Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
bd986eb92d
Update Gitignore
2011-10-12 16:30:46 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
0e61956b24
Improved 'GLOW' rendering
2011-10-11 18:54:38 +01:00
Simon Robertshaw
8dad37bf00
New part rendering completed
2011-10-11 18:35:26 +01:00
chaos.powdertoy.co.uk
265ce68e81
Version Increment
2011-10-11 05:35:37 -04:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
chaos.powdertoy.co.uk
51aab692e9
Version Increment
2011-10-10 19:26:21 -04:00
Simon Robertshaw
e1cd3cc180
Fix erronous assignment and add MaksProg to contributors list
2011-10-11 00:25:43 +01:00
Simon Robertshaw
aaf17208a2
Version Increment
2011-10-11 00:02:29 +01:00
Simon Robertshaw
fd71675b69
Add missing file from previous commit
2011-10-10 23:59:44 +01:00
Simon Robertshaw
40457bf652
Fix crash with LIGH
2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
9c9f6b2287
Send user authentication for update downloads
2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a
Make installer set data dir to current dir, for now.
2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746
Logout is saved to prefs
2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13
Fix bug causing logins to be lost when The Game is closed.
2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00
Simon Robertshaw
3ed24d084e
Freeing "filename" here would cause problems as everything is taken care of later on.
2011-09-29 19:09:31 +02:00
Simon Robertshaw
f369d41591
Merge pull request #46 from atlaua/master
...
Urgent bugfix, confirm_ui() should not free msg.
2011-09-29 10:03:17 -07:00
atlaua
946a492745
Bugfix: Fixed a segmentation fault in confirm_ui()
...
confirm_ui() free()ed its msg. This resulted in attemps to free const
strings or and to invalid memoory accesses (because some other functions
wanted to reuse the parameter which they gave to confirm_ui() after
calling this function).
Resolved by removing the call to free() from confirm_ui() and adding it
after the calls to confirm_ui(9, if necessary.
2011-09-29 18:54:32 +02:00
Simon Robertshaw
3ecb2ee39b
Add JSON parser file (cJSON) and move preference saving to JSON format
2011-09-27 18:44:35 +01:00
Simon Robertshaw
a6e71ab3f5
Fix potential issue with argument ordering
2011-09-27 14:17:36 +01:00
Simon Robertshaw
d788b15068
Ensure installation doesn't fail if directory already exists
2011-09-27 12:49:11 +01:00
jacksonmj
820871e92b
Fix lighten/darken tools so they work with different display pixel formats
2011-09-26 23:53:37 +08:00
Simon Robertshaw
1be8ce6c5d
Fix small error
2011-09-25 10:33:49 +01:00
Simon Robertshaw
4514c5e619
Make changes to prefs file regarding build_num and updated
2011-09-24 17:13:28 +01:00
Simon Robertshaw
5a824850b3
Detect updates by build number, make confirm box autosize, also fix bug where config file is read before data dir is set (Therefore reading the wrong file)
2011-09-24 16:57:01 +01:00
Simon Robertshaw
59a134d5f1
Send session/auth info with update checks
2011-09-24 15:10:21 +01:00
cracker64
789049b269
Can see selected elements from Lua, tpt.selectedl or tpt.selectedr
2011-09-23 23:25:50 -04:00
Cate
c750e659a7
Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-24 04:04:08 +08:00
Cate
026e613ac6
One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-24 04:04:08 +08:00
cracker64
07f8087907
Prevent water equalization from moving onto particles.
2011-09-23 10:17:41 -04:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
8b9a0b663f
Change some Win32 includes to lower case filenames for Linux cross compiling
2011-09-22 19:25:21 +02:00
Cate
39525e6ef0
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-23 01:11:57 +08:00