jacob1
aa108be3df
Pass in actual character sdl saw into keypress functions
...
Previously you couldn't detect what shift+somekey would do on alternate keyboard layours.
2016-01-31 21:39:39 -05:00
jacob1
435edb23ac
Merge branch 'master' of https://github.com/simtr/The-Powder-Toy
2016-01-26 05:35:33 +00:00
jacob1
1d295fbb36
OS X: check for SDL framework before SDL library
2016-01-26 05:35:16 +00:00
jacob1
28598a43be
another compiler fix (include <stdexcept> manually)
2016-01-26 00:31:05 -05:00
jacob1
4e484ae2a4
compiler fixes, apparently using [] as intended is ambiguous ...
2016-01-26 00:24:14 -05:00
jacob1
ac03162cc2
remove cajun library
2016-01-25 23:53:00 -05:00
jacob1
855d735b50
replace the rest of the cajun references with jsoncpp
2016-01-25 23:52:46 -05:00
jacob1
df1a2243fd
use jsoncpp for ParseServerReturn and startup check
2016-01-25 22:58:09 -05:00
jacob1
5c1cc0c0fb
rewrite powder.pref handling to use jsoncpp instead of cajun
...
cajun is a hard to use library with many necessary features missing. It also has been causing the windows version, and probably the mac version, to randomly crash.
Other json stuff still uses cajun (TODO: remove)
2016-01-25 22:30:43 -05:00
jacob1
de2f5fe36d
More mac compiling fixes that don't actually fix anything
2016-01-24 23:12:34 +00:00
jacob1
dfbfb459d1
Fix mac sdl compile (apparently it actually did need to run sdl-config)
2016-01-24 21:44:24 +00:00
jacob1
82257e5e39
don't run sdl-config when cross compiling for mac
...
I guess it should only be run when compiling for linux or cross compiling for windows
2016-01-24 15:54:43 -05:00
jacob1
82dc5e1f71
don't save powder.pref in a .plist file on OS X
...
untested, but it didn't make sense how we were doing it anyway. Also, it was spelled wrong
2016-01-24 15:44:13 -05:00
jacob1
a6f49adae2
look for normal SDL library before SDL framework on OS X
...
before it refused to even look for the library, it only checked for the framework
2016-01-24 15:42:37 -05:00
jacob1
3cf5395697
make jacobot / boxmein have blue nicks in save comments (hack)
2016-01-16 11:39:04 -05:00
jacob1
f6d82b6f8a
separate t and v argument in create_part, fix LIGH not defaulting to .life of 30 with clones / console
2016-01-11 22:38:42 -05:00
jacob1
d3c44dbffa
fix deco color being reset to 0x00000000 when loading a lua element
2016-01-10 22:48:45 -05:00
jacob1
7073c1bf9c
remove unnecessary / broken if statements
2016-01-10 22:32:18 -05:00
jacob1
226a66a860
add ctrl+f shortcut to easily locate elements in red from my mod
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doesn't support walls or better life finding because tools are much harder to work with here
2016-01-10 22:23:06 -05:00
jacob1
85d89e9f87
simpler version of 9a2b7749c7
(gravity wall change)
...
All gravity sources are now prevented, now just the specific elements that create gravity.
2016-01-05 23:12:12 -05:00
jacob1
adf0fa72df
Actually use .Properties instead of .Falldown for wall blocking
2015-12-30 23:45:05 -05:00
jacob1
8630b0a926
change CRMC creation reaction from BREL + LAVA(CLST) to LAVA(QRTZ) + LAVA(CLST)
...
BREL didn't make much sense, and this one is funner
2015-12-27 21:28:57 -05:00
jacob1
c76ec2be43
PHOT going through turned off GPMP turns into GRVT
...
GRVT .tmp depends on the GPMP temp
2015-12-26 01:24:22 -05:00
jacob1
9a2b7749c7
Newtonian Gravity sources inside of a no gravity grav wall zone no longer generate gravity
2015-12-26 01:23:53 -05:00
jacob1
5864c3691e
Merge pull request #275 from wolfy1339/patch-2
...
SConscript: Fix some inconsistencies
2015-12-22 01:41:50 -05:00
wolfy1339
a6f64055a3
SConscript: Fix some inconsistencies
2015-12-21 19:26:56 -05:00
jacob1
c73d81b277
fix renderer trying to use SDL
2015-12-19 16:36:17 -05:00
jacob1
2725a32b8e
Fix NTCT / PTCT / INWR triggering EMP blasts ...
2015-12-19 02:44:20 -05:00
jacob1
d92f356f8d
probably fix compile error
2015-12-19 02:12:15 -05:00
jacob1
5ba34021bc
jacksonmj: Reduce ETRD lag e7c4b989654e
...
Improvement isn't as good as the EMP one in normal cases, but for intentional lag bomb saves it is much better. Tested it and confirmed it worked just like before this commit. etrd_life0_count is hopefully valid, the accuracy may not be as good as in jacksonmj's fork
2015-12-19 01:39:03 -05:00
jacob1
af48997228
fix mistake in EMP.cpp, add license header in Probability.cpp
2015-12-18 23:23:44 -05:00
jacob1
52a22bc7d6
jacksonmj: Move EMP triggering into SPRK_update 6ae719deb70d
2015-12-18 23:17:25 -05:00
jacob1
bb9b35f01d
jacksonmj: EMP lag is hereby banished. eeef50c0fcba
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EMP destruction loop now happens once per frame instead of once per EMP
particle.
2015-12-18 23:10:28 -05:00
jacob1
74b8ba8a07
fix for previous commit, make sure .ctype is valid
2015-12-18 20:05:52 -05:00
jacob1
139bdd7f4d
fix STKM being unable to pick up most energy particles, or LOLZ/LOVE
2015-12-18 20:02:53 -05:00
jacksonmj
edf180b94e
SPRK(ETRD): Check life value of destination before conducting
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This prevents ETRD conducting to neighbours which are still in the
cooldown period after the previous spark. This is for consistency with
all other conduction rules, and to prevent behaviour being dependent
on particle order.
2015-12-18 23:39:03 +00:00
jacob1
37eb674d40
fix being unable to set floating point values in element.property
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broken in e92bbac700
2015-12-18 18:21:04 -05:00
jacob1
07be209094
remove extra spacing in all the element files
2015-12-18 02:27:19 -05:00
jacob1
b9c3eeae92
Allow old lua scripts which use state to work
2015-12-18 02:07:16 -05:00
jacob1
95ab91e91d
Remove .State property from all element files
2015-12-18 01:51:22 -05:00
jacob1
f1ea32516d
jacksonmj: Stop using Element.State 618c4b5ce5cd
2015-12-18 01:14:31 -05:00
jacob1
bfc19d1fd7
revert pull request #258 ( e308dd73bb
)
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Causes some issues with particle movement which was breaking some saves, and the previous commit still fixes these elements to move through gas wall instead of powder wall
2015-12-18 00:56:42 -05:00
jacob1
3226ce0ac2
jacksonmj: Always use Properties instead of Falldown to decide whether particles can pass through walls e52a62354473
2015-12-18 00:51:04 -05:00
jacob1
d2807cb28f
Change AMTR and MORT to TYPE_GAS, and THDR to TYPE_ENERGY
2015-12-18 00:48:07 -05:00
jacob1
76aeef24a4
ctrl+a support in Labels
2015-12-18 00:33:40 -05:00
jacob1
762093371b
fix crash from previous commit
2015-12-16 14:06:44 -05:00
jacob1
8d4e333986
Overwriting a local save now updates the reload button save, add message to confirm that local save was successful, fixes #274
2015-12-16 14:02:03 -05:00
jacob1
16e3532980
fix 'large screen' description
2015-12-15 02:27:55 -05:00
jacob1
f63c3072a4
fix crash when doing simulation = nil in the console
2015-12-11 12:05:00 -05:00
jacob1
6930d830bf
shouldn't return an error in whatever case this is (reverted from commit ec99fcdf5d
)
2015-12-02 11:25:24 -05:00