||||
selectPoint2 = mousePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (placeSaveThumb)
|
||||
{
|
||||
PopContext(); // we were in DEFAULT_CTX_EDIT_PASTE
|
||||
}
|
||||
placeSaveThumb = NULL;
|
||||
selectMode = SelectNone;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2004,7 +2054,7 @@ void GameView::enableShiftBehaviour()
|
||||
if (!shiftBehaviour)
|
||||
{
|
||||
shiftBehaviour = true;
|
||||
if (!isMouseDown || selectMode != SelectNone)
|
||||
if (!isMouseDown || GetContext() != "DEFAULT_CTX_IDLE")
|
||||
UpdateDrawMode();
|
||||
UpdateToolStrength();
|
||||
}
|
||||
@ -2015,7 +2065,7 @@ void GameView::disableShiftBehaviour()
|
||||
if (shiftBehaviour)
|
||||
{
|
||||
shiftBehaviour = false;
|
||||
if (!isMouseDown || selectMode != SelectNone)
|
||||
if (!isMouseDown || GetContext() != "DEFAULT_CTX_IDLE")
|
||||
UpdateDrawMode();
|
||||
UpdateToolStrength();
|
||||
}
|
||||
@ -2044,7 +2094,7 @@ void GameView::enableCtrlBehaviour()
|
||||
if (!ctrlBehaviour)
|
||||
{
|
||||
ctrlBehaviour = true;
|
||||
if (!isMouseDown || selectMode != SelectNone)
|
||||
if (!isMouseDown || GetContext() != "DEFAULT_CTX_IDLE")
|
||||
UpdateDrawMode();
|
||||
UpdateToolStrength();
|
||||
|
||||
@ -2069,7 +2119,7 @@ void GameView::disableCtrlBehaviour()
|
||||
if (ctrlBehaviour)
|
||||
{
|
||||
ctrlBehaviour = false;
|
||||
if (!isMouseDown || selectMode != SelectNone)
|
||||
if (!isMouseDown || GetContext() != "DEFAULT_CTX_IDLE")
|
||||
UpdateDrawMode();
|
||||
UpdateToolStrength();
|
||||
|
||||
@ -2135,7 +2185,7 @@ void GameView::OnDraw()
|
||||
ren->clearScreen(1.0f);
|
||||
ren->RenderBegin();
|
||||
ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
|
||||
if (selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)))
|
||||
if (GetContext() == "DEFAULT_CTX_IDLE" && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)))
|
||||
{
|
||||
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
|
||||
ui::Point initialDrawPoint = drawPoint1;
|
||||
@ -2197,9 +2247,9 @@ void GameView::OnDraw()
|
||||
}
|
||||
}
|
||||
|
||||
if(selectMode!=SelectNone)
|
||||
if (GetContext().BeginsWith("DEFAULT_CTX_EDIT_"))
|
||||
{
|
||||
if(selectMode==PlaceSave)
|
||||
if (GetContext().EndsWith("PASTE"))
|
||||
{
|
||||
if(placeSaveThumb && selectPoint2.X!=-1)
|
||||
{
|
||||
@ -2556,3 +2606,45 @@ ui::Point GameView::rectSnapCoords(ui::Point point1, ui::Point point2)
|
||||
// SW-NE
|
||||
return point1 + ui::Point((diff.X - diff.Y)/2, (diff.Y - diff.X)/2);
|
||||
}
|
||||
|
||||
void GameView::PushContext(ByteString new_context)
|
||||
{
|
||||
context.push(new_context);
|
||||
}
|
||||
|
||||
void GameView::PopContext()
|
||||
{
|
||||
context.pop();
|
||||
assert(context.size());
|
||||
}
|
||||
|
||||
ByteString GameView::GetContext() const
|
||||
{
|
||||
return context.top();
|
||||
}
|
||||
|
||||
bool GameView::IsIdle() const
|
||||
{
|
||||
return GetContext() == "DEFAULT_CTX_IDLE";
|
||||
}
|
||||
|
||||
void GameView::AddFunction(ByteString name, ByteString description, ViewFunctionOn on, ViewFunctionOff off)
|
||||
{
|
||||
view_functions.insert(std::make_pair(name, ViewFunction{ on, off, description }));
|
||||
}
|
||||
|
||||
void GameView::RemoveFunction(ByteString name)
|
||||
{
|
||||
view_functions.erase(name);
|
||||
}
|
||||
|
||||
void GameView::AddContext(ByteString name, ByteString description)
|
||||
{
|
||||
view_contexts.insert(std::make_pair(name, ViewContext{ description }));
|
||||
}
|
||||
|
||||
void GameView::RemoveContext(ByteString name)
|
||||
{
|
||||
view_contexts.erase(name);
|
||||
}
|
||||
|
||||
|
@ -3,20 +3,19 @@
|
||||
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <stack>
|
||||
#include <functional>
|
||||
#include "common/String.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "simulation/Sample.h"
|
||||
#include "Keyconfig.h"
|
||||
|
||||
enum DrawMode
|
||||
{
|
||||
DrawPoints, DrawLine, DrawRect, DrawFill
|
||||
};
|
||||
|
||||
enum SelectMode
|
||||
{
|
||||
SelectNone, SelectStamp, SelectCopy, SelectCut, PlaceSave
|
||||
};
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Button;
|
||||
@ -32,6 +31,10 @@ class Brush;
|
||||
class GameModel;
|
||||
class GameView: public ui::Window
|
||||
{
|
||||
public:
|
||||
using ViewFunctionOn = std::function<void ()>;
|
||||
using ViewFunctionOff = std::function<void ()>;
|
||||
|
||||
private:
|
||||
bool isMouseDown;
|
||||
bool skipDraw;
|
||||
@ -102,7 +105,7 @@ private:
|
||||
ui::Point drawPoint1;
|
||||
ui::Point drawPoint2;
|
||||
|
||||
SelectMode selectMode;
|
||||
std::stack<ByteString> context;
|
||||
ui::Point selectPoint1;
|
||||
ui::Point selectPoint2;
|
||||
|
||||
@ -128,6 +131,30 @@ private:
|
||||
void disableAltBehaviour();
|
||||
void UpdateDrawMode();
|
||||
void UpdateToolStrength();
|
||||
|
||||
Keyconfig keyconfig;
|
||||
|
||||
struct ViewContext
|
||||
{
|
||||
ByteString description;
|
||||
};
|
||||
std::map<ByteString, ViewContext> view_contexts;
|
||||
|
||||
struct ViewFunction
|
||||
{
|
||||
ViewFunctionOn on;
|
||||
ViewFunctionOff off;
|
||||
ByteString description;
|
||||
};
|
||||
std::map<ByteString, ViewFunction> view_functions;
|
||||
|
||||
struct ActiveViewFunction
|
||||
{
|
||||
ByteString func;
|
||||
int scan;
|
||||
};
|
||||
std::vector<ActiveViewFunction> active_view_functions;
|
||||
|
||||
public:
|
||||
GameView();
|
||||
virtual ~GameView();
|
||||
@ -139,17 +166,15 @@ public:
|
||||
bool GetHudEnable();
|
||||
void SetDebugHUD(bool mode);
|
||||
bool GetDebugHUD();
|
||||
bool GetPlacingSave();
|
||||
bool GetPlacingZoom();
|
||||
void SetActiveMenuDelayed(int activeMenu) { delayedActiveMenu = activeMenu; }
|
||||
bool CtrlBehaviour(){ return ctrlBehaviour; }
|
||||
bool ShiftBehaviour(){ return shiftBehaviour; }
|
||||
bool AltBehaviour(){ return altBehaviour; }
|
||||
SelectMode GetSelectMode() { return selectMode; }
|
||||
void BeginStampSelection();
|
||||
ui::Point GetPlaceSaveOffset() { return placeSaveOffset; }
|
||||
void SetPlaceSaveOffset(ui::Point offset) { placeSaveOffset = offset; }
|
||||
int Record(bool record);
|
||||
bool IsIdle() const;
|
||||
|
||||
//all of these are only here for one debug lines
|
||||
bool GetMouseDown() { return isMouseDown; }
|
||||
@ -182,6 +207,7 @@ public:
|
||||
void NotifyInfoTipChanged(GameModel * sender);
|
||||
void NotifyQuickOptionsChanged(GameModel * sender);
|
||||
void NotifyLastToolChanged(GameModel * sender);
|
||||
void NotifyKeyconfigChanged(GameModel * sender);
|
||||
|
||||
|
||||
void ToolTip(ui::Point senderPosition, String toolTip) override;
|
||||
@ -212,6 +238,15 @@ public:
|
||||
class ToolAction;
|
||||
class OptionAction;
|
||||
class OptionListener;
|
||||
|
||||
void PushContext(ByteString new_context);
|
||||
void PopContext();
|
||||
ByteString GetContext() const;
|
||||
|
||||
void AddFunction(ByteString name, ByteString description, ViewFunctionOn on = nullptr, ViewFunctionOff off = nullptr);
|
||||
void RemoveFunction(ByteString name);
|
||||
void AddContext(ByteString name, ByteString description);
|
||||
void RemoveContext(ByteString name);
|
||||
};
|
||||
|
||||
#endif // GAMEVIEW_H
|
||||
|
18
src/gui/game/Keyconfig.h
Normal file
18
src/gui/game/Keyconfig.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef KEYCONFIG_H_
|
||||
#define KEYCONFIG_H_
|
||||
|
||||
#include <vector>
|
||||
#include <tuple>
|
||||
#include <string>
|
||||
|
||||
using KeyconfigItem = std::tuple<
|
||||
ByteString, // context
|
||||
bool, // ctrl
|
||||
bool, // shift
|
||||
bool, // alt
|
||||
int, // scancode
|
||||
ByteString // function
|
||||
>;
|
||||
using Keyconfig = std::vector<KeyconfigItem>;
|
||||
|
||||
#endif // KEYCONFIG_H_
|
99
src/gui/keyconfig/KeyconfigController.cpp
Normal file
99
src/gui/keyconfig/KeyconfigController.cpp
Normal file
@ -0,0 +1,99 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigController.h"
|
||||
|
||||
#include "KeyconfigView.h"
|
||||
#include "Controller.h"
|
||||
#include "client/Client.h"
|
||||
#include "gui/options/OptionsController.h"
|
||||
#include "KeyconfigModel.h"
|
||||
|
||||
KeyconfigController::KeyconfigController(OptionsController* _parent):
|
||||
HasExited(false)
|
||||
{
|
||||
parent = _parent;
|
||||
view = new KeyconfigView();
|
||||
model = new KeyconfigModel();
|
||||
model->AddObserver(view);
|
||||
view->AttachController(this);
|
||||
LoadBindingPrefs();
|
||||
view->BuildKeyBindingsListView();
|
||||
}
|
||||
|
||||
KeyconfigView* KeyconfigController::GetView()
|
||||
{
|
||||
return view;
|
||||
}
|
||||
|
||||
void KeyconfigController::CreateModel(BindingModel _model)
|
||||
{
|
||||
model->CreateModel(_model);
|
||||
}
|
||||
|
||||
void KeyconfigController::Save()
|
||||
{
|
||||
model->Save();
|
||||
}
|
||||
|
||||
void KeyconfigController::ChangeModel(BindingModel _model)
|
||||
{
|
||||
model->RemoveModelByIndex(_model.index);
|
||||
model->AddModel(_model);
|
||||
}
|
||||
|
||||
void KeyconfigController::Exit()
|
||||
{
|
||||
view->CloseActiveWindow();
|
||||
parent->NotifyKeyBindingsChanged();
|
||||
HasExited = true;
|
||||
}
|
||||
|
||||
void KeyconfigController::LoadBindingPrefs()
|
||||
{
|
||||
model->LoadBindingPrefs();
|
||||
}
|
||||
|
||||
std::vector<BindingModel> KeyconfigController::GetBindingPrefs()
|
||||
{
|
||||
return model->GetBindingPrefs();
|
||||
}
|
||||
|
||||
void KeyconfigController::NotifyBindingsChanged()
|
||||
{
|
||||
bool hasConflict = model->HasConflictingCombo();
|
||||
model->NotifyBindingsChanged(hasConflict);
|
||||
}
|
||||
|
||||
void KeyconfigController::ForceHasConflict()
|
||||
{
|
||||
view->OnKeyCombinationChanged(true);
|
||||
}
|
||||
|
||||
void KeyconfigController::NotifyKeyReleased()
|
||||
{
|
||||
view->OnKeyReleased();
|
||||
}
|
||||
|
||||
void KeyconfigController::PopBindingByFunctionId(int functionId)
|
||||
{
|
||||
model->PopBindingByFunctionId(functionId);
|
||||
}
|
||||
|
||||
void KeyconfigController::ResetToDefaults()
|
||||
{
|
||||
model->WriteDefaultPrefs(true);
|
||||
}
|
||||
|
||||
bool KeyconfigController::FunctionHasShortcut(int functionId)
|
||||
{
|
||||
return model->FunctionHasShortcut(functionId);
|
||||
}
|
||||
|
||||
KeyconfigController::~KeyconfigController()
|
||||
{
|
||||
view->CloseActiveWindow();
|
||||
delete view;
|
||||
delete callback;
|
||||
delete model;
|
||||
}
|
||||
#endif
|
41
src/gui/keyconfig/KeyconfigController.h
Normal file
41
src/gui/keyconfig/KeyconfigController.h
Normal file
@ -0,0 +1,41 @@
|
||||
#ifndef KEYCONFIGSCONTROLLER_H
|
||||
#define KEYCONFIGSCONTROLLER_H
|
||||
|
||||
#include <vector>
|
||||
|
||||
class ControllerCallback;
|
||||
class KeyconfigView;
|
||||
class GameModel;
|
||||
class OptionsController;
|
||||
class KeyconfigModel;
|
||||
struct BindingModel;
|
||||
|
||||
class KeyconfigController
|
||||
{
|
||||
ControllerCallback * callback;
|
||||
KeyconfigView* view;
|
||||
KeyconfigModel* model;
|
||||
OptionsController* parent;
|
||||
public:
|
||||
bool HasExited;
|
||||
KeyconfigController(OptionsController* _parent);
|
||||
void Exit();
|
||||
KeyconfigView * GetView();
|
||||
virtual ~KeyconfigController();
|
||||
void AddModel(BindingModel model);
|
||||
void CreateModel(BindingModel model);
|
||||
void ChangeModel(BindingModel model);
|
||||
void Save();
|
||||
void ForceHasConflict();
|
||||
void NotifyKeyReleased();
|
||||
void OnKeyReleased();
|
||||
void NotifyBindingsChanged();
|
||||
void PopBindingByFunctionId(int functionId);
|
||||
bool FunctionHasShortcut(int functionId);
|
||||
void ResetToDefaults();
|
||||
|
||||
void LoadBindingPrefs();
|
||||
std::vector<BindingModel> GetBindingPrefs();
|
||||
};
|
||||
|
||||
#endif /* KEYCONFIGSCONTROLLER_H */
|
152
src/gui/keyconfig/KeyconfigMap.h
Normal file
152
src/gui/keyconfig/KeyconfigMap.h
Normal file
@ -0,0 +1,152 @@
|
||||
#ifndef KEYCONFIGSMAP_H
|
||||
#define KEYCONFIGSMAP_H
|
||||
|
||||
#include "common/String.h"
|
||||
|
||||
typedef struct KeyconfigMap
|
||||
{
|
||||
int id;
|
||||
String description;
|
||||
int functionId;
|
||||
} KeyconfigMap;
|
||||
|
||||
typedef struct DefaultKeyconfigMap
|
||||
{
|
||||
ByteString keyCombo;
|
||||
int bindingId; // KeyconfigMap id
|
||||
} DefaultKeyconfigMap;
|
||||
|
||||
static KeyconfigMap keyboardBindingFunctionMap[] =
|
||||
{
|
||||
{ 0x00, "Reload Simulation", 0 },
|
||||
{ 0x01, "Open Element Search", 1 },
|
||||
{ 0x02, "Toggle Air Mode", 2 },
|
||||
{ 0x03, "Toggle Heat", 3 },
|
||||
{ 0x04, "Toggle Newtonian Gravity", 4 },
|
||||
{ 0x05, "Open Stamps", 5 },
|
||||
{ 0x06, "Invert Air Simulation", 6 },
|
||||
{ 0x07, "Pause Simulation", 7 },
|
||||
{ 0x08, "Enable Zoom", 8 },
|
||||
{ 0x09, "Undo", 9 },
|
||||
{ 0x0A, "Redo", 10 },
|
||||
{ 0x0B, "Property Tool", 11 },
|
||||
{ 0x0C, "Property Tool", 11 },
|
||||
{ 0x0D, "Screenshot", 12 },
|
||||
{ 0x0E, "Toggle Debug HUD", 13 },
|
||||
{ 0x0F, "Save Authorship Info", 14 },
|
||||
{ 0x10, "Reload Simulation", 0 },
|
||||
{ 0x11, "Frame Step", 15 },
|
||||
{ 0x12, "Find Mode", 16 },
|
||||
{ 0x13, "Show Gravity Grid", 17 },
|
||||
{ 0x14, "Increase Gravity Grid Size", 18 },
|
||||
{ 0x15, "Decrease Gravity Grid Size", 19 },
|
||||
{ 0x16, "Toggle Intro Text", 20 },
|
||||
{ 0x17, "Toggle Intro Text", 20 },
|
||||
{ 0x18, "Toggle HUD", 21 },
|
||||
{ 0x19, "Toggle Decorations Layer", 22 },
|
||||
{ 0x1A, "Toggle Decoration Tool", 23 },
|
||||
{ 0x1B, "Redo", 10 },
|
||||
{ 0x1C, "Quit", 24 },
|
||||
{ 0x1D, "Quit", 24 },
|
||||
{ 0x1E, "Reset Spark", 25 },
|
||||
{ 0x1F, "Reset Air", 26 },
|
||||
{ 0x20, "Copy", 27 },
|
||||
{ 0x21, "Cut", 28 },
|
||||
{ 0x22, "Paste", 29 },
|
||||
{ 0x23, "Stamp Tool", 30 },
|
||||
{ 0x24, "Increase Brush Size", 31 },
|
||||
{ 0x25, "Decrease Brush Size", 32 },
|
||||
{ 0x26, "Install Game", 33 },
|
||||
{ 0x27, "Toggle Replace Mode", 34 },
|
||||
{ 0x28, "Toggle Specific Delete Mode", 35 },
|
||||
{ 0x29, "Toggle Console", 36 }
|
||||
};
|
||||
|
||||
enum KeyconfigFunction
|
||||
{
|
||||
RELOAD_SIMULATION,
|
||||
OPEN_ELEMENT_SEARCH,
|
||||
TOGGLE_AIR_MODE,
|
||||
TOGGLE_HEAT,
|
||||
TOGGLE_NEWTONIAN_GRAVITY,
|
||||
OPEN_STAMPS,
|
||||
INVERT_AIR_SIMULATION,
|
||||
PAUSE_SIMULATION,
|
||||
ENABLE_ZOOM,
|
||||
UNDO,
|
||||
REDO,
|
||||
PROPERTY_TOOL,
|
||||
SCREENSHOT,
|
||||
TOGGLE_DEBUG_HUD,
|
||||
SAVE_AUTHORSHIP_INFO,
|
||||
FRAME_STEP,
|
||||
FIND_MODE,
|
||||
SHOW_GRAVITY_GRID,
|
||||
INCREASE_GRAVITY_GRID_SIZE,
|
||||
DECREASE_GRAVITY_GRID_SIZE,
|
||||
TOGGLE_INTRO_TEXT,
|
||||
TOGGLE_HUD,
|
||||
TOGGLE_DECORATIONS_LAYER,
|
||||
TOGGLE_DECORATION_TOOL,
|
||||
QUIT,
|
||||
RESET_SPARK,
|
||||
RESET_AIR,
|
||||
COPY,
|
||||
CUT,
|
||||
PASTE,
|
||||
STAMP_TOOL,
|
||||
INCREASE_BRUSH_SIZE,
|
||||
DECREASE_BRUSH_SIZE,
|
||||
INSTALL_GAME,
|
||||
TOGGLE_REPLACE_MODE,
|
||||
TOGGLE_SPECIFIC_DELETE_MODE,
|
||||
TOGGLE_CONSOLE
|
||||
};
|
||||
|
||||
static DefaultKeyconfigMap defaultKeyconfigMapArray[] =
|
||||
{
|
||||
{ "0+62", 0x00 },
|
||||
{ "0+8", 0x01 },
|
||||
{ "0+28", 0x02 },
|
||||
{ "0+24", 0x03 },
|
||||
{ "0+17", 0x04 },
|
||||
{ "0+14", 0x05 },
|
||||
{ "0+12", 0x06 },
|
||||
{ "0+44", 0x07 },
|
||||
{ "0+29", 0x08 },
|
||||
{ "1+29", 0x09 },
|
||||
{ "5+29", 0x0A },
|
||||
{ "5+69", 0x0B },
|
||||
{ "1+69", 0x0C },
|
||||
{ "0+69", 0x0D },
|
||||
{ "0+60", 0x0E },
|
||||
{ "0+4", 0x0F },
|
||||
{ "1+21", 0x10 },
|
||||
{ "0+9", 0x11 },
|
||||
{ "1+9", 0x12 },
|
||||
{ "1+10", 0x13 },
|
||||
{ "0+10", 0x14 },
|
||||
{ "4+10", 0x15 },
|
||||
{ "0+58", 0x16 },
|
||||
{ "1+11", 0x17 },
|
||||
{ "0+11", 0x18 },
|
||||
{ "1+5", 0x19 },
|
||||
{ "0+5", 0x1A },
|
||||
{ "1+28", 0x1B },
|
||||
{ "0+41", 0x1C },
|
||||
{ "0+20", 0x1D },
|
||||
{ "1+46", 0x1E },
|
||||
{ "0+46", 0x1F },
|
||||
{ "1+6", 0x20 },
|
||||
{ "1+27", 0x21 },
|
||||
{ "1+25", 0x22 },
|
||||
{ "0+15", 0x23 },
|
||||
{ "0+48", 0x24 },
|
||||
{ "0+47", 0x25 },
|
||||
{ "1+12", 0x26 },
|
||||
{ "1+51", 0x27 },
|
||||
{ "0+51", 0x28 },
|
||||
{ "0+53", 0x29 }
|
||||
};
|
||||
|
||||
#endif
|
364
src/gui/keyconfig/KeyconfigModel.cpp
Normal file
364
src/gui/keyconfig/KeyconfigModel.cpp
Normal file
@ -0,0 +1,364 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigModel.h"
|
||||
|
||||
// #include "client/Client.h"
|
||||
// #include "SDLCompat.h"
|
||||
// #include "KeyconfigMap.h"
|
||||
// #include <algorithm>
|
||||
// #include "KeyconfigView.h"
|
||||
|
||||
// void KeyconfigModel::WriteDefaultFuncArray(bool force)
|
||||
// {
|
||||
// if (force)
|
||||
// Client::Ref().ClearPref(ByteString(KEYCONFIG_FUNCS_PREF));
|
||||
|
||||
// for (auto defaultBinding : defaultKeyconfigMapArray)
|
||||
// {
|
||||
// int functionId;
|
||||
// String description;
|
||||
// for (auto functions : keyboardBindingFunctionMap)
|
||||
// {
|
||||
// if (functions.id == defaultBinding.bindingId)
|
||||
// {
|
||||
// functionId = functions.functionId;
|
||||
// description = functions.description;
|
||||
// }
|
||||
// }
|
||||
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId);
|
||||
// bool functionExists = Client::Ref().GetPrefJson(pref, Json::nullValue) != Json::nullValue;
|
||||
|
||||
// if (!force && functionExists)
|
||||
// continue;
|
||||
|
||||
// Json::Value prefValue;
|
||||
|
||||
// prefValue["hasShortcut"] = true;
|
||||
// prefValue["functionId"] = functionId;
|
||||
// Client::Ref().SetPref(pref, prefValue);
|
||||
// }
|
||||
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::WriteDefaultPrefs(bool force)
|
||||
// {
|
||||
// // Load temporary bindings into memory
|
||||
// // this is so we can add in any new axctions
|
||||
// // from the KeyconfigMap into our prefs
|
||||
// LoadBindingPrefs();
|
||||
|
||||
// if (force)
|
||||
// Client::Ref().ClearPref(ByteString(KEYCONFIG_PREF));
|
||||
|
||||
// WriteDefaultFuncArray(force);
|
||||
|
||||
// for (auto defaultBinding : defaultKeyconfigMapArray)
|
||||
// {
|
||||
// int functionId;
|
||||
// String description;
|
||||
// for (auto functions : keyboardBindingFunctionMap)
|
||||
// {
|
||||
// if (functions.id == defaultBinding.bindingId)
|
||||
// {
|
||||
// functionId = functions.functionId;
|
||||
// description = functions.description;
|
||||
// }
|
||||
// }
|
||||
|
||||
// ByteString pref = ByteString(KEYCONFIG_PREF) + ByteString(".") + defaultBinding.keyCombo;
|
||||
// Json::Value prefValue;
|
||||
|
||||
// // if we not forcing then check if the function is already set up as a pref
|
||||
// // if it is then bail the current iteration
|
||||
// if (!force)
|
||||
// {
|
||||
// if (bindingPrefs.size() > 0)
|
||||
// {
|
||||
// for (auto prefBinding : bindingPrefs)
|
||||
// {
|
||||
// if (prefBinding.functionId == functionId)
|
||||
// goto end; // evil but necessary
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// prefValue["description"] = description.ToUtf8();
|
||||
// prefValue["functionId"] = functionId;
|
||||
// Client::Ref().SetPref(pref, prefValue);
|
||||
|
||||
// end:;
|
||||
// }
|
||||
|
||||
// // force is from a user action so don't write into store
|
||||
// // until user hits OK
|
||||
// if (!force)
|
||||
// Client::Ref().WritePrefs();
|
||||
|
||||
// LoadBindingPrefs();
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::LoadBindingPrefs()
|
||||
// {
|
||||
// Json::Value bindings = Client::Ref().GetPrefJson(KEYCONFIG_PREF);
|
||||
// bindingPrefs.clear();
|
||||
|
||||
// if (bindings != Json::nullValue)
|
||||
// {
|
||||
// Json::Value::Members keyComboJson = bindings.getMemberNames();
|
||||
// int index = 0;
|
||||
|
||||
// for (auto& member : keyComboJson)
|
||||
// {
|
||||
// ByteString keyCombo(member);
|
||||
// ByteString pref = ByteString(KEYCONFIG_PREF) + "." + keyCombo;
|
||||
// Json::Value result = Client::Ref().GetPrefJson(pref);
|
||||
|
||||
// if (result != Json::nullValue)
|
||||
// {
|
||||
// BindingModel model;
|
||||
// std::pair<int, int> p = GetModifierAndScanFromString(keyCombo);
|
||||
// model.modifier = p.first;
|
||||
// model.scan = p.second;
|
||||
// model.functionId = result["functionId"].asInt();
|
||||
// model.description = ByteString(result["description"].asString()).FromUtf8();
|
||||
// model.index = index;
|
||||
// bindingPrefs.push_back(model);
|
||||
// }
|
||||
|
||||
// index++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// std::pair<int, int>
|
||||
// KeyconfigModel::GetModifierAndScanFromString(ByteString str)
|
||||
// {
|
||||
// int modifier = 0;
|
||||
// int scan = 0;
|
||||
|
||||
// if (str == "NULL")
|
||||
// {
|
||||
// scan = -1;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ByteString::Split split = str.SplitBy("+");
|
||||
|
||||
// // not the last int so its a modifier
|
||||
// ByteString modString = split.Before();
|
||||
|
||||
// modifier |= (std::stoi(modString) & BINDING_MASK);
|
||||
// scan = std::stoi(split.After());
|
||||
// }
|
||||
|
||||
// return std::make_pair(modifier, scan);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::TurnOffFunctionShortcut(int functionId)
|
||||
// {
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
|
||||
// + ByteString(".hasShortcut");
|
||||
|
||||
// Client::Ref().SetPref(pref, false);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::TurnOnFunctionShortcut(int functionId)
|
||||
// {
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
|
||||
// + ByteString(".hasShortcut");
|
||||
|
||||
// Client::Ref().SetPref(pref, true);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::RemoveModelByIndex(int index)
|
||||
// {
|
||||
// std::vector<BindingModel>::iterator it = bindingPrefs.begin();
|
||||
|
||||
// while(it != bindingPrefs.end())
|
||||
// {
|
||||
// auto& pref = *it;
|
||||
// if (pref.index == index)
|
||||
// {
|
||||
// bindingPrefs.erase(it);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// it++;
|
||||
// }
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::CreateModel(BindingModel model)
|
||||
// {
|
||||
// // if the function has no shortcut then just turn it on
|
||||
// if (!FunctionHasShortcut(model.functionId))
|
||||
// {
|
||||
// TurnOnFunctionShortcut(model.functionId);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // index is just an session based id that we use
|
||||
// // to identify removals/changes
|
||||
// // so whenever a new model is created we just set it to the
|
||||
// // size of the container
|
||||
// model.index = bindingPrefs.size();
|
||||
// bindingPrefs.push_back(model);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::AddModel(BindingModel model)
|
||||
// {
|
||||
// bindingPrefs.push_back(model);
|
||||
// TurnOnFunctionShortcut(model.functionId);
|
||||
// bool hasConflict = HasConflictingCombo();
|
||||
// NotifyBindingsChanged(hasConflict);
|
||||
// }
|
||||
|
||||
// bool KeyconfigModel::FunctionHasShortcut(int functionId)
|
||||
// {
|
||||
// ByteString pref = ByteString(KEYCONFIG_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
|
||||
// + ByteString(".hasShortcut");
|
||||
|
||||
// return Client::Ref().GetPrefBool(pref, false);
|
||||
// }
|
||||
|
||||
// void KeyconfigModel::Save()
|
||||
// {
|
||||
// Client::Ref().ClearPref(KEYCONFIG_PREF);
|
||||
|
||||
// for (auto& binding : bindingPrefs)
|
||||
// {
|
||||
// ByteString mod(std::to_string(binding.modifier));
|
||||
// ByteString scan(std::to_string(binding.scan));
|
||||
// ByteString pref = ByteString(KEYCONFIG_PREF) + ByteString(".") + mod + ByteString("+") + scan;
|
||||
|
||||
// Json::Value val;
|
||||
// val["functionId"] = binding.functionId;
|
||||
// val["description"] = binding.description.ToUtf8();
|
||||
// Client::Ref().SetPref(pref, val);
|
||||
// }
|
||||
|
||||
// Client::Ref().WritePrefs();
|
||||
// }
|
||||
|
||||
int KeyconfigModel::GetFunctionForBinding(int scan, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
int modifier = 0;
|
||||
|
||||
if (ctrl)
|
||||
modifier |= BINDING_CTRL;
|
||||
|
||||
if (alt)
|
||||
modifier |= BINDING_ALT;
|
||||
|
||||
if (shift)
|
||||
modifier |= BINDING_SHIFT;
|
||||
|
||||
auto it = std::find_if(bindingPrefs.begin(), bindingPrefs.end(), [modifier, scan](BindingModel m)
|
||||
{
|
||||
return m.modifier == modifier && m.scan == scan;
|
||||
});
|
||||
|
||||
if (it != bindingPrefs.end())
|
||||
{
|
||||
BindingModel binding = *it;
|
||||
|
||||
if (FunctionHasShortcut(binding.functionId))
|
||||
return binding.functionId;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Here we pop off a hotkey if the user clicks delete
|
||||
* however if we are on the last remaining hotkey
|
||||
* then we turn off hasShortcut for the associated function
|
||||
* so it renders as *No Shortcut* on the view
|
||||
*/
|
||||
// void KeyconfigModel::PopBindingByFunctionId(int functionId)
|
||||
// {
|
||||
// std::sort(bindingPrefs.begin(), bindingPrefs.end(), [](BindingModel a, BindingModel b)
|
||||
// {
|
||||
// return a.index > b.index;
|
||||
// });
|
||||
|
||||
// std::vector<BindingModel> v;
|
||||
// for (auto b : bindingPrefs)
|
||||
// {
|
||||
// if (b.functionId == functionId)
|
||||
// v.push_back(b);
|
||||
// }
|
||||
|
||||
// if (v.size() == 1)
|
||||
// {
|
||||
// auto it = std::find(bindingPrefs.begin(), bindingPrefs.end(), v[0]);
|
||||
// TurnOffFunctionShortcut((*it).functionId);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// auto it = bindingPrefs.begin();
|
||||
// while (it != bindingPrefs.end())
|
||||
// {
|
||||
// if ((*it).functionId == functionId)
|
||||
// {
|
||||
// bindingPrefs.erase(it);
|
||||
// break;
|
||||
// }
|
||||
// it++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// String KeyconfigModel::GetDisplayForModel(BindingModel model)
|
||||
// {
|
||||
// return model.description;
|
||||
// }
|
||||
|
||||
// bool KeyconfigModel::HasConflictingCombo()
|
||||
// {
|
||||
// for (auto& binding : bindingPrefs)
|
||||
// {
|
||||
// // if we have any new bindings then we
|
||||
// // need to return a conflict until
|
||||
// // the user types out a binding
|
||||
// if (binding.isNew)
|
||||
// return true;
|
||||
|
||||
// // if the current binding has no shortcut then skip
|
||||
// if (!FunctionHasShortcut(binding.functionId))
|
||||
// continue;
|
||||
|
||||
// // if key combo appears twice then there is a conflicting combo
|
||||
// auto iter = std::find(bindingPrefs.begin(), bindingPrefs.end(), binding);
|
||||
// if (iter != bindingPrefs.end())
|
||||
// {
|
||||
// // if this time round we don't have a shortcut either
|
||||
// // then we can safely continue because this means
|
||||
// // we don't have a conflict for the current binding
|
||||
// if (!FunctionHasShortcut((*iter).functionId))
|
||||
// continue;
|
||||
|
||||
// iter++;
|
||||
// iter = std::find(iter, bindingPrefs.end(), binding);
|
||||
// if (iter != bindingPrefs.end())
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// return false;
|
||||
// }
|
||||
|
||||
void KeyconfigModel::AddObserver(KeyconfigView* view)
|
||||
{
|
||||
observers.push_back(view);
|
||||
view->NotifyKeyconfigChanged(this);
|
||||
}
|
||||
|
||||
void KeyconfigModel::notifyKeyconfigChanged(bool hasConflict)
|
||||
{
|
||||
for (auto& observer : observers)
|
||||
{
|
||||
observer->NotifyKeyconfigChanged(hasConflict);
|
||||
}
|
||||
}
|
||||
#endif
|
81
src/gui/keyconfig/KeyconfigModel.h
Normal file
81
src/gui/keyconfig/KeyconfigModel.h
Normal file
@ -0,0 +1,81 @@
|
||||
#ifndef KEYCONFIGSMODEL_H
|
||||
#define KEYCONFIGSMODEL_H
|
||||
|
||||
// #include <vector>
|
||||
// #include <utility>
|
||||
// #include "common/String.h"
|
||||
|
||||
// #define KEYCONFIG_PREF "Keyconfig"
|
||||
// #define KEYCONFIG_FUNCS_PREF "KeyconfigFunctions"
|
||||
|
||||
// #define BINDING_MASK 0x07
|
||||
// #define BINDING_CTRL 0x01
|
||||
// #define BINDING_ALT 0x02
|
||||
// #define BINDING_SHIFT 0x04
|
||||
|
||||
// struct BindingModel
|
||||
// {
|
||||
// int modifier;
|
||||
// int scan;
|
||||
// int functionId;
|
||||
// String description;
|
||||
// int index;
|
||||
// bool noShortcut;
|
||||
// bool isNew;
|
||||
|
||||
// BindingModel() : noShortcut(false), isNew(false){};
|
||||
|
||||
// bool operator==(const BindingModel& other) const
|
||||
// {
|
||||
// return modifier == other.modifier && scan == other.scan;
|
||||
// }
|
||||
|
||||
// bool operator< (const BindingModel &other) const
|
||||
// {
|
||||
// if (description == other.description)
|
||||
// return index < other.index;
|
||||
|
||||
// return description < other.description;
|
||||
// }
|
||||
// };
|
||||
|
||||
class KeyconfigView;
|
||||
|
||||
class KeyconfigModel
|
||||
{
|
||||
GameModel *gModel;
|
||||
std::vector<KeyconfigView *> observers;
|
||||
void notifyKeyconfigChanged();
|
||||
|
||||
public:
|
||||
KeyconfigModel(GameModel *gModel);
|
||||
void AddObserver(KeyconfigView* observer);
|
||||
std::vector<BindingModel> GetBindingPrefs();
|
||||
virtual ~KeyconfigModel();
|
||||
|
||||
// void RemoveModelByIndex(int index);
|
||||
// void AddModel(BindingModel model);
|
||||
// void CreateModel(BindingModel model);
|
||||
// String GetDisplayForModel(BindingModel model);
|
||||
// void NotifyBindingsChanged(bool hasConflict);
|
||||
// bool HasConflictingCombo();
|
||||
// void PopBindingByFunctionId(int functionId);
|
||||
// void WriteDefaultFuncArray(bool force = false);
|
||||
// bool FunctionHasShortcut(int functionId);
|
||||
// int GetFunctionForBinding(int scan, bool shift, bool ctrl, bool alt);
|
||||
|
||||
|
||||
// void Save();
|
||||
// void WriteDefaultPrefs(bool force = false); // true if user clicks reset to defaults
|
||||
// inline std::vector<BindingModel> GetBindingPrefs() const { return bindingPrefs; }
|
||||
// void LoadBindingPrefs();
|
||||
|
||||
// protected:
|
||||
// void TurnOffFunctionShortcut(int functionId);
|
||||
// void TurnOnFunctionShortcut(int functionId);
|
||||
|
||||
// std::vector<BindingModel> bindingPrefs;
|
||||
// std::pair<int, int> GetModifierAndScanFromString(ByteString str);
|
||||
};
|
||||
|
||||
#endif // KEYCONFIGSMODEL_H
|
122
src/gui/keyconfig/KeyconfigTextbox.cpp
Normal file
122
src/gui/keyconfig/KeyconfigTextbox.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigTextbox.h"
|
||||
#include "SDLCompat.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "client/Client.h"
|
||||
#include "KeyconfigModel.h"
|
||||
#include "KeyconfigController.h"
|
||||
|
||||
KeyconfigTextbox::KeyconfigTextbox(ui::Point position, ui::Point size) :
|
||||
ui::Textbox(position, size)
|
||||
{
|
||||
// reasonable defaults
|
||||
SetTextColour(ui::Colour(255, 255, 255));
|
||||
Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
|
||||
Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::OnMouseClick(int x, int y, unsigned button)
|
||||
{
|
||||
prevKey = GetText();
|
||||
SetText("");
|
||||
c->ForceHasConflict();
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::AttachController(KeyconfigController* _c)
|
||||
{
|
||||
c = _c;
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::SetModel(BindingModel _model)
|
||||
{
|
||||
model = _model;
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::SetTextToPrevious()
|
||||
{
|
||||
SetText(prevKey);
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::SetTextFromModifierAndScan(int modifier, int scan)
|
||||
{
|
||||
ByteString modDisplay;
|
||||
|
||||
if (modifier & BINDING_CTRL)
|
||||
{
|
||||
modDisplay += "CTRL+";
|
||||
}
|
||||
|
||||
if (modifier & BINDING_ALT)
|
||||
{
|
||||
modDisplay += "ALT+";
|
||||
}
|
||||
|
||||
if (modifier & BINDING_SHIFT)
|
||||
{
|
||||
modDisplay += "SHIFT+";
|
||||
}
|
||||
|
||||
const char* scanDisplay = SDL_GetScancodeName((SDL_Scancode) scan);
|
||||
ByteString keyNameDisplay(scanDisplay);
|
||||
keyNameDisplay = modDisplay + keyNameDisplay.ToUpper();
|
||||
|
||||
SetText(keyNameDisplay.FromUtf8());
|
||||
}
|
||||
|
||||
void KeyconfigTextbox::OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
|
||||
{
|
||||
ui::Textbox::OnKeyRelease(key, scan, repeat, shift, ctrl, alt);
|
||||
|
||||
int mod = 0x00;
|
||||
ByteString modDisplay = "";
|
||||
|
||||
if (ctrl)
|
||||
{
|
||||
mod |= BINDING_CTRL;
|
||||
modDisplay += "CTRL+";
|
||||
}
|
||||
|
||||
if (alt)
|
||||
{
|
||||
mod |= BINDING_ALT;
|
||||
modDisplay += "ALT+";
|
||||
}
|
||||
|
||||
if (shift)
|
||||
{
|
||||
mod |= BINDING_SHIFT;
|
||||
modDisplay += "SHIFT+";
|
||||
}
|
||||
|
||||
const char* scanDisplay = SDL_GetScancodeName((SDL_Scancode) scan);
|
||||
ByteString keyNameDisplay(scanDisplay);
|
||||
keyNameDisplay = modDisplay + keyNameDisplay.ToUpper();
|
||||
|
||||
if (!scan)
|
||||
{
|
||||
SetText(prevKey);
|
||||
return;
|
||||
}
|
||||
|
||||
SetText(keyNameDisplay.FromUtf8());
|
||||
GetParentWindow()->FocusComponent(NULL);
|
||||
|
||||
BindingModel newModel;
|
||||
newModel.modifier = mod;
|
||||
newModel.scan = (int) scan;
|
||||
newModel.functionId = model.functionId;
|
||||
newModel.description = model.description;
|
||||
newModel.index = model.index;
|
||||
newModel.isNew = false;
|
||||
newModel.noShortcut = false;
|
||||
|
||||
c->ChangeModel(newModel);
|
||||
|
||||
model = newModel;
|
||||
|
||||
// we notify the controller so the view can recover all empty textboxes
|
||||
// should the user carelessly click about
|
||||
c->NotifyKeyReleased();
|
||||
}
|
||||
#endif
|
31
src/gui/keyconfig/KeyconfigTextbox.h
Normal file
31
src/gui/keyconfig/KeyconfigTextbox.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef KEYCONFIGSTEXTBOX_H
|
||||
#define KEYCONFIGSTEXTBOX_H
|
||||
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "KeyconfigModel.h"
|
||||
|
||||
class KeyconfigController;
|
||||
|
||||
class KeyconfigTextbox: public ui::Textbox
|
||||
{
|
||||
public:
|
||||
KeyconfigTextbox(ui::Point position, ui::Point size);
|
||||
|
||||
void OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt);
|
||||
void OnMouseClick(int x, int y, unsigned button);
|
||||
|
||||
void SetModel(BindingModel _model);
|
||||
void SetTextFromModifierAndScan(int modifier, int scan);
|
||||
void SetTextToPrevious();
|
||||
|
||||
void OnTextInput(String text) {}
|
||||
|
||||
void AttachController(KeyconfigController* _c);
|
||||
|
||||
protected:
|
||||
String prevKey;
|
||||
KeyconfigController* c;
|
||||
BindingModel model;
|
||||
};
|
||||
|
||||
#endif /* KEYCONFIGSTEXTBOX_H */
|
293
src/gui/keyconfig/KeyconfigView.cpp
Normal file
293
src/gui/keyconfig/KeyconfigView.cpp
Normal file
@ -0,0 +1,293 @@
|
||||
static int Aa;
|
||||
#if 0 // temporarily disabled so it doesn't interfere with what I'm doing -- LBPHacker
|
||||
#include "KeyconfigView.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/DropDown.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Checkbox.h"
|
||||
#include "gui/interface/ScrollPanel.h"
|
||||
#include "gui/Style.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "KeyconfigMap.h"
|
||||
#include "KeyconfigTextbox.h"
|
||||
#include "KeyconfigModel.h"
|
||||
#include "KeyconfigController.h"
|
||||
#include "client/Client.h"
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
KeyconfigView::KeyconfigView() :
|
||||
ui::Window(ui::Point(-1, -1), ui::Point(320, 340)) {
|
||||
|
||||
ui::Label * tempLabel = new ui::Label(ui::Point(4, 1), ui::Point(Size.X / 2, 22), "Keyboard Bindings");
|
||||
tempLabel->SetTextColour(style::Colour::InformationTitle);
|
||||
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(tempLabel);
|
||||
|
||||
class ResetDefaultsAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
ResetDefaultsAction(KeyconfigView * v_) { v = v_; }
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
v->c->ResetToDefaults();
|
||||
v->BuildKeyBindingsListView();
|
||||
v->c->NotifyBindingsChanged();
|
||||
}
|
||||
};
|
||||
|
||||
ui::Button* resetDefaults = new ui::Button(ui::Point(Size.X - 150, 5), ui::Point(140, 18), "Reset to Defaults");
|
||||
resetDefaults->SetActionCallback(new ResetDefaultsAction(this));
|
||||
AddComponent(resetDefaults);
|
||||
|
||||
conflictLabel = new ui::Label(ui::Point(4, resetDefaults->Size.Y + 10), ui::Point(Size.X / 2, 18), "Please resolve conflicts or empty bindings");
|
||||
conflictLabel->SetTextColour(style::Colour::ErrorTitle);
|
||||
conflictLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
conflictLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
conflictLabel->Visible = false;
|
||||
AddComponent(conflictLabel);
|
||||
|
||||
class CloseAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
CloseAction(KeyconfigView * v_) { v = v_; }
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
v->c->Save();
|
||||
v->c->Exit();
|
||||
}
|
||||
};
|
||||
|
||||
okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
|
||||
okayButton->SetActionCallback(new CloseAction(this));
|
||||
AddComponent(okayButton);
|
||||
SetCancelButton(okayButton);
|
||||
SetOkayButton(okayButton);
|
||||
scrollPanel = new ui::ScrollPanel(ui::Point(1, 50), ui::Point(Size.X-2, Size.Y-70));
|
||||
AddComponent(scrollPanel);
|
||||
}
|
||||
|
||||
void KeyconfigView::ClearScrollPanel()
|
||||
{
|
||||
int count = scrollPanel->GetChildCount();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
auto com = scrollPanel->GetChild(i);
|
||||
scrollPanel->RemoveChild(com);
|
||||
RemoveComponent(com);
|
||||
}
|
||||
|
||||
RemoveComponent(scrollPanel);
|
||||
textboxes.clear();
|
||||
}
|
||||
|
||||
void KeyconfigView::BuildKeyBindingsListView()
|
||||
{
|
||||
int currentY = 0;
|
||||
float scrollPos = scrollPanel->GetScrollPositionY();
|
||||
ClearScrollPanel();
|
||||
|
||||
scrollPanel = new ui::ScrollPanel(ui::Point(1, 50), ui::Point(Size.X-2, Size.Y-70));
|
||||
AddComponent(scrollPanel);
|
||||
|
||||
std::vector<BindingModel> bindingModel = c->GetBindingPrefs();
|
||||
std::sort(bindingModel.begin(), bindingModel.end());
|
||||
|
||||
for (int i = 0; i < (int)bindingModel.size(); i++)
|
||||
{
|
||||
BindingModel& binding = bindingModel[i];
|
||||
|
||||
ui::Label * functionLabel = new ui::Label(ui::Point(4, currentY), ui::Point(Size.X / 2, 16), binding.description);
|
||||
functionLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
scrollPanel->AddChild(functionLabel);
|
||||
|
||||
KeyconfigTextbox* textbox;
|
||||
ui::Label* noShortCutLabel;
|
||||
|
||||
bool hasBinding = true;
|
||||
int removeButtonPosX = 0;
|
||||
|
||||
if (!c->FunctionHasShortcut(binding.functionId))
|
||||
{
|
||||
hasBinding = false;
|
||||
noShortCutLabel = new ui::Label(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16), "(No shortcut)");
|
||||
noShortCutLabel->Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
|
||||
scrollPanel->AddChild(noShortCutLabel);
|
||||
}
|
||||
else
|
||||
{
|
||||
textbox = new KeyconfigTextbox(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16));
|
||||
textbox->SetTextFromModifierAndScan(binding.modifier, binding.scan);
|
||||
textbox->SetModel(binding);
|
||||
textbox->AttachController(c);
|
||||
textboxes.push_back(textbox);
|
||||
scrollPanel->AddChild(textbox);
|
||||
removeButtonPosX = textbox->Position.X + textbox->Size.X + 5;
|
||||
}
|
||||
|
||||
int addButtonPosX = functionLabel->Position.X + functionLabel->Size.X - 5;
|
||||
int addRemoveButtonsPosY = currentY;
|
||||
currentY += 20;
|
||||
|
||||
// add in all the bindings associated with the current functionId
|
||||
if (hasBinding)
|
||||
{
|
||||
auto it = bindingModel.begin() + i + 1;
|
||||
while (it != bindingModel.end())
|
||||
{
|
||||
BindingModel nextBinding = *it;
|
||||
if (nextBinding.functionId == binding.functionId)
|
||||
{
|
||||
KeyconfigTextbox* tb = new KeyconfigTextbox(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16));
|
||||
if (!nextBinding.isNew)
|
||||
tb->SetTextFromModifierAndScan(nextBinding.modifier, nextBinding.scan);
|
||||
else
|
||||
tb->SetText("");
|
||||
|
||||
tb->SetModel(nextBinding);
|
||||
tb->AttachController(c);
|
||||
textboxes.push_back(tb);
|
||||
scrollPanel->AddChild(tb);
|
||||
currentY += 20;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// the vector is sorted so once we hit unequality
|
||||
// in function id then it means we are onto the next function
|
||||
break;
|
||||
}
|
||||
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
ui::Button* addButton = new ui::Button(ui::Point(addButtonPosX, addRemoveButtonsPosY), ui::Point(20, 16), "+", "Add a binding to this action");
|
||||
|
||||
scrollPanel->AddChild(addButton);
|
||||
|
||||
class AddBindingAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
int functionId;
|
||||
String desc;
|
||||
|
||||
AddBindingAction(KeyconfigView * v_, int _functionId, String _desc)
|
||||
{
|
||||
v = v_;
|
||||
functionId = _functionId;
|
||||
desc = _desc;
|
||||
}
|
||||
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
auto modelArr = v->c->GetBindingPrefs();
|
||||
auto it = std::find_if(modelArr.begin(), modelArr.end(), [this](BindingModel b)
|
||||
{
|
||||
return b.functionId == functionId && b.isNew;
|
||||
});
|
||||
|
||||
// do not add more KBT's if we have an empty one on the
|
||||
// current function
|
||||
if (it != modelArr.end())
|
||||
return;
|
||||
|
||||
BindingModel model;
|
||||
model.isNew = true;
|
||||
model.functionId = functionId;
|
||||
model.description = desc; // for sorting
|
||||
v->c->CreateModel(model);
|
||||
v->BuildKeyBindingsListView();
|
||||
v->c->NotifyBindingsChanged();
|
||||
}
|
||||
};
|
||||
|
||||
class RemoveBindingAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigView * v;
|
||||
int functionId;
|
||||
|
||||
RemoveBindingAction(KeyconfigView * v_, int _functionId)
|
||||
{
|
||||
v = v_;
|
||||
functionId = _functionId;
|
||||
}
|
||||
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
v->c->PopBindingByFunctionId(functionId);
|
||||
v->BuildKeyBindingsListView();
|
||||
v->c->NotifyBindingsChanged();
|
||||
}
|
||||
};
|
||||
|
||||
addButton->SetActionCallback(new AddBindingAction(this, binding.functionId, binding.description));
|
||||
|
||||
// only add in a remove button if we have a binding attached to the current function
|
||||
if (hasBinding)
|
||||
{
|
||||
ui::Button* removeButton = new ui::Button(ui::Point(removeButtonPosX, addRemoveButtonsPosY), ui::Point(20, 16), "-", "Remove a binding from this action");
|
||||
scrollPanel->AddChild(removeButton);
|
||||
removeButton->SetActionCallback(new RemoveBindingAction(this, binding.functionId));
|
||||
}
|
||||
}
|
||||
|
||||
scrollPanel->InnerSize = ui::Point(Size.X, currentY);
|
||||
scrollPanel->SetScrollPosition(scrollPos);
|
||||
}
|
||||
|
||||
void KeyconfigView::OnKeyReleased()
|
||||
{
|
||||
for (auto textbox : textboxes)
|
||||
{
|
||||
if (textbox->GetText().length() == 0)
|
||||
{
|
||||
textbox->SetTextToPrevious();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KeyconfigView::AttachController(KeyconfigController* c_)
|
||||
{
|
||||
c = c_;
|
||||
}
|
||||
|
||||
void KeyconfigView::OnDraw()
|
||||
{
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
void KeyconfigView::OnTryExit(ExitMethod method)
|
||||
{
|
||||
c->Exit();
|
||||
}
|
||||
|
||||
void KeyconfigView::OnKeyCombinationChanged(bool hasConflict)
|
||||
{
|
||||
// disable OK button if there's a conflict
|
||||
if (hasConflict)
|
||||
{
|
||||
okayButton->Enabled = false;
|
||||
conflictLabel->Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
okayButton->Enabled = true;
|
||||
conflictLabel->Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
KeyconfigView::~KeyconfigView()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
37
src/gui/keyconfig/KeyconfigView.h
Normal file
37
src/gui/keyconfig/KeyconfigView.h
Normal file
@ -0,0 +1,37 @@
|
||||
#ifndef KEYCONFIGSVIEW_H
|
||||
#define KEYCONFIGSVIEW_H
|
||||
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class ScrollPanel;
|
||||
class Button;
|
||||
class Label;
|
||||
}
|
||||
|
||||
class KeyconfigController;
|
||||
class KeyconfigTextbox;
|
||||
|
||||
class KeyconfigView: public ui::Window
|
||||
{
|
||||
ui::ScrollPanel* scrollPanel;
|
||||
KeyconfigController* c;
|
||||
public:
|
||||
KeyconfigView();
|
||||
void OnDraw() override;
|
||||
void OnTryExit(ExitMethod method) override;
|
||||
void AttachController(KeyconfigController* controller);
|
||||
virtual ~KeyconfigView();
|
||||
void OnKeyCombinationChanged(bool hasConflict);
|
||||
void BuildKeyBindingsListView();
|
||||
void OnKeyReleased();
|
||||
void ClearScrollPanel();
|
||||
|
||||
protected:
|
||||
ui::Button* okayButton;
|
||||
ui::Label* conflictLabel;
|
||||
std::vector<KeyconfigTextbox*> textboxes;
|
||||
};
|
||||
|
||||
#endif /* KEYCONFIGSVIEW_H */
|
@ -111,7 +111,6 @@ void OptionsController::Exit()
|
||||
HasExited = true;
|
||||
}
|
||||
|
||||
|
||||
OptionsController::~OptionsController()
|
||||
{
|
||||
view->CloseActiveWindow();
|
||||
|
@ -448,6 +448,29 @@ OptionsView::OptionsView():
|
||||
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
scrollPanel->AddChild(tempLabel);
|
||||
currentY+=20;
|
||||
|
||||
class KeyconfigAction: public ui::ButtonAction
|
||||
{
|
||||
public:
|
||||
KeyconfigAction() { }
|
||||
void ActionCallback(ui::Button * sender) override
|
||||
{
|
||||
// OptionsView* v = (OptionsView*) sender->GetParentWindow();
|
||||
// KeyconfigController* keyboardBindingsController = new KeyconfigController(v->c);
|
||||
// ui::Engine::Ref().ShowWindow(keyboardBindingsController->GetView());
|
||||
}
|
||||
};
|
||||
|
||||
ui::Button * keyboardBindingsButton = new ui::Button(ui::Point(8, currentY), ui::Point(130, 16), "Open Keyboard Bindings");
|
||||
keyboardBindingsButton->SetActionCallback(new KeyconfigAction());
|
||||
scrollPanel->AddChild(keyboardBindingsButton);
|
||||
|
||||
tempLabel = new ui::Label(ui::Point(keyboardBindingsButton->Position.X+keyboardBindingsButton->Size.X+3, currentY), ui::Point(1, 16), "\bg- Change the keyboard bindings");
|
||||
autowidth(tempLabel);
|
||||
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
scrollPanel->AddChild(tempLabel);
|
||||
|
||||
class CloseAction: public ui::ButtonAction
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user