Cracker64
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c1ca8bae29
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merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them.
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2011-01-31 13:12:29 -05:00 |
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Cracker64
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b7f768e4b3
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Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
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2011-01-31 00:12:47 -05:00 |
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Cracker64
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6aaa9e78cd
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possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
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2011-01-30 18:15:53 -05:00 |
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Cracker64
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8ed2947b4c
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update with latest
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2011-01-30 16:46:50 -05:00 |
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Cracker64
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fcf958da21
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added 'load' command, and a basic error message.
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2011-01-30 15:00:54 -05:00 |
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Cracker64
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e18337a70a
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Added a console! it is pretty self explanitory
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2011-01-30 01:23:24 -05:00 |
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Cracker64
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964ecf2ecf
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Other things overwritten, and changes from jacksonmj
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2011-01-28 20:13:29 -05:00 |
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Cracker64
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880ed33fc7
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oops, silly copy file, and fixed the new GoL from simon's fail merging.
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2011-01-28 19:58:54 -05:00 |
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Cracker64
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bcea95c5ca
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update to latest
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2011-01-28 18:54:50 -05:00 |
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Cracker64
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e7f2eb92c5
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ctrl-'=' will reset sparks
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2011-01-19 17:56:55 -05:00 |
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Cracker64
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b25a6ecd59
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some photon fixes, and better resets on reload/clear
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2011-01-19 16:24:54 -05:00 |
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Cracker64
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1b35811bd4
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revert all limit changes, a little too glitchy, can be done later when current limit is reached.
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2011-01-19 14:25:56 -05:00 |
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Cracker64
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ff01973658
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made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
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2011-01-19 13:48:59 -05:00 |
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Cracker64
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e1eeaf9e9a
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test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
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2011-01-17 19:11:30 -05:00 |
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Cracker64
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926450a9a3
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more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
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2011-01-16 20:54:41 -05:00 |
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Cracker64
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db5bb618c1
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fix loading of old GoL saves, and fix wall crash
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2011-01-16 13:54:36 -05:00 |
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Cracker64
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b673be0ac2
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a fix so photons can be deleted and show up on HUD :)
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2011-01-14 00:29:32 -05:00 |
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Cracker64
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cc4489ff29
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line for portals. wifi channels reset on reload.
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2011-01-12 12:15:50 -05:00 |
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Cracker64
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f242566e30
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fix QRTZ spot saving, rotate should change FAN vector as well
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2011-01-10 09:43:16 -05:00 |
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Cracker64
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6b06d37ca5
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update with simon, and some other changes from jacksonmj.
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2011-01-08 21:23:46 -05:00 |
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Cracker64
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a6fe456cd0
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only add .15 to PUMP, so that things at absolute 0 load at 0.
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2011-01-08 18:12:26 -05:00 |
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Cracker64
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fd2f0c905b
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better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
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2011-01-04 20:53:24 -05:00 |
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Cracker64
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5a37f32ca1
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update with simon, and shift-v now does every other frame properly
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2011-01-04 13:26:28 -05:00 |
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Cracker64
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8604d27c7a
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simon updates, and SING improvements
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2010-12-30 14:59:39 -05:00 |
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Cracker64
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2212d04fb0
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added SING, QRTZ and PQRT, see mod thread on forum.
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2010-12-30 00:46:35 -05:00 |
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Cracker64
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8df470662f
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ARAY gets colored by FILT, woo
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2010-12-29 17:22:18 -05:00 |
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Cracker64
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5766f9aa7e
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'd' and 's' will work normally if there is no stickman, otherwise shift-d and shift-s, corrected silly mistake
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2010-12-29 14:35:38 -05:00 |
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Cracker64
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25b95e211e
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new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
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2010-12-29 09:44:12 -05:00 |
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Cracker64
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c5c88529c2
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slight temp loading change so PUMP will load with 0C if saved at 0C. fix visual studio compiling
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2010-12-26 09:47:25 -05:00 |
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Cracker64
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e5ebf1fb41
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updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
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2010-12-22 00:13:01 -05:00 |
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Cracker64
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039a4e2f31
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Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
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2010-12-18 02:14:53 -05:00 |
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Cracker64
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809676a1dc
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added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys
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2010-12-17 01:35:27 -05:00 |
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Cracker64
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327ccb7bba
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a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates.
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2010-12-16 00:17:08 -05:00 |
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Cracker64
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5b2c689394
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another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
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2010-12-14 17:23:27 -05:00 |
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Cracker64
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23f828135a
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updated with icons, and some more fixes.
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2010-12-12 20:13:05 -05:00 |
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Cracker64
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dc318fa14a
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more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
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2010-12-11 23:31:08 -05:00 |
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Cracker64
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95c4e49f53
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Lots of small changes/fixes mentioned in my mod post.
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2010-12-10 14:05:06 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Cracker64
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fff7ecedf8
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removed battery from INST wire, some other small fixes
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2010-12-06 18:54:09 -05:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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